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@@ -28,7 +28,7 @@ namespace igl
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// U #U by dim list of mesh vertex positions #U>=#V
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// G #G by 3 list of mesh triangle indices into U, #G>=#F
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// SU #U list of scalar field values over new mesh
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- // J #G list of indices into G revealing birth triangles
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+ // J #G list of indices into F revealing birth triangles
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// BC #U by #V sparse matrix of barycentric coordinates so that U = BC*V
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// L #G list of bools whether scalar field in triangle below or above val
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template <
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