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@@ -1,53 +0,0 @@
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-//
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-// IGL Lib - Simple C++ mesh library
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-//
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-// Copyright 2011, Daniele Panozzo. All rights reserved.
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-
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-// IMPORTANT DO NOT REMOVE OR MOVE
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-#define EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
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-
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-#include <iostream>
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-#include <string>
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-#include <igl/read_triangle_mesh.h>
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-#include <igl/write_triangle_mesh.h>
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-#include <igl/triangle_triangle_adjacency.h>
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-#include <igl/edge_topology.h>
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-
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-using namespace std;
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-
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-int main (int argc, const char * argv[])
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-{
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- Eigen::MatrixXd V;
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- Eigen::MatrixXi F;
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- igl::read_triangle_mesh("../shared/TinyTorus.obj",V,F);
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-
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- std::cout << "Mesh loaded!\n";
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- cout << "Vertex Array:" << endl;
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- cout << V << endl;
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- cout << "-------------" << endl;
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- cout << "Face Array:" << endl;
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- cout << F << endl;
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- cout << "-------------" << endl;
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-
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- igl::write_triangle_mesh("bunny_out.off",V,F);
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-
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- // Face Topology
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- cout << "TT Topology:" << endl;
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- Eigen::MatrixXi TT;
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- igl::triangle_triangle_adjacency(V,F,TT);
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- cout << TT << endl;
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- cout << "-------------" << endl;
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-
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- // Edge Topology
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- cout << "Edge Topology:" << endl;
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- Eigen::MatrixXi EV;
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- Eigen::MatrixXi FE;
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- Eigen::MatrixXi EF;
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-
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- igl::edge_topology(V,F,EV,FE, EF);
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- cout << EV << endl << FE << endl << EF << endl;
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- cout << "-------------" << endl;
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-
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-
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- return 0;
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-}
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