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Minor update to documentation.

Former-commit-id: bf73b5f9370e7e5544187c7b34e9757b216f683a
Qingnan Zhou 9 년 전
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0f41e9d84a
1개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 3 3
      include/igl/exterior_element.h

+ 3 - 3
include/igl/exterior_element.h

@@ -12,7 +12,7 @@
 namespace igl
 {
   // Find a vertex that is reachable from infinite without crossing any faces.
-  // This vertex is called "exterior vertex."
+  // Such vertex is called "exterior vertex."
   //
   // Precondition: The input mesh must have all self-intersection resolved and
   // no duplicated vertices.  See cgal::remesh_self_intersections.h for how to
@@ -41,7 +41,7 @@ namespace igl
 
 
   // Find an edge that is reachable from infinity without crossing any faces.
-  // This edge is called "exterior edge."
+  // Such edge is called "exterior edge."
   //
   // Precondition: The input mesh must have all self-intersection resolved and
   // no duplicated vertices.  The correctness of the output depends on the fact
@@ -73,7 +73,7 @@ namespace igl
 
 
   // Find a facet that is reachable from infinity without crossing any faces.
-  // This facet is called "exterior facet."
+  // Such facet is called "exterior facet."
   //
   // Precondition: The input mesh must have all self-intersection resolved.  I.e
   // there is no duplicated vertices, no overlapping edge and no intersecting