# This file is part of libigl, a simple c++ geometry processing library.
#
# Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
#
# This Source Code Form is subject to the terms of the Mozilla Public License
# v. 2.0. If a copy of the MPL was not distributed with this file, You can
# obtain one at http://mozilla.org/MPL/2.0/.
import sys, os

# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl

from shared import TUTORIAL_SHARED_PATH


# Load a mesh in OFF format
V = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
igl.readOFF(TUTORIAL_SHARED_PATH + "cube.off", V, F)

# Print the vertices and faces matrices (commented out to make this file compatible with python 2.x and 3.x)
# print("Vertices: \n", V, sep='')
# print("Faces: \n", F, sep='')

# Save the mesh in OBJ format
igl.writeOBJ("cube.obj",V,F)
