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@@ -18,7 +18,11 @@ namespace igl
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// mesh can have open boundaries but should be edge-manifold.
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//
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// Inputs:
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- // V #V by dim list of vertex positions. Assumes that vertices w
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+ // V #V by dim list of vertex positions. Assumes that vertices with
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+ // infinite coordinates are "points at infinity" being used to close up
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+ // boundary edges with faces. This allows special subspace quadrice for
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+ // boundary edges: There should never be more than one "point at
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+ // infinity" in a single triangle.
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// F #F by 3 list of triangle indices into V
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// max_m desired number of output faces
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// Outputs:
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