Bugfix: boundary_loop crash on meshes without boundary Former-commit-id: 9b91f679f6b2238101558fe91ae6c476931bb9a8
@@ -114,6 +114,13 @@ IGL_INLINE void igl::boundary_loop(
}
+ //Check for meshes without boundary
+ if (idxMax == -1)
+ {
+ L.clear();
+ return;
+ }
+
L.resize(Lall[idxMax].size());
for (size_t i = 0; i < Lall[idxMax].size(); ++i)
{