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@@ -29,12 +29,12 @@ namespace igl
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RemeshSelfIntersectionsParam():detect_only(false),first_only(false){};
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};
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- // Given a triangle mesh (V,F) compute a new mesh (VV,FF) which is the same as
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- // (V,F) except that any self-intersecting triangles in (V,F) have been
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+ // Given a triangle mesh (V,F) compute a new mesh (VV,FF) which is the same
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+ // as (V,F) except that any self-intersecting triangles in (V,F) have been
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// subdivided (new vertices and face created) so that the self-intersection
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// contour lies exactly on edges in (VV,FF). New vertices will appear in
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- // original faces or on original edges. New vertices on edges are "merged" only
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- // across original faces sharing that edge. This means that if the input
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+ // original faces or on original edges. New vertices on edges are "merged"
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+ // only across original faces sharing that edge. This means that if the input
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// triangle mesh is a closed manifold the output will be too.
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//
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// Inputs:
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@@ -53,6 +53,17 @@ namespace igl
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// any resulting additional vertices along that edge may not get properly
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// connected so that the output mesh has the same global topology. This is
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// because
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+ //
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+ // Example:
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+ // // resolve intersections
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+ // igl::remesh_self_intersections(V,F,params,VV,FF,IF,J,IM);
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+ // // _apply_ duplicate vertex mapping IM to FF
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+ // for_each(FF.data(),FF.data()+FF.size(),[&IM](int & a){a=IM(a);});
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+ // // remove any vertices now unreferenced after duplicate mapping.
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+ // igl::remove_unreferenced(VV,FF,SV,SF,UIM);
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+ // // Now (SV,SF) is ready to extract outer hull
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+ // igl::outer_hull(SV,SF,G,J,flip);
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+ //
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template <
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typename DerivedV,
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typename DerivedF,
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