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@@ -123,15 +123,15 @@ public:
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// Assigns uniform colors to all faces/vertices
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// Assigns uniform colors to all faces/vertices
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IGL_INLINE void uniform_colors(
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IGL_INLINE void uniform_colors(
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- Eigen::Vector3d ambient,
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- Eigen::Vector3d diffuse,
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- Eigen::Vector3d specular);
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+ const Eigen::Vector3d& diffuse,
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+ const Eigen::Vector3d& ambient,
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+ const Eigen::Vector3d& specular);
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// Assigns uniform colors to all faces/vertices
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// Assigns uniform colors to all faces/vertices
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IGL_INLINE void uniform_colors(
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IGL_INLINE void uniform_colors(
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- Eigen::Vector4d ambient,
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- Eigen::Vector4d diffuse,
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- Eigen::Vector4d specular);
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+ const Eigen::Vector4d& ambient,
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+ const Eigen::Vector4d& diffuse,
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+ const Eigen::Vector4d& specular);
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// Generates a default grid texture
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// Generates a default grid texture
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IGL_INLINE void grid_texture();
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IGL_INLINE void grid_texture();
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