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@@ -1,6 +1,6 @@
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// This file is part of libigl, a simple c++ geometry processing library.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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//
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-// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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+// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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@@ -16,13 +16,19 @@ namespace igl
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{
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{
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// check if the mesh is edge-manifold
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// check if the mesh is edge-manifold
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//
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//
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- // Not clear whether this returns true or false if the mesh is disc topology
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+ // Inputs:
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+ // V #V by dim list of mesh vertex positions **unneeded**
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+ // F #F by 3 list of triangle indices
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+ // Returns whether mesh is edge manifold.
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//
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//
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// Known Bugs:
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// Known Bugs:
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// Does not check for non-manifold vertices
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// Does not check for non-manifold vertices
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+ //
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+ // See also: is_vertex_manifold
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template <typename DerivedV, typename DerivedF>
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template <typename DerivedV, typename DerivedF>
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- IGL_INLINE bool is_edge_manifold(const Eigen::PlainObjectBase<DerivedV>& V,
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+ IGL_INLINE bool is_edge_manifold(
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- const Eigen::PlainObjectBase<DerivedF>& F);
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+ const Eigen::PlainObjectBase<DerivedV>& V,
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+ const Eigen::PlainObjectBase<DerivedF>& F);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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#ifndef IGL_STATIC_LIBRARY
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