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@@ -156,7 +156,7 @@ inline igl::WindingNumberTree<Point>::WindingNumberTree(
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radius(std::numeric_limits<double>::infinity()),
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center(0,0,0)
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{
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- set_mesh(V,F);
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+ set_mesh(_V,_F);
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}
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template <typename Point>
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@@ -164,6 +164,7 @@ inline void igl::WindingNumberTree<Point>::set_mesh(
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const Eigen::MatrixXd & _V,
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const Eigen::MatrixXi & _F)
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{
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+ using namespace std;
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// Remove any exactly duplicate vertices
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// Q: Can this ever increase the complexity of the boundary?
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// Q: Would we gain even more by remove almost exactly duplicate vertices?
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