|
@@ -0,0 +1,236 @@
|
|
|
+#include <igl/OpenGL_convenience.h>
|
|
|
+#include <igl/per_face_normals.h>
|
|
|
+#include <igl/read.h>
|
|
|
+#include <igl/normalize_row_lengths.h>
|
|
|
+#include <igl/draw_mesh.h>
|
|
|
+#include <igl/draw_floor.h>
|
|
|
+#include <igl/unproject.h>
|
|
|
+#include <igl/quat_to_mat.h>
|
|
|
+#include <igl/embree/EmbreeIntersector.h>
|
|
|
+
|
|
|
+#ifdef __APPLE__
|
|
|
+# include <GLUT/glut.h>
|
|
|
+#else
|
|
|
+# include <GL/glut.h>
|
|
|
+#endif
|
|
|
+#include <Eigen/Core>
|
|
|
+
|
|
|
+#include <iostream>
|
|
|
+
|
|
|
+int width,height;
|
|
|
+float scene_rot[4] = {0,0,0,1};
|
|
|
+float light_pos[4] = {0.1,0.1,-0.9,0};
|
|
|
+Eigen::MatrixXd V,N,C,mean;
|
|
|
+double bbd;
|
|
|
+Eigen::MatrixXi F;
|
|
|
+igl::EmbreeIntersector<Eigen::MatrixXd,Eigen::MatrixXi,Eigen::Vector3d> ei;
|
|
|
+// Ray
|
|
|
+Eigen::Vector3d s,d,dir;
|
|
|
+
|
|
|
+void reshape(int width,int height)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ ::width = width;
|
|
|
+ ::height = height;
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ glLoadIdentity();
|
|
|
+ glViewport(0,0,width,height);
|
|
|
+}
|
|
|
+
|
|
|
+void lights()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ glEnable(GL_LIGHTING);
|
|
|
+ glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
|
|
|
+ glEnable(GL_LIGHT0);
|
|
|
+ glEnable(GL_LIGHT1);
|
|
|
+ float ones[4] = {1.0,1.0,1.0,1.0};
|
|
|
+ float zeros[4] = {0.0,0.0,0.0,0.0};
|
|
|
+ float pos[4];
|
|
|
+ copy(light_pos,light_pos+4,pos);
|
|
|
+ glLightfv(GL_LIGHT0,GL_AMBIENT,zeros);
|
|
|
+ glLightfv(GL_LIGHT0,GL_DIFFUSE,ones);
|
|
|
+ glLightfv(GL_LIGHT0,GL_SPECULAR,zeros);
|
|
|
+ glLightfv(GL_LIGHT0,GL_POSITION,pos);
|
|
|
+ pos[0] *= -1;
|
|
|
+ pos[1] *= -1;
|
|
|
+ pos[2] *= -1;
|
|
|
+ glLightfv(GL_LIGHT1,GL_AMBIENT,zeros);
|
|
|
+ glLightfv(GL_LIGHT1,GL_DIFFUSE,ones);
|
|
|
+ glLightfv(GL_LIGHT1,GL_SPECULAR,zeros);
|
|
|
+ glLightfv(GL_LIGHT1,GL_POSITION,pos);
|
|
|
+}
|
|
|
+
|
|
|
+void push_scene()
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ //gluOrtho2D(0,width,0,height);
|
|
|
+ gluPerspective(45,(double)width/(double)height,1e-2,100);
|
|
|
+ glMatrixMode(GL_MODELVIEW);
|
|
|
+ glLoadIdentity();
|
|
|
+ gluLookAt(0,0,3,0,0,0,0,1,0);
|
|
|
+ glPushMatrix();
|
|
|
+ float mat[4*4];
|
|
|
+ quat_to_mat(scene_rot,mat);
|
|
|
+ glMultMatrixf(mat);
|
|
|
+}
|
|
|
+
|
|
|
+void push_object()
|
|
|
+{
|
|
|
+ glPushMatrix();
|
|
|
+ glScaled(2./bbd,2./bbd,2./bbd);
|
|
|
+ glTranslated(-mean(0,0),-mean(0,1),-mean(0,2));
|
|
|
+}
|
|
|
+
|
|
|
+void pop_scene()
|
|
|
+{
|
|
|
+ glPopMatrix();
|
|
|
+}
|
|
|
+
|
|
|
+void pop_object()
|
|
|
+{
|
|
|
+ glPopMatrix();
|
|
|
+}
|
|
|
+
|
|
|
+const float back[4] = {190.0/255.0,190.0/255.0,190.0/255.0,0};
|
|
|
+void display()
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ glClearColor(back[0],back[1],back[2],0);
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
+
|
|
|
+ lights();
|
|
|
+ push_scene();
|
|
|
+
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
+ glEnable(GL_NORMALIZE);
|
|
|
+ glEnable(GL_COLOR_MATERIAL);
|
|
|
+ glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
|
|
|
+ //glColorMaterial(GL_FRONT, GL_DIFFUSE);
|
|
|
+ //glColorMaterial(GL_FRONT, GL_AMBIENT);
|
|
|
+ //glColorMaterial(GL_FRONT, GL_SPECULAR);
|
|
|
+
|
|
|
+
|
|
|
+ push_object();
|
|
|
+ draw_mesh(V,F,N,C);
|
|
|
+
|
|
|
+ glDisable(GL_COLOR_MATERIAL);
|
|
|
+ glDisable(GL_LIGHTING);
|
|
|
+ glBegin(GL_POINTS);
|
|
|
+ glColor3f(1,0,0);
|
|
|
+ glVertex3dv(s.data());
|
|
|
+ glColor3f(0,0,1);
|
|
|
+ glVertex3dv(d.data());
|
|
|
+ glEnd();
|
|
|
+ Vector3d n,f;
|
|
|
+ n = s+1000.0*dir;
|
|
|
+ f = d-1000.0*dir;
|
|
|
+ glBegin(GL_LINE);
|
|
|
+ glColor3f(1,0,0);
|
|
|
+ glVertex3dv(n.data());
|
|
|
+ glColor3f(1,0,0);
|
|
|
+ glVertex3dv(f.data());
|
|
|
+ glEnd();
|
|
|
+
|
|
|
+ pop_object();
|
|
|
+
|
|
|
+ glPushMatrix();
|
|
|
+ glEnable(GL_LIGHTING);
|
|
|
+ glTranslated(0,-1,0);
|
|
|
+ draw_floor();
|
|
|
+ glPopMatrix();
|
|
|
+
|
|
|
+ pop_scene();
|
|
|
+
|
|
|
+ glutSwapBuffers();
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void init_C()
|
|
|
+{
|
|
|
+ C.col(0).setConstant(0.4);
|
|
|
+ C.col(1).setConstant(0.8);
|
|
|
+ C.col(2).setConstant(0.3);
|
|
|
+}
|
|
|
+
|
|
|
+void mouse_move(int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ init_C();
|
|
|
+ push_scene();
|
|
|
+ push_object();
|
|
|
+ Vector3d win_s(mouse_x,height-mouse_y,0);
|
|
|
+ Vector3d win_d(mouse_x,height-mouse_y,1);
|
|
|
+ unproject(win_s,s);
|
|
|
+ unproject(win_d,d);
|
|
|
+ dir = d-s;
|
|
|
+ embree::Hit hit;
|
|
|
+ if(ei.intersectRay(s,d,hit))
|
|
|
+ {
|
|
|
+ cout<<"hit!"<<endl;
|
|
|
+ C(hit.id0 % F.rows(),0) = 1;
|
|
|
+ C(hit.id0 % F.rows(),1) = 0.4;
|
|
|
+ C(hit.id0 % F.rows(),2) = 0.4;
|
|
|
+ }
|
|
|
+ pop_object();
|
|
|
+ pop_scene();
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void key(unsigned char key, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ switch(key)
|
|
|
+ {
|
|
|
+ case char(27):
|
|
|
+ exit(0);
|
|
|
+ default:
|
|
|
+ cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
|
|
+ }
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+int main(int argc, char * argv[])
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+
|
|
|
+ // init mesh
|
|
|
+ if(!read("../shared/cheburashka.obj",V,F))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ per_face_normals(V,F,N);
|
|
|
+ mean = V.colwise().mean();
|
|
|
+ C.resize(F.rows(),3);
|
|
|
+ init_C();
|
|
|
+ bbd =
|
|
|
+ (V.colwise().maxCoeff() -
|
|
|
+ V.colwise().minCoeff()).maxCoeff();
|
|
|
+ normalize_row_lengths(N,N);
|
|
|
+
|
|
|
+ // Init embree
|
|
|
+ cout<<"Flipping faces..."<<endl;
|
|
|
+ MatrixXi FF;
|
|
|
+ FF.resize(F.rows()*2,F.cols());
|
|
|
+ FF << F, F.rowwise().reverse().eval();
|
|
|
+ cout<<"Initializing Embree..."<<endl;
|
|
|
+ ei = EmbreeIntersector<MatrixXd,MatrixXi,Vector3d>(V,FF);
|
|
|
+
|
|
|
+ // Init glut
|
|
|
+ glutInit(&argc,argv);
|
|
|
+ glutInitDisplayString( "rgba depth double samples>=8 ");
|
|
|
+ glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH),glutGet(GLUT_SCREEN_HEIGHT));
|
|
|
+ glutInitWindowSize(450,300);
|
|
|
+ glutCreateWindow("embree");
|
|
|
+ glutDisplayFunc(display);
|
|
|
+ glutReshapeFunc(reshape);
|
|
|
+ glutKeyboardFunc(key);
|
|
|
+ glutPassiveMotionFunc(mouse_move);
|
|
|
+ glutMainLoop();
|
|
|
+ return 0;
|
|
|
+}
|