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@@ -26,12 +26,6 @@ IGL_INLINE bool igl::edge_exists_near(
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// 32 is faster than 8
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pushed.reserve(32);
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assert(a!=b);
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- // Not handling case where (a,b) is edge on face incident on uei
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- // since this can't happen for edge-flipping.
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- assert(a!=uE(uei,0));
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- assert(a!=uE(uei,1));
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- assert(b!=uE(uei,0));
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- assert(b!=uE(uei,1));
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// starting with the (2) faces incident on e, consider all faces
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// incident on edges containing either a or b.
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//
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