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@@ -109,8 +109,8 @@ IGL_INLINE void igl::triangle::triangulate(
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}
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in.numberofpointattributes = 0;
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- in.pointmarkerlist = (int*)calloc(VM.size(),sizeof(int));
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- for(unsigned i=0;i<VM.rows();++i) in.pointmarkerlist[i] = VM.size()?VM(i):1;
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+ in.pointmarkerlist = (int*)calloc(V.size(),sizeof(int)) ;
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+ for(unsigned i=0;i<V.rows();++i) in.pointmarkerlist[i] = VM.size()?VM(i):1;
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in.trianglelist = NULL;
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in.numberoftriangles = 0;
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