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+// This file is part of libigl, a simple c++ geometry processing library.
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+//
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+// Copyright (C) 2016 Yotam Gingold <yotam@yotamgingold.com>
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+//
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+// This Source Code Form is subject to the terms of the Mozilla Public License
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+// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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+// obtain one at http://mozilla.org/MPL/2.0/.
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+
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+#include "seam_edges.h"
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+#include <unordered_map>
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+#include <unordered_set>
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+#include <cassert>
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+
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+namespace {
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+ // Computes the orientation of `c` relative to the line between `a` and `b`.
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+ // Assumes 2D vector input.
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+ // Based on: https://www.cs.cmu.edu/~quake/robust.html
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+ template< typename scalar_t >
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+ inline scalar_t orientation(
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+ const Eigen::Matrix< scalar_t, 2, 1 >& a,
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+ const Eigen::Matrix< scalar_t, 2, 1 >& b,
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+ const Eigen::Matrix< scalar_t, 2, 1 >& c
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+ ) {
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+ typedef Eigen::Matrix< scalar_t, 2, 1 > Vector2S;
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+ const Vector2S row0 = a - c;
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+ const Vector2S row1 = b - c;
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+ return row0(0)*row1(1) - row1(0)*row0(1);
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+ }
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+}
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+
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+// I have verified that this function produces the exact same output as
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+// `find_seam_fast.py` for `cow_triangled.obj`.
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+template <typename DerivedV, typename DerivedF, typename DerivedT>
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+IGL_INLINE void seam_edges(
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+ const Eigen::PlainObjectBase<DerivedV>& V,
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+ const Eigen::PlainObjectBase<DerivedT>& TC,
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+ const Eigen::PlainObjectBase<DerivedF>& F,
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+ const Eigen::PlainObjectBase<DerivedF>& FTC,
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+ Eigen::PlainObjectBase<DerivedF>& seams,
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+ Eigen::PlainObjectBase<DerivedF>& boundaries,
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+ Eigen::PlainObjectBase<DerivedF>& foldovers
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+ )
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+{
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+ // Assume triangles.
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+ assert( F.cols() == 3 );
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+ assert( F.cols() == FTC.cols() );
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+ assert( F.rows() == FTC.rows() );
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+
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+ // Assume 2D texture coordinates (foldovers tests).
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+ assert( TC.cols() == 2 );
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+ typedef Eigen::Matrix< typename DerivedT::Scalar, 2, 1 > Vector2S;
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+
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+ seams .setZero( 3*F.rows(), 4 );
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+ boundaries.setZero( 3*F.rows(), 2 );
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+ foldovers .setZero( 3*F.rows(), 4 );
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+
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+ int num_seams = 0;
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+ int num_boundaries = 0;
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+ int num_foldovers = 0;
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+
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+ // A map from a pair of vertex indices to the index (face and endpoints)
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+ // into face_position_indices.
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+ // The following should be true for every key, value pair:
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+ // key == face_position_indices[ value ]
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+ // This gives us a "reverse map" so that we can look up other face
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+ // attributes based on position edges.
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+ // The value are written in the format returned by numpy.where(),
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+ // which stores multi-dimensional indices such as array[a0,b0], array[a1,b1]
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+ // as ( (a0,a1), (b0,b1) ).
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+
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+ // We need to make a hash function for our directed edges.
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+ // We'll use i*V.rows() + j.
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+ typedef std::pair< typename DerivedF::Scalar, typename DerivedF::Scalar > directed_edge;
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+ const int numV = V.rows();
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+ const int numF = F.rows();
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+ auto edge_hasher = [numV]( directed_edge const& e ) { return e.first*numV + e.second; };
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+ // When we pass a hash function object, we also need to specify the number of buckets.
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+ // The Euler characteristic says that the number of undirected edges is numV + numF -2*genus.
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+ std::unordered_map< directed_edge, std::pair< int, int >, decltype( edge_hasher ) > directed_position_edge2face_position_index( 2*( numV + numF ), edge_hasher );
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+ for( int fi = 0; fi < F.rows(); ++fi ) {
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+ for( int i = 0; i < 3; ++i ) {
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+ const int j = ( i+1 ) % 3;
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+ directed_position_edge2face_position_index[ std::make_pair( F(fi,i), F(fi,j) ) ] = std::make_pair( fi, i );
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+ }
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+ }
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+
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+ // First find all undirected position edges (collect both orientations of
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+ // the directed edges).
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+ std::unordered_set< directed_edge, decltype( edge_hasher ) > undirected_position_edges( numV + numF, edge_hasher );
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+ for( const auto& el : directed_position_edge2face_position_index ) {
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+ undirected_position_edges.insert( el.first );
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+ undirected_position_edges.insert( std::make_pair( el.first.second, el.first.first ) );
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+ }
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+
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+ // Now we will iterate over all position edges.
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+ // Seam edges are the edges whose two opposite directed edges have different
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+ // texcoord indices (or one doesn't exist at all in the case of a mesh
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+ // boundary).
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+ for( const auto& vp_edge : undirected_position_edges ) {
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+ const auto vp_edge_reverse = std::make_pair( vp_edge.second, vp_edge.first );
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+ // If it and its opposite exist as directed edges, check if their
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+ // texture coordinate indices match.
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+ if( directed_position_edge2face_position_index.count( vp_edge ) &&
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+ directed_position_edge2face_position_index.count( vp_edge_reverse ) ) {
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+ const auto forwards = directed_position_edge2face_position_index[ vp_edge ];
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+ const auto backwards = directed_position_edge2face_position_index[ vp_edge_reverse ];
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+
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+ // NOTE: They should never be equal.
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+ assert( forwards != backwards );
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+
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+ // NOTE: Non-matching seam edges will show up twice, once as
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+ // ( forwards, backwards ) and once as
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+ // ( backwards, forwards ). We don't need to examine both,
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+ // so continue only if forwards < backwards.
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+ if( forwards < backwards ) continue;
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+
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+ // If the texcoord indices match (are similarly flipped),
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+ // this edge is not a seam. It could be a foldover.
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+ if( std::make_pair( FTC( forwards.first, forwards.second ), FTC( forwards.first, ( forwards.second+1 ) % 3 ) )
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+ ==
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+ std::make_pair( FTC( backwards.first, ( backwards.second+1 ) % 3 ), FTC( backwards.first, backwards.second ) )
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+ ) {
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+
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+ // Check for foldovers in UV space.
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+ // Get the edge (a,b) and the two opposite vertices's texture coordinates.
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+ const Vector2S a = TC.row( FTC( forwards.first, forwards.second ) );
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+ const Vector2S b = TC.row( FTC( forwards.first, (forwards.second+1) % 3 ) );
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+ const Vector2S c_forwards = TC.row( FTC( forwards .first, (forwards .second+2) % 3 ) );
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+ const Vector2S c_backwards = TC.row( FTC( backwards.first, (backwards.second+2) % 3 ) );
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+ // If the opposite vertices' texture coordinates fall on the same side
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+ // of the edge, we have a UV-space foldover.
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+ const auto orientation_forwards = orientation( a, b, c_forwards );
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+ const auto orientation_backwards = orientation( a, b, c_backwards );
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+ if( ( orientation_forwards > 0 && orientation_backwards > 0 ) ||
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+ ( orientation_forwards < 0 && orientation_backwards < 0 )
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+ ) {
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+ foldovers( num_foldovers, 0 ) = forwards.first;
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+ foldovers( num_foldovers, 1 ) = forwards.second;
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+ foldovers( num_foldovers, 2 ) = backwards.first;
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+ foldovers( num_foldovers, 3 ) = backwards.second;
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+ num_foldovers += 1;
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+ }
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+ }
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+
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+ // Otherwise, we have a non-matching seam edge.
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+ else {
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+ seams( num_seams, 0 ) = forwards.first;
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+ seams( num_seams, 1 ) = forwards.second;
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+ seams( num_seams, 2 ) = backwards.first;
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+ seams( num_seams, 3 ) = backwards.second;
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+ num_seams += 1;
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+ }
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+ }
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+ // Otherwise, the edge and its opposite aren't both in the directed
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+ // edges. One of them should be.
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+ else if( directed_position_edge2face_position_index.count( vp_edge ) ) {
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+ const auto forwards = directed_position_edge2face_position_index[ vp_edge ];
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+ boundaries( num_boundaries, 0 ) = forwards.first;
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+ boundaries( num_boundaries, 1 ) = forwards.second;
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+ num_boundaries += 1;
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+ }
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+ else if( directed_position_edge2face_position_index.count( vp_edge_reverse ) ) {
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+ const auto backwards = directed_position_edge2face_position_index[ vp_edge_reverse ];
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+ boundaries( num_boundaries, 0 ) = backwards.first;
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+ boundaries( num_boundaries, 1 ) = backwards.second;
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+ num_boundaries += 1;
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+ }
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+ else {
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+ // This should never happen! One of these two must have been seen.
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+ assert(
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+ directed_position_edge2face_position_index.count( vp_edge ) ||
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+ directed_position_edge2face_position_index.count( vp_edge_reverse )
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+ );
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+ }
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+ }
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+
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+ seams .conservativeResize( num_seams, Eigen::NoChange_t() );
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+ boundaries.conservativeResize( num_boundaries, Eigen::NoChange_t() );
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+ foldovers .conservativeResize( num_foldovers, Eigen::NoChange_t() );
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+}
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