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@@ -31,7 +31,7 @@ namespace igl
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//// a vertex of the projected mesh and it has the following format:
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//// id b1 b2. id is the id of a face of the source mesh. b1 and b2 are
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//// the barycentric coordinates wrt the first two edges of the triangle
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- //// To convert to standard global coordinates, see barycentric2global.h
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+ //// To convert to standard global coordinates, see barycentric_to_global.h
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//template <typename ScalarMatrix, typename IndexMatrix>
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//IGL_INLINE ScalarMatrix project_mesh
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//(
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@@ -57,7 +57,7 @@ namespace igl
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// a vertex of the projected mesh and it has the following format:
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// id b1 b2. id is the id of a face of the source mesh. b1 and b2 are
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// the barycentric coordinates wrt the first two edges of the triangle
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- // To convert to standard global coordinates, see barycentric2global.h
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+ // To convert to standard global coordinates, see barycentric_to_global.h
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template <typename ScalarMatrix, typename IndexMatrix>
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IGL_INLINE ScalarMatrix project_points_on_mesh
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(
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