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+<!DOCTYPE html>
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+<html>
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+<head>
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+ <meta charset="utf-8"/>
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+ <title>libigl</title>
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+ <meta name="author" content="Alec Jacobson and Daniele Panozzo and others"/>
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+ <link type="text/css" rel="stylesheet" href="tutorial/style.css"/>
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+<script type='text/javascript' src='http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML'></script>
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+<link rel='stylesheet' href='http://yandex.st/highlightjs/7.3/styles/default.min.css'>
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+<script src='http://yandex.st/highlightjs/7.3/highlight.min.js'></script>
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+<script>hljs.initHighlightingOnLoad();</script>
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+</head>
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+<body>
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+
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+<h1 id="libiglstyleguidelines">Libigl Style Guidelines</h1>
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+
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+<p>This library is shared by many people. This document highlights some style
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+guidelines for <em>developers</em> of the library, but also act as best-practices for
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+users.</p>
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+
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+<blockquote>
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+<p>This is still a work in progress and will likely grow in the near future.</p>
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+</blockquote>
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+
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+<h2 id="filefunction">One function, one .h/.cpp pair</h2>
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+
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+<p>The structure of libigl is very flat and function-based. For every
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+function/sub-routine create a single .h and .cpp file. For example, if you have
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+a function that determines connected components from a face list <code>F</code> you would
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+create the header <code>connected_components.h</code> and <code>connected_components.cpp</code> and the only
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+function defined should be <code>void connected_components(const ... F, ... C)</code>. If the
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+implementation of <code>connected_components</code> requires a subroutine to compute an
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+adjacency matrix then <em>create another pair</em> <code>adjacency_matrix.h</code> and
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+<code>adjacency_matrix.cpp</code> with a single function <code>void adjacency_matrix(const ... F, ...
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+A)</code>.</p>
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+
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+<h3 id="example">Example</h3>
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+
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+<p>Here is an example function that would be defined in
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+<code>include/igl/example_fun.h</code> and implemented in <code>include/igl/example_fun.cpp</code>.</p>
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+
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+<h4 id="example_fun.h"><code>example_fun.h</code></h4>
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+
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+<pre><code class="cpp">// This file is part of libigl, a simple c++ geometry processing library.
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+//
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+// Copyright (C) 2015 [Your Name] [your email address]
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+//
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+// This Source Code Form is subject to the terms of the Mozilla Public License
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+// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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+// obtain one at http://mozilla.org/MPL/2.0/
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+#ifndef IGL_EXAMPLE_FUN_H
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+#define IGL_EXAMPLE_FUN_H
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+
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+#include "igl_inline.h"
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+
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+namespace igl
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+{
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+ // This is an example of a function, it takes a templated parameter and
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+ // shovels it into cout
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+ //
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+ // Templates:
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+ // T type that supports
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+ // Input:
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+ // input some input of a Printable type
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+ // Returns true for the sake of returning something
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+ template <typename Printable>
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+ IGL_INLINE bool example_fun(const Printable & input);
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+}
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+
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+#ifndef IGL_STATIC_LIBRARY
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+# include "example_fun.cpp"
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+#endif
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+
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+#endif
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+</code></pre>
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+
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+<h4 id="example_fun.cpp"><code>example_fun.cpp</code></h4>
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+
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+<pre><code>// This file is part of libigl, a simple c++ geometry processing library.
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+//
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+// Copyright (C) 2015 [Your Name] [your email address]
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+//
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+// This Source Code Form is subject to the terms of the Mozilla Public License
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+// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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+// obtain one at http://mozilla.org/MPL/2.0/
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+#include "igl/example_fun.h"
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+#include <iostream>
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+
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+template <typename Printable>
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+IGL_INLINE bool igl::example_fun(const Printable & input)
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+{
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+ using namespace std;
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+ cout<<"example_fun: "<<input<<endl;
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+ return true;
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+}
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+
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+#ifdef IGL_STATIC_LIBRARY
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+template bool igl::example_fun<double>(const double& input);
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+template bool igl::example_fun<int>(const int& input);
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+#endif
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+</code></pre>
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+
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+<h3 id="avoidstatichelperfunctions">Avoid static “helper” functions</h3>
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+
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+<p>Strive to encapsulate sub-functions that could possibly be useful outside of
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+the implementation of your current function. This might mean abstracting the
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+interface a bit. If it doesn’t dramatically effect performance then create a
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+new pair of .h/.cpp files with this sub-function.</p>
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+
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+<h4 id="lambdafunctions">Lambda functions</h4>
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+
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+<p>If encapsulation in a separate file is not possible or does not make sense,
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+then avoid crowding the namespace by creating lambda functions within the
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+function implmentation.</p>
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+
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+<h3 id="avoidhelperclasses">Avoid “helper” classes</h3>
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+
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+<p>Libigl is built around the high-performance paradigm of “struct of arrays”
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+rather than “array of structs”. The way we achieve this is to avoid classes and
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+pass “basic types” directly. The price we pay is long function interfaces, but
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+this increases code reuse dramatically. A “basic type” in our context is a
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+Eigen type, stl type, or basic C type.</p>
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+
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+<h2 id="headerdocumentation">Header Documentation</h2>
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+
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+<p>Each function prototype should be well documented in its corresponding .h
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+header file. A typical documentation consists of four parts:</p>
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+
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+<pre><code class="cpp">// [A human readable description of what the function does.]
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+//
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+// Inputs:
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+// [variable name of first (const) input] [dimensions and
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+// description of this input variable]
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+// [variable name of second (const) input] [dimensions and
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+// description of this input variable]
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+// ...
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+// Outputs:
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+// [variable name of first output ] [dimensions and
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+// description of this output variable]
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+// [variable name of second output ] [dimensions and
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+// description of this output variable]
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+// ...
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+// Returns [description of return value]
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+</code></pre>
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+
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+<h3 id="example">Example</h3>
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+
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+<p>For example the header <code>barycenter.h</code></p>
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+
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+<pre><code>// Computes the barycenter of every simplex
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+//
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+// Inputs:
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+// V #V x dim matrix of vertex coordinates
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+// F #F x simplex_size matrix of indices of simplex corners into V
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+// Output:
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+// BC #F x dim matrix of 3d vertices
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+//
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+</code></pre>
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+
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+<h2 id="constinputs">Const inputs</h2>
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+
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+<p>All input parameters should be demarcated <code>const</code>. If an input is also an
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+output than consider exposing two parameters (one <code>const</code>) or be sure to list
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+the variable under both <code>// Inputs:</code> and <code>// Outputs:</code> in the header comments.</p>
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+
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+<h2 id="referenceparameters">Reference parameters</h2>
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+
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+<p>All but simple types should be passed by reference (e.g. <code>Matrix & mat</code>) rather
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+than pointers (e.g. <code>Matrix * mat</code>) or value (e.g. <code>Matrix mat</code>).</p>
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+
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+<h2 id="returnsvsoutputparameters">Returns vs output parameters</h2>
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+
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+<p>All functions should be implemented with at least one overload that has a
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+<code>void</code> or simple return type (e.g. <code>bool</code> on success/failure). With this
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+implementation its then possible to write an overload that returns a single
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+output.</p>
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+
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+<p>For example:</p>
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+
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+<pre><code class="cpp">template <typename Atype>
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+void adjacency_matrix(const ... & F, Eigen::SparseMatrix<AType> & A);
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+
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+template <typename Atype>
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+Eigen::SparseMatrix<Atype> adjacency_matrix(const ... & F);
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+</code></pre>
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+
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+<h2 id="functionnamingconventions">Function naming conventions</h2>
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+
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+<p>Functions (and <a href="#filefunction">thus also files</a>) should have simple,
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+descriptive names using lowercase letters and underscores between words. Avoid
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+unnecessary prefaces. For example, instead of <code>compute_adjacency_matrix</code>,
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+<code>construct_adjacency_matrix</code>, <code>extract_adjacency_matrix</code>,
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+<code>get_adjacency_matrix</code>, or <code>set_adjacency_matrix</code> just call the function
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+<code>adjacency_matrix</code>.</p>
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+
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+<h2 id="variablenamingconventions">Variable naming conventions</h2>
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+
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+<p>Libigl prefers short (even single character) variable names <em>with heavy
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+documentation</em> in the comments in the header file or above the declaration of
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+the function. When possible use <code>V</code> to mean a list of vertex positions and <code>F</code>
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+to mean a list of faces/triangles.</p>
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+
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+<h2 id="classnamingconventions">Class naming conventions</h2>
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+
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+<p>Classes should be avoided. When naming a class use CamelCase (e.g.
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+SortableRow.h).</p>
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+
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+<h2 id="enumnamingconvertion">Enum naming convertion</h2>
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+
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+<p>Enums types should be placed in the appropriate <code>igl::</code> namespace and should be
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+named in CamelCase (e.g. <code>igl::SolverStatus</code>) and instances should be named in
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+ALL_CAPS with underscores between words and prefaced with the name of the enum.
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+For example:</p>
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+
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+<pre><code class="cpp">namespace igl
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+{
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+ enum SolverStatus
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+ {
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+ // Good
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+ SOLVER_STATUS_CONVERGED = 0,
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+ // OK
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+ SOLVER_STATUS_MAX_ITER = 1,
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+ // Bad
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+ SOLVER_STATUS_ERROR = 2,
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+ NUM_SOLVER_STATUSES = 3,
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+ };
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+};
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+</code></pre>
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+
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+<h3 id="exceptionforfileio">Exception for file IO</h3>
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+
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+<p>For legacy reasons, file reading and writing functions use a different naming
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+convention. A functions reading a <code>.xyz</code> file should be named <code>readXYZ</code> and a
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+function writing <code>.xyz</code> files should be names <code>writeXYZ</code>.</p>
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+
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+<h2 id="usingnamespace...inglobalscope"><code>using namespace ...</code> in global scope</h2>
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+
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+<p>Writing <code>using namespace std;</code>, <code>using namespace Eigen;</code> etc. outside of a
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+global scope is strictly forbidden. Place these lines at the top of each
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+function instead.</p>
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+
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+<h2 id="namespacesandexternaldependencies">Namespaces and external dependencies</h2>
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+
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+<p>Functions in the main library (directly in <code>include/igl</code>) should only depend on
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+Eigen and stl. These functions should have the <code>igl::</code> namespace.</p>
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+
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+<p>Functions with other dependencies should be placed into
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+appropriate sub-directories (e.g. if <code>myfunction</code> depends on tetgen then create
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+<code>igl/copyleft/tetgen/myfunction.h</code> and <code>igl/copyleft/tetgen/myfunction.cpp</code> and give the function
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+the namespace <code>igl::copyleft::tetgen::myfunction</code>.</p>
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+
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+<h3 id="copyleftsubdirectorynamespace">copyleft subdirectory/namespace</h3>
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+
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+<p>Dependencies that require users of libigl to release their projects open source
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+(e.g. GPL) are considered aggressively “copyleft” and should be placed in the
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+<code>include/igl/copyleft/</code> sub-directory and <code>igl::copyleft::</code> namespace.</p>
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+
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+<h2 id="assertions">Assertions</h2>
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+
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+<p>Be generous with assertions and always identify the assertion with strings:</p>
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+
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+<pre><code class="cpp">assert(m < n && "m must be less than n");
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+</code></pre>
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+
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+<h2 id="ifndefincludeguard">ifndef include guard</h2>
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+
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+<p>Every header file should be wrapped in an <code>#ifndef</code> compiler directive. The
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+name of the guard should be in direct correspondence with the path of the .h
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+file. For example, <code>include/igl/copyleft/tetgen/tetrahedralize.h</code> should be</p>
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+
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+<pre><code class="cpp">#ifndef IGL_COPYLEFT_TETGEN_TETRAHEDRALIZE_H
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+#define IGL_COPYLEFT_TETGEN_TETRAHEDRALIZE_H
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+...
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+#endif
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+</code></pre>
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+
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+<h2 id="spacesvs.tabsindentation">Spaces vs. tabs indentation</h2>
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+
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+<p>Do not use tabs. Use 2 spaces for each indentation level.</p>
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+
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+<h2 id="maxlinelength">Max line length</h2>
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+
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+<p>Limit lines to 80 characters. Break up long lines into many operations (this
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+also helps performance).</p>
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+
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+<h2 id="includeorder">Include order</h2>
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+
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+<p><code>#include</code> directives at the top of a .h or .cpp file should be sorted
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+according to a simple principle: place headers of files most likely to be
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+edited by you first. This means for
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+<code>include/igl/copyleft/tetgen/tetrahedralize.cpp</code> you might see</p>
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+
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+<pre><code class="cpp">// [Includes of headers in this directory]
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+#include "tetrahedralize.h"
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+#include "mesh_to_tetgenio.h"
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+#include "tetgenio_to_tetmesh.h"
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+// [Includes of headers in this project]
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+#include "../../matrix_to_list.h"
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+#include "../../list_to_matrix.h"
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+#include "../../boundary_facets.h"
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+// [Includes of headers of related projects]
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+#include <Eigen/Core>
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+// [Includes of headers of standard libraries]
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+#include <cassert>
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+#include <iostream>
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+</code></pre>
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+
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+<h2 id="placementofincludes">Placement of includes</h2>
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+
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+<p>Whenever possible <code>#include</code> directives should be placed in the <code>.cpp</code>
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+implementation file rather than the <code>.h</code> header file.</p>
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+
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+<h2 id="eigentemplates">Eigen templates</h2>
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+
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+</body>
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+</html>
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