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@@ -25,3 +25,8 @@ IGL_INLINE void igl::snap_to_fixed_up(
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dq = Quaternion<Qtype>::FromTwoVectors(up,proj_up);
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dq = Quaternion<Qtype>::FromTwoVectors(up,proj_up);
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s = dq * q;
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s = dq * q;
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}
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}
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+
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+#ifdef IGL_STATIC_LIBRARY
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+// Explicit template instanciations
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+template void igl::snap_to_fixed_up<float>(Eigen::Quaternion<float, 0> const&, Eigen::Quaternion<float, 0>&);
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+#endif
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