Former-commit-id: 094729e7e8eb7617aaebba635ce7be841930cba7
@@ -14,8 +14,7 @@
namespace igl
{
// Constructs a list of unique edges represented in a given mesh (V,F)
- // Templates:
- // T should be a eigen sparse matrix primitive type like int or double
+ //
// Inputs:
// F #F by 3 list of mesh faces (must be triangles)
// or