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@@ -54,7 +54,7 @@ IGL_INLINE void igl::straighten_seams(
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Array<bool,Dynamic,3> BT,BF;
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on_boundary(FT,_,BT);
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on_boundary(F,_,BF);
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- assert((!((BF && !BT).any())) &&
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+ assert((!((BF && (BT!=true)).any())) &&
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"Not dealing with boundaries of mesh that get 'stitched' in texture mesh");
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typedef Matrix<typename DerivedF::Scalar,Dynamic,2> MatrixX2I;
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const MatrixX2I ET = (MatrixX2I(FT.rows()*3,2)
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