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moved serialization code back in ViewerData.h

Former-commit-id: da984042c84f8e3db3aced875c18f7e8a62099c9
Daniele Panozzo 7 years ago
parent
commit
27e0d8b30c
3 changed files with 58 additions and 57 deletions
  1. 58 0
      include/igl/ViewerData.h
  2. 0 1
      include/igl/opengl/ViewerCore.h
  3. 0 56
      include/igl/serialize.h

+ 58 - 0
include/igl/ViewerData.h

@@ -205,6 +205,64 @@ public:
 
 
 }
 }
 
 
+#ifdef ENABLE_SERIALIZATION
+#include <igl/serialize.h>
+namespace igl 
+{
+  namespace serialization
+  {
+    inline void serialization(bool s, igl::ViewerData& obj, std::vector<char>& buffer)
+    {
+      SERIALIZE_MEMBER(V);
+      SERIALIZE_MEMBER(F);
+      SERIALIZE_MEMBER(F_normals);
+      SERIALIZE_MEMBER(F_material_ambient);
+      SERIALIZE_MEMBER(F_material_diffuse);
+      SERIALIZE_MEMBER(F_material_specular);
+      SERIALIZE_MEMBER(V_normals);
+      SERIALIZE_MEMBER(V_material_ambient);
+      SERIALIZE_MEMBER(V_material_diffuse);
+      SERIALIZE_MEMBER(V_material_specular);
+      SERIALIZE_MEMBER(V_uv);
+      SERIALIZE_MEMBER(F_uv);
+      SERIALIZE_MEMBER(texture_R);
+      SERIALIZE_MEMBER(texture_G);
+      SERIALIZE_MEMBER(texture_B);
+      SERIALIZE_MEMBER(texture_A);
+      SERIALIZE_MEMBER(lines);
+      SERIALIZE_MEMBER(points);
+      SERIALIZE_MEMBER(labels_positions);
+      SERIALIZE_MEMBER(labels_strings);
+      SERIALIZE_MEMBER(dirty);
+      SERIALIZE_MEMBER(face_based);
+      SERIALIZE_MEMBER(show_faces);
+      SERIALIZE_MEMBER(show_lines);
+      SERIALIZE_MEMBER(invert_normals);
+      SERIALIZE_MEMBER(show_overlay);
+      SERIALIZE_MEMBER(show_overlay_depth);
+      SERIALIZE_MEMBER(show_vertid);
+      SERIALIZE_MEMBER(show_faceid);
+      SERIALIZE_MEMBER(show_texture);
+      SERIALIZE_MEMBER(point_size);
+      SERIALIZE_MEMBER(line_width);
+      SERIALIZE_MEMBER(line_color);
+      SERIALIZE_MEMBER(shininess);
+    }
+    template<>
+    inline void serialize(const igl::ViewerData& obj, std::vector<char>& buffer)
+    {
+      serialization(true, const_cast<igl::ViewerData&>(obj), buffer);
+    }
+    template<>
+    inline void deserialize(igl::ViewerData& obj, const std::vector<char>& buffer)
+    {
+      serialization(false, obj, const_cast<std::vector<char>&>(buffer));
+      obj.dirty = igl::ViewerData::DIRTY_ALL;
+    }
+  }
+}
+#endif
+
 #ifndef IGL_STATIC_LIBRARY
 #ifndef IGL_STATIC_LIBRARY
 #  include "ViewerData.cpp"
 #  include "ViewerData.cpp"
 #endif
 #endif

+ 0 - 1
include/igl/opengl/ViewerCore.h

@@ -157,7 +157,6 @@ public:
 }
 }
 }
 }
 
 
-// Alec: Is this the best place for this?
 #ifdef ENABLE_SERIALIZATION
 #ifdef ENABLE_SERIALIZATION
 #include <igl/serialize.h>
 #include <igl/serialize.h>
 namespace igl {
 namespace igl {

+ 0 - 56
include/igl/serialize.h

@@ -1255,60 +1255,4 @@ namespace igl
   }
   }
 }
 }
 
 
-#include "ViewerData.h"
-namespace igl 
-{
-  namespace serialization
-  {
-    inline void serialization(bool s, igl::ViewerData& obj, std::vector<char>& buffer)
-    {
-      SERIALIZE_MEMBER(V);
-      SERIALIZE_MEMBER(F);
-      SERIALIZE_MEMBER(F_normals);
-      SERIALIZE_MEMBER(F_material_ambient);
-      SERIALIZE_MEMBER(F_material_diffuse);
-      SERIALIZE_MEMBER(F_material_specular);
-      SERIALIZE_MEMBER(V_normals);
-      SERIALIZE_MEMBER(V_material_ambient);
-      SERIALIZE_MEMBER(V_material_diffuse);
-      SERIALIZE_MEMBER(V_material_specular);
-      SERIALIZE_MEMBER(V_uv);
-      SERIALIZE_MEMBER(F_uv);
-      SERIALIZE_MEMBER(texture_R);
-      SERIALIZE_MEMBER(texture_G);
-      SERIALIZE_MEMBER(texture_B);
-      SERIALIZE_MEMBER(texture_A);
-      SERIALIZE_MEMBER(lines);
-      SERIALIZE_MEMBER(points);
-      SERIALIZE_MEMBER(labels_positions);
-      SERIALIZE_MEMBER(labels_strings);
-      SERIALIZE_MEMBER(dirty);
-      SERIALIZE_MEMBER(face_based);
-      SERIALIZE_MEMBER(show_faces);
-      SERIALIZE_MEMBER(show_lines);
-      SERIALIZE_MEMBER(invert_normals);
-      SERIALIZE_MEMBER(show_overlay);
-      SERIALIZE_MEMBER(show_overlay_depth);
-      SERIALIZE_MEMBER(show_vertid);
-      SERIALIZE_MEMBER(show_faceid);
-      SERIALIZE_MEMBER(show_texture);
-      SERIALIZE_MEMBER(point_size);
-      SERIALIZE_MEMBER(line_width);
-      SERIALIZE_MEMBER(line_color);
-      SERIALIZE_MEMBER(shininess);
-    }
-    template<>
-    inline void serialize(const igl::ViewerData& obj, std::vector<char>& buffer)
-    {
-      serialization(true, const_cast<igl::ViewerData&>(obj), buffer);
-    }
-    template<>
-    inline void deserialize(igl::ViewerData& obj, const std::vector<char>& buffer)
-    {
-      serialization(false, obj, const_cast<std::vector<char>&>(buffer));
-      obj.dirty = igl::ViewerData::DIRTY_ALL;
-    }
-  }
-}
-
 #endif
 #endif