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+# Add the igl library to the modules search path
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+import sys, os
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+sys.path.insert(0, os.getcwd() + "/../")
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+
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+import pyigl as igl
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+import nanogui
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+
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+V1 = igl.eigen.MatrixXd()
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+F1 = igl.eigen.MatrixXi()
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+
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+V2 = igl.eigen.MatrixXd()
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+F2 = igl.eigen.MatrixXi()
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+
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+float_variable = 0.1
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+bool_variable = True
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+dir = 0
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+
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+
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+def make_accessors(name):
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+ def setter(value):
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+ globals()[name] = value
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+
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+ def getter():
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+ return globals()[name]
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+ return setter, getter
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+
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+
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+def viewer_init(viewer):
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+ # add new group
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+ viewer.ngui.addGroup("New Group")
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+
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+ # Expose the using general callback
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+ viewer.ngui.addDoubleVariable("double", *make_accessors("float_variable"))
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+
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+ def setter(val):
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+ global bool_variable
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+ bool_variable = val
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+
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+ def getter():
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+ global bool_variable
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+ return bool_variable
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+
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+ # ... or using a custom callback
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+ viewer.ngui.addBoolVariable("bool", setter, getter)
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+
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+ viewer.ngui.addEnumVariable("Direction", *make_accessors("dir")) \
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+ .setItems(["Up", "Down", "Left", "Right"])
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+
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+ # Add a button
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+ def cb():
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+ print("Hello")
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+ viewer.ngui.addButton("Print Hello", cb)
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+
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+ #Add an additional menu window
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+ viewer.ngui.addWindow(nanogui.Vector2i(220, 10), "New Window")
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+
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+ # add accessor
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+ viewer.ngui.addDoubleVariable("double", *make_accessors("float_variable"))
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+
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+ #Generate menu
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+ viewer.screen.performLayout()
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+
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+ return False
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+
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+
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+
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+def main():
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+ # Load a mesh in OFF format
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+ igl.readOFF("../../tutorial/shared/bunny.off", V1, F1)
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+
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+ # Init the viewer
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+ viewer = igl.viewer.Viewer()
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+
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+ # Extend viewer menu
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+ viewer.callback_init = viewer_init
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+
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+ # Plot the mesh
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+ viewer.data.set_mesh(V1, F1)
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+ viewer.launch()
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+
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+
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+if __name__ == "__main__":
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+ main()
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