cmake_minimum_required(VERSION 2.8)
project(pybind)

IF(MSVC)
### Enable parallel compilation for Visual Studio
  add_definitions(-DEIGEN_DONT_ALIGN)
  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /bigobj /w")
  SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/../ )
  SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/../ )
ENDIF(MSVC)

if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
  message(STATUS "Setting build type to 'MinSizeRel' as none was specified.")
  set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE)
  set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
    "MinSizeRel" "RelWithDebInfo")
endif()

# Force a specific python version
# SET(PYTHON_LIBRARIES "D:/Python34/libs/python34.lib")
# SET(PYTHON_INCLUDE_DIR "D:/Python34/include")

# Force a specific python version
# SET(PYTHON_LIBRARIES "/usr/local/Cellar/python3/3.5.0/Frameworks/Python.framework/Versions/3.5/lib/libpython3.5m.dylib")
# SET(PYTHON_INCLUDE_DIR "/usr/local/Cellar/python3/3.5.0/Frameworks/Python.framework/Versions/3.5/include/python3.5m")

set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6)
find_package(PythonLibs REQUIRED)
find_package(PythonInterp REQUIRED)

string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
if (UNIX)
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fPIC")
  set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
  if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -flto")
  endif()
endif()

# Compile with compiler warnings turned on
if(MSVC)
  if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
    string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  else()
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
  endif()
else()
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
endif()

include_directories(${PYTHON_INCLUDE_DIR} include)

## include pybing
include_directories(${PROJECT_SOURCE_DIR}/../external/pybind11/include)

## include libigl
option(LIBIGL_USE_STATIC_LIBRARY "Use LibIGL as static library" OFF)
option(LIBIGL_WITH_GLFW        "Use GLFW"           ON)
option(LIBIGL_WITH_VIEWER      "Use OpenGL viewer"  ON)
option(LIBIGL_WITH_NANOGUI     "Use Nanogui menu"   OFF)
option(LIBIGL_WITH_BBW         "Use BBW"            ON)
option(LIBIGL_WITH_EMBREE      "Use Embree"         ON)
option(LIBIGL_WITH_OPENGL      "Use OpenGL"         ON)
option(LIBIGL_WITH_PNG         "Use PNG"            ON)
option(LIBIGL_WITH_TETGEN      "Use Tetgen"         ON)
option(LIBIGL_WITH_TRIANGLE    "Use Triangle"       ON)
option(LIBIGL_WITH_XML         "Use XML"            ON)
option(LIBIGL_WITH_LIM         "Use LIM"            ON)
option(LIBIGL_WITH_COMISO      "Use CoMiso"         ON)
option(LIBIGL_WITH_BOOLEAN     "Use Cork boolean"   OFF)
option(LIBIGL_WITH_MATLAB      "Use Matlab"         OFF)
option(LIBIGL_WITH_MOSEK       "Use MOSEK"          OFF)

option(LIBIGL_WITH_CGAL        "Use CGAL"           OFF)
if(LIBIGL_WITH_CGAL) # Do not remove or move this block, cgal strange build system fails without it
  find_package(CGAL REQUIRED)
  set(CGAL_DONT_OVERRIDE_CMAKE_FLAGS TRUE CACHE BOOL "CGAL's CMAKE Setup is super annoying ")
  include(${CGAL_USE_FILE})
endif()

add_subdirectory("${PROJECT_SOURCE_DIR}/../cmake" "libigl")

### ligIGL information ###
message("libIGL includes: ${LIBIGL_INCLUDE_DIRS}")
message("libIGL libraries: ${LIBIGL_LIBRARIES}")
message("libIGL extra sources: ${LIBIGL_EXTRA_SOURCES}")
message("libIGL extra libraries: ${LIBIGL_EXTRA_LIBRARIES}")
message("libIGL definitions: ${LIBIGL_DEFINITIONS}")

### Prepare the build environment

include_directories(${LIBIGL_INCLUDE_DIRS})
add_definitions(${LIBIGL_DEFINITIONS})

## Optional modules
if (LIBIGL_WITH_OPENGL)
  add_definitions(-DPY_VIEWER)
  list(APPEND SHARED_SOURCES "py_igl_viewer.cpp")
endif ()

if (LIBIGL_WITH_COMISO)
  add_definitions(-DPY_COMISO)
  list(APPEND SHARED_SOURCES "copyleft/py_igl_comiso.cpp")
endif ()


## Prepare the python library
add_library(igl SHARED
  python_shared.cpp
  py_vector.cpp
  py_igl.cpp
  py_doc.cpp
  ${SHARED_SOURCES}
)

set_target_properties(igl PROPERTIES PREFIX "")
set_target_properties(igl PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR})

target_link_libraries(igl ${LIBIGL_LIBRARIES} ${LIBIGL_EXTRA_LIBRARIES})

if (WIN32)
  if (MSVC)
    # Enforce size-based optimization and link time code generation on MSVC (~30% smaller binaries in experiments)
    set_target_properties(igl PROPERTIES COMPILE_FLAGS "/Os /GL")
    set_target_properties(igl PROPERTIES LINK_FLAGS "/LTCG")
  endif()

  # .PYD file extension on Windows
  set_target_properties(igl PROPERTIES SUFFIX ".pyd")

  # Link against the Python shared library
  # message(FATAL_ERROR ${PYTHON_LIBRARY})
  # target_link_libraries(igl ${PYTHON_LIBRARY})
  target_link_libraries(igl ${PYTHON_LIBRARIES})


elseif (UNIX)
  # It's quite common to have multiple copies of the same Python version
  # installed on one's system. E.g.: one copy from the OS and another copy
  # that's statically linked into an application like Blender or Maya.
  # If we link our plugin library against the OS Python here and import it
  # into Blender or Maya later on, this will cause segfaults when multiple
  # conflicting Python instances are active at the same time.

  # Windows does not seem to be affected by this issue. The solution for Linux
  # and Mac OS is simple: we just don't link against the Python library. The
  # resulting shared library will have missing symbols, but that's perfectly
  # fine -- they will be resolved at import time.

  # .SO file extension on Linux/Mac OS
  set_target_properties(igl PROPERTIES SUFFIX ".so")

  # Strip unnecessary sections of the binary on Linux/Mac OS
  if(APPLE)
    set_target_properties(igl PROPERTIES MACOSX_RPATH ".")
    set_target_properties(igl PROPERTIES LINK_FLAGS "-undefined dynamic_lookup -dead_strip")
    if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
      add_custom_command(TARGET igl POST_BUILD COMMAND strip -u -r ${CMAKE_CURRENT_BINARY_DIR}/../igl.so)
    endif()
  else()
    if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
      add_custom_command(TARGET igl POST_BUILD COMMAND strip ${CMAKE_CURRENT_BINARY_DIR}/../igl.so)
    endif()
  endif()
endif()
