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@@ -1,6 +1,7 @@
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#include <igl/OpenGL_convenience.h>
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#include <igl/per_face_normals.h>
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#include <igl/per_vertex_normals.h>
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+#include <igl/two_axis_valuator_fixed_up.h>
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#include <igl/normalize_row_lengths.h>
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#include <igl/draw_mesh.h>
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#include <igl/draw_floor.h>
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@@ -14,14 +15,16 @@
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#include <igl/readWRL.h>
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#include <igl/trackball.h>
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#include <igl/list_to_matrix.h>
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+#include <igl/snap_to_canonical_view_quat.h>
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+#include <igl/snap_to_fixed_up.h>
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#include <igl/triangulate.h>
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#include <igl/material_colors.h>
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#include <igl/barycenter.h>
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#include <igl/matlab_format.h>
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#include <igl/ReAntTweakBar.h>
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#include <igl/pathinfo.h>
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-#include <igl/embree/EmbreeIntersector.h>
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-#include <igl/embree/ambient_occlusion.h>
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+#include <igl/Camera.h>
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+#include <igl/get_seconds.h>
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#ifdef __APPLE__
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# include <GLUT/glut.h>
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@@ -35,14 +38,84 @@
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#include <iostream>
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#include <algorithm>
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+struct State
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+{
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+ igl::Camera camera;
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+} s;
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+enum RotationType
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+{
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+ ROTATION_TYPE_IGL_TRACKBALL = 0,
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+ ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
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+ NUM_ROTATION_TYPES = 2,
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+} rotation_type;
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+bool is_rotating = false;
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+int down_x,down_y;
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+igl::Camera down_camera;
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+bool is_animating = false;
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+double animation_start_time = 0;
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+double ANIMATION_DURATION = 0.5;
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+Eigen::Quaterniond animation_from_quat;
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+Eigen::Quaterniond animation_to_quat;
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+// Use vector for range-based `for`
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+std::vector<State> undo_stack;
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+std::vector<State> redo_stack;
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+
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+void push_undo()
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+{
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+ undo_stack.push_back(s);
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+ // Clear
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+ redo_stack = std::vector<State>();
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+}
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+
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+void undo()
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+{
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+ using namespace std;
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+ if(!undo_stack.empty())
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+ {
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+ redo_stack.push_back(s);
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+ s = undo_stack.front();
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+ undo_stack.pop_back();
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+ }
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+}
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+
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+void redo()
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+{
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+ using namespace std;
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+ if(!redo_stack.empty())
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+ {
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+ undo_stack.push_back(s);
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+ s = redo_stack.front();
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+ redo_stack.pop_back();
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+ }
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+}
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+
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+void TW_CALL set_rotation_type(const void * value, void * clientData)
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+ using namespace igl;
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+ const RotationType old_rotation_type = rotation_type;
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+ rotation_type = *(const RotationType *)(value);
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+ if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
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+ old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
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+ {
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+ push_undo();
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+ animation_from_quat = s.camera.m_rotation_conj;
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+ snap_to_fixed_up(animation_from_quat,animation_to_quat);
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+ // start animation
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+ animation_start_time = get_seconds();
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+ is_animating = true;
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+ }
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+}
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+
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+void TW_CALL get_rotation_type(void * value, void *clientData)
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+{
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+ RotationType * rt = (RotationType *)(value);
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+ *rt = rotation_type;
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+}
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+
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// Width and height of window
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int width,height;
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-// Rotation of scene
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-float scene_rot[4] = {0,0,0,1};
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-// information at mouse down
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-float down_scene_rot[4] = {0,0,0,1};
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-bool trackball_on = false;
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-int down_mouse_x,down_mouse_y;
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// Position of light
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float light_pos[4] = {0.1,0.1,-0.9,0};
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// Vertex positions, normals, colors and centroid
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@@ -52,18 +125,11 @@ int selected_col = 0;
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Eigen::MatrixXi F;
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// Bounding box diagonal length
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double bbd;
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-igl::EmbreeIntersector ei;
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// Running ambient occlusion
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Eigen::VectorXd S;
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int tot_num_samples = 0;
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#define REBAR_NAME "temp.rbr"
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igl::ReTwBar rebar; // Pointer to the tweak bar
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-bool lights_on = true;
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-Eigen::Vector4f color(0.4,0.8,0.3,1.0);
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-double ao_factor = 1.0;
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-bool ao_normalize = false;
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-bool ao_on = true;
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-double light_intensity = 0.0;
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void reshape(int width,int height)
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{
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@@ -76,25 +142,45 @@ void reshape(int width,int height)
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glViewport(0,0,width,height);
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// Send the new window size to AntTweakBar
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TwWindowSize(width, height);
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+ // Set aspect for all cameras
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+ s.camera.m_aspect = (double)width/(double)height;
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+ for(auto & s : undo_stack)
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+ {
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+ s.camera.m_aspect = (double)width/(double)height;
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+ }
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+ for(auto & s : redo_stack)
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+ {
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+ s.camera.m_aspect = (double)width/(double)height;
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+ }
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}
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-// Set up projection and model view of scene
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void push_scene()
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{
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using namespace igl;
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+ using namespace std;
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glMatrixMode(GL_PROJECTION);
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+ glPushMatrix();
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glLoadIdentity();
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- gluPerspective(45,(double)width/(double)height,1e-2,100);
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+ auto & camera = s.camera;
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+ gluPerspective(camera.m_angle,camera.m_aspect,camera.m_near,camera.m_far);
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glMatrixMode(GL_MODELVIEW);
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- glLoadIdentity();
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- gluLookAt(0,0,3,0,0,0,0,1,0);
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glPushMatrix();
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- float mat[4*4];
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- quat_to_mat(scene_rot,mat);
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- glMultMatrixf(mat);
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+ glLoadIdentity();
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+ gluLookAt(
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+ camera.eye()(0), camera.eye()(1), camera.eye()(2),
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+ camera.at()(0), camera.at()(1), camera.at()(2),
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+ camera.up()(0), camera.up()(1), camera.up()(2));
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}
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void pop_scene()
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+{
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+ glMatrixMode(GL_PROJECTION);
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+ glPopMatrix();
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+ glMatrixMode(GL_MODELVIEW);
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+ glPopMatrix();
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+}
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+
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+void pop_object()
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{
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glPopMatrix();
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}
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@@ -107,11 +193,6 @@ void push_object()
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glTranslated(-mid(0,0),-mid(0,1),-mid(0,2));
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}
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-void pop_object()
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-{
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- glPopMatrix();
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-}
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-
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// Set up double-sided lights
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void lights()
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{
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@@ -121,10 +202,10 @@ void lights()
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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float amb[4];
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- amb[0] = amb[1] = amb[2] = light_intensity;
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+ amb[0] = amb[1] = amb[2] = 0;
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amb[3] = 1.0;
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float diff[4] = {0.0,0.0,0.0,0.0};
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- diff[0] = diff[1] = diff[2] = (1.0 - light_intensity/0.4);;
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+ diff[0] = diff[1] = diff[2] = (1.0 - 0/0.4);;
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diff[3] = 1.0;
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float zeros[4] = {0.0,0.0,0.0,0.0};
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float pos[4];
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@@ -149,52 +230,23 @@ void display()
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using namespace igl;
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using namespace std;
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- //if(!trackball_on && tot_num_samples < 10000)
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- //{
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- // if(S.size() == 0)
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- // {
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- // S.resize(V.rows());
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- // S.setZero();
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- // }
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- // VectorXd Si;
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- // const int num_samples = 20;
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- // ambient_occlusion(ei,V,N,num_samples,Si);
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- // S *= (double)tot_num_samples;
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- // S += Si*(double)num_samples;
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- // tot_num_samples += num_samples;
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- // S /= (double)tot_num_samples;
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- //}
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-
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- //// Convert to 1-intensity
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- //C.conservativeResize(S.rows(),3);
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- //if(ao_on)
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- //{
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- // C<<S,S,S;
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- // C.array() = (1.0-ao_factor*C.array());
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- //}else
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- //{
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- // C.setConstant(1.0);
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- //}
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- //if(ao_normalize)
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- //{
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- // C.col(0) *= ((double)C.rows())/C.col(0).sum();
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- // C.col(1) *= ((double)C.rows())/C.col(1).sum();
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- // C.col(2) *= ((double)C.rows())/C.col(2).sum();
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- //}
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- //C.col(0) *= color(0);
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- //C.col(1) *= color(1);
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- //C.col(2) *= color(2);
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-
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glClearColor(back[0],back[1],back[2],0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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- // All smooth points
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- glEnable( GL_POINT_SMOOTH );
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- glDisable(GL_LIGHTING);
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- if(lights_on)
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+ if(is_animating)
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{
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- lights();
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+ double t = (get_seconds() - animation_start_time)/ANIMATION_DURATION;
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+ if(t > 1)
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+ {
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+ t = 1;
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+ is_animating = false;
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+ }
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+ const Quaterniond q = animation_from_quat.slerp(t,animation_to_quat).normalized();
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+ s.camera.orbit(q.conjugate());
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}
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+
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+ glDisable(GL_LIGHTING);
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+ lights();
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push_scene();
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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@@ -226,7 +278,42 @@ void display()
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TwDraw();
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glutSwapBuffers();
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- glutPostRedisplay();
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+ if(is_animating)
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+ {
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+ glutPostRedisplay();
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+ }
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+}
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+
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+void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
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+{
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+ using namespace std;
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+ using namespace igl;
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+ using namespace Eigen;
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+ GLint viewport[4];
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+ glGetIntegerv(GL_VIEWPORT,viewport);
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+ if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
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+ {
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+ static double mouse_scroll_y = 0;
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+ const double delta_y = 0.125*direction;
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+ mouse_scroll_y += delta_y;
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+ TwMouseWheel(mouse_scroll_y);
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+ return;
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+ }
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+ push_undo();
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+ auto & camera = s.camera;
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+ if(wheel==0)
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+ {
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+ // factor of zoom change
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+ double s = (1.-0.01*direction);
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+ //// FOV zoom: just widen angle. This is hardly ever appropriate.
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+ //camera.m_angle *= s;
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+ //camera.m_angle = min(max(camera.m_angle,1),89);
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+ camera.push_away(s);
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+ }else
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+ {
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+ // Dolly zoom:
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+ camera.dolly_zoom((double)direction*1.0);
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+ }
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}
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void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
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@@ -235,50 +322,107 @@ void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
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using namespace Eigen;
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using namespace igl;
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bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
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- switch(glutState)
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+ switch(glutButton)
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{
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- case 1:
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- // up
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- glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
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- trackball_on = false;
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- break;
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- case 0:
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- // down
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- if(!tw_using)
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+ case GLUT_RIGHT_BUTTON:
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+ case GLUT_LEFT_BUTTON:
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+ {
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+ switch(glutState)
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{
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- glutSetCursor(GLUT_CURSOR_CYCLE);
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- // collect information for trackball
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- trackball_on = true;
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- copy(scene_rot,scene_rot+4,down_scene_rot);
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- down_mouse_x = mouse_x;
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- down_mouse_y = mouse_y;
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+ case 1:
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+ // up
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+ glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
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+ is_rotating = false;
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+ break;
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+ case 0:
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+ // down
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+ if(!tw_using)
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+ {
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+ glutSetCursor(GLUT_CURSOR_CYCLE);
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+ // collect information for trackball
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+ is_rotating = true;
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+ down_camera = s.camera;
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+ down_x = mouse_x;
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+ down_y = mouse_y;
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+ }
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+ break;
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}
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- break;
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+ }
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+ // Scroll down
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+ case 3:
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+ {
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+ mouse_wheel(0,-1,mouse_x,mouse_y);
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+ break;
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+ }
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+ // Scroll up
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+ case 4:
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+ {
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+ mouse_wheel(0,1,mouse_x,mouse_y);
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+ break;
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+ }
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+ // Scroll left
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+ case 5:
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+ {
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+ mouse_wheel(1,-1,mouse_x,mouse_y);
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+ break;
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+ }
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+ // Scroll right
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+ case 6:
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+ {
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+ mouse_wheel(1,1,mouse_x,mouse_y);
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+ break;
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+ }
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}
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+ glutPostRedisplay();
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}
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void mouse_drag(int mouse_x, int mouse_y)
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{
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using namespace igl;
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+ using namespace Eigen;
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-
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- if(trackball_on)
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+ if(is_rotating)
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{
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- // Rotate according to trackball
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- trackball<float>(
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- width,
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- height,
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- 2,
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- down_scene_rot,
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- down_mouse_x,
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- down_mouse_y,
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- mouse_x,
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- mouse_y,
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- scene_rot);
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+ glutSetCursor(GLUT_CURSOR_CYCLE);
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+ Quaterniond q;
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+ auto & camera = s.camera;
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+ switch(rotation_type)
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+ {
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+ case ROTATION_TYPE_IGL_TRACKBALL:
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+ {
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+ // Rotate according to trackball
|
|
|
+ igl::trackball<double>(
|
|
|
+ width,
|
|
|
+ height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj.coeffs().data(),
|
|
|
+ down_x,
|
|
|
+ down_y,
|
|
|
+ mouse_x,
|
|
|
+ mouse_y,
|
|
|
+ q.coeffs().data());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
|
|
|
+ {
|
|
|
+ // Rotate according to two axis valuator with fixed up vector
|
|
|
+ two_axis_valuator_fixed_up(
|
|
|
+ width, height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj,
|
|
|
+ down_x, down_y, mouse_x, mouse_y,
|
|
|
+ q);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ camera.orbit(q.conjugate());
|
|
|
}else
|
|
|
{
|
|
|
TwEventMouseMotionGLUT(mouse_x, mouse_y);
|
|
|
}
|
|
|
+ glutPostRedisplay();
|
|
|
}
|
|
|
|
|
|
|
|
@@ -324,6 +468,7 @@ void key(unsigned char key, int mouse_x, int mouse_y)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ glutPostRedisplay();
|
|
|
}
|
|
|
|
|
|
int main(int argc, char * argv[])
|
|
@@ -406,9 +551,6 @@ int main(int argc, char * argv[])
|
|
|
bbd = (V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff();
|
|
|
initC(Z,selected_col,C);
|
|
|
|
|
|
- // Init embree
|
|
|
- ei.init(V.cast<float>(),F.cast<int>());
|
|
|
-
|
|
|
// Init glut
|
|
|
glutInit(&argc,argv);
|
|
|
|
|
@@ -420,24 +562,40 @@ int main(int argc, char * argv[])
|
|
|
}
|
|
|
// Create a tweak bar
|
|
|
rebar.TwNewBar("TweakBar");
|
|
|
- rebar.TwAddVarRW("scene_rot", TW_TYPE_QUAT4F, &scene_rot, "");
|
|
|
- rebar.TwAddVarRW("lights_on", TW_TYPE_BOOLCPP, &lights_on, "key=l");
|
|
|
- rebar.TwAddVarRW("color", TW_TYPE_COLOR4F, color.data(), "colormode=hls");
|
|
|
- rebar.TwAddVarRW("ao_factor", TW_TYPE_DOUBLE, &ao_factor, "min=0 max=1 step=0.2 keyIncr=] keyDecr=[ ");
|
|
|
- rebar.TwAddVarRW("ao_normalize", TW_TYPE_BOOLCPP, &ao_normalize, "key=n");
|
|
|
- rebar.TwAddVarRW("ao_on", TW_TYPE_BOOLCPP, &ao_on, "key=a");
|
|
|
- rebar.TwAddVarRW("light_intensity", TW_TYPE_DOUBLE, &light_intensity, "min=0 max=0.4 step=0.1 keyIncr=} keyDecr={ ");
|
|
|
+ rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
|
|
|
+ s.camera.m_rotation_conj.coeffs().data(), "open readonly=true");
|
|
|
+ s.camera.push_away(3);
|
|
|
+ s.camera.dolly_zoom(25-s.camera.m_angle);
|
|
|
+ TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType",
|
|
|
+ "igl_trackball,two-a...-fixed-up");
|
|
|
+ rebar.TwAddVarCB( "rotation_type", RotationTypeTW,
|
|
|
+ set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=[");
|
|
|
rebar.load(REBAR_NAME);
|
|
|
|
|
|
glutInitDisplayString( "rgba depth double samples>=8 ");
|
|
|
glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT));
|
|
|
- glutCreateWindow("ambient-occlusion");
|
|
|
+ glutCreateWindow("colored-mesh");
|
|
|
glutDisplayFunc(display);
|
|
|
glutReshapeFunc(reshape);
|
|
|
glutKeyboardFunc(key);
|
|
|
glutMouseFunc(mouse);
|
|
|
glutMotionFunc(mouse_drag);
|
|
|
- glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
|
|
|
+ glutPassiveMotionFunc(
|
|
|
+ [](int x, int y)
|
|
|
+ {
|
|
|
+ TwEventMouseMotionGLUT(x,y);
|
|
|
+ glutPostRedisplay();
|
|
|
+ });
|
|
|
+ static std::function<void(int)> timer_bounce;
|
|
|
+ auto timer = [] (int ms) {
|
|
|
+ timer_bounce(ms);
|
|
|
+ };
|
|
|
+ timer_bounce = [&] (int ms) {
|
|
|
+ glutTimerFunc(ms, timer, ms);
|
|
|
+ glutPostRedisplay();
|
|
|
+ };
|
|
|
+ glutTimerFunc(500, timer, 500);
|
|
|
+
|
|
|
glutMainLoop();
|
|
|
return 0;
|
|
|
}
|