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+// This file is part of libigl, a simple c++ geometry processing library.
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+//
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+// Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
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+//
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+// This Source Code Form is subject to the terms of the Mozilla Public License
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+// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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+// obtain one at http://mozilla.org/MPL/2.0/.
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+#include "shape_diameter_function.h"
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+#include "random_dir.h"
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+#include "ray_mesh_intersect.h"
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+#include "EPS.h"
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+#include "Hit.h"
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+#include "parallel_for.h"
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+#include <functional>
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+#include <vector>
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+#include <algorithm>
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+
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+template <
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+ typename DerivedP,
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+ typename DerivedN,
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+ typename DerivedS >
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+IGL_INLINE void igl::shape_diameter_function(
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+ const std::function<
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+ double(
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+ const Eigen::Vector3f&,
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+ const Eigen::Vector3f&)
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+ > & shoot_ray,
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+ const Eigen::PlainObjectBase<DerivedP> & P,
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+ const Eigen::PlainObjectBase<DerivedN> & N,
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+ const int num_samples,
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+ Eigen::PlainObjectBase<DerivedS> & S)
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+{
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+ using namespace Eigen;
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+ const int n = P.rows();
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+ // Resize output
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+ S.resize(n,1);
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+ // Embree seems to be parallel when constructing but not when tracing rays
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+ const MatrixXf D = random_dir_stratified(num_samples).cast<float>();
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+
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+ const auto & inner = [&P,&N,&num_samples,&D,&S,&shoot_ray](const int p)
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+ {
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+ const Vector3f origin = P.row(p).template cast<float>();
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+ const Vector3f normal = N.row(p).template cast<float>();
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+ int num_hits = 0;
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+ double total_distance = 0;
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+ for(int s = 0;s<num_samples;s++)
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+ {
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+ Vector3f d = D.row(s);
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+ // Shoot _inward_
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+ if(d.dot(normal) > 0)
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+ {
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+ // reverse ray
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+ d *= -1;
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+ }
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+ const double dist = shoot_ray(origin,d);
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+ if(std::isfinite(dist))
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+ {
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+ total_distance += dist;
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+ num_hits++;
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+ }
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+ }
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+ S(p) = total_distance/(double)num_hits;
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+ };
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+ parallel_for(n,inner,1000);
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+}
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+
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+template <
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+ typename DerivedV,
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+ int DIM,
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+ typename DerivedF,
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+ typename DerivedP,
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+ typename DerivedN,
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+ typename DerivedS >
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+IGL_INLINE void igl::shape_diameter_function(
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+ const igl::AABB<DerivedV,DIM> & aabb,
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+ const Eigen::PlainObjectBase<DerivedV> & V,
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+ const Eigen::PlainObjectBase<DerivedF> & F,
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+ const Eigen::PlainObjectBase<DerivedP> & P,
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+ const Eigen::PlainObjectBase<DerivedN> & N,
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+ const int num_samples,
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+ Eigen::PlainObjectBase<DerivedS> & S)
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+{
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+ const auto & shoot_ray = [&aabb,&V,&F](
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+ const Eigen::Vector3f& _s,
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+ const Eigen::Vector3f& dir)->double
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+ {
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+ Eigen::Vector3f s = _s+1e-4*dir;
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+ igl::Hit hit;
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+ if(aabb.intersect_ray(
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+ V,
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+ F,
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+ s .cast<typename DerivedV::Scalar>().eval(),
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+ dir.cast<typename DerivedV::Scalar>().eval(),
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+ hit))
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+ {
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+ return hit.t;
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+ }else
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+ {
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+ return std::numeric_limits<double>::infinity();
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+ }
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+ };
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+ return shape_diameter_function(shoot_ray,P,N,num_samples,S);
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+
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+}
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+
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+template <
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+ typename DerivedV,
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+ typename DerivedF,
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+ typename DerivedP,
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+ typename DerivedN,
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+ typename DerivedS >
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+IGL_INLINE void igl::shape_diameter_function(
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+ const Eigen::PlainObjectBase<DerivedV> & V,
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+ const Eigen::PlainObjectBase<DerivedF> & F,
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+ const Eigen::PlainObjectBase<DerivedP> & P,
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+ const Eigen::PlainObjectBase<DerivedN> & N,
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+ const int num_samples,
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+ Eigen::PlainObjectBase<DerivedS> & S)
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+{
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+ if(F.rows() < 100)
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+ {
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+ // Super naive
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+ const auto & shoot_ray = [&V,&F](
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+ const Eigen::Vector3f& _s,
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+ const Eigen::Vector3f& dir)->double
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+ {
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+ Eigen::Vector3f s = _s+1e-4*dir;
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+ igl::Hit hit;
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+ if(ray_mesh_intersect(s,dir,V,F,hit))
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+ {
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+ return hit.t;
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+ }else
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+ {
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+ return std::numeric_limits<double>::infinity();
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+ }
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+ };
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+ return shape_diameter_function(shoot_ray,P,N,num_samples,S);
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+ }
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+ AABB<DerivedV,3> aabb;
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+ aabb.init(V,F);
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+ return shape_diameter_function(aabb,V,F,P,N,num_samples,S);
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+}
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+
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+#ifdef IGL_STATIC_LIBRARY
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+// Explicit template instantiation
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+template void igl::shape_diameter_function<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(std::function<double (Eigen::Matrix<float, 3, 1, 0, 3, 1> const&, Eigen::Matrix<float, 3, 1, 0, 3, 1> const&)> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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+template void igl::shape_diameter_function<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(std::function<double (Eigen::Matrix<float, 3, 1, 0, 3, 1> const&, Eigen::Matrix<float, 3, 1, 0, 3, 1> const&)> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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+template void igl::shape_diameter_function<Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(std::function<double (Eigen::Matrix<float, 3, 1, 0, 3, 1> const&, Eigen::Matrix<float, 3, 1, 0, 3, 1> const&)> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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+template void igl::shape_diameter_function<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(std::function<double (Eigen::Matrix<float, 3, 1, 0, 3, 1> const&, Eigen::Matrix<float, 3, 1, 0, 3, 1> const&)> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
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+#endif
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+
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