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@@ -32,7 +32,7 @@ IGL_INLINE bool igl::segments_intersect(
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// (r x s) ~ 0 --> directions are parallel, they will never cross
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Eigen::RowVector3d rxs = r.cross(s);
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if (rxs.norm() <= eps)
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- return false;
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+ return false;
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int sign;
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@@ -54,10 +54,10 @@ IGL_INLINE bool igl::segments_intersect(
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a_u = u;
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if ((u - 1.) > eps || u < -eps)
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- return false;
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+ return false;
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if ((t - 1.) > eps || t < -eps)
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- return false;
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+ return false;
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return true;
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};
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