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@@ -0,0 +1,2288 @@
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+#include "Viewer.h"
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+
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+#ifdef __APPLE__
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+# include <OpenGL/gl3.h>
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+# define __gl_h_ /* Prevent inclusion of the old gl.h */
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+#else
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+# ifdef _WIN32
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+# include <windows.h>
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+# endif
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+# include <GL/gl.h>
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+#endif
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+
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+#include <Eigen/LU>
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+
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+#define GLFW_INCLUDE_GLU
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+#include <GLFW/glfw3.h>
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+
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+#ifdef _WIN32
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+#include <windows.h>
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+#include <GL/glew.h>
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+#endif
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+
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+#include <cmath>
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+#include <cstdio>
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+#include <string>
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+#include <sstream>
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+#include <iomanip>
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+
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+#include <algorithm>
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+
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+using namespace std;
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+
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+//OK NV
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+Eigen::Vector3f project(const Eigen::Vector3f& obj,
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+ const Eigen::Matrix4f& model,
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+ const Eigen::Matrix4f& proj,
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+ const Eigen::Vector4f& viewport)
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+{
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+ Eigen::Vector4f tmp;
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+ tmp << obj,1;
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+
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+ tmp = model * tmp;
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+
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+ tmp = proj * tmp;
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+
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+ tmp = tmp.array() / tmp(3);
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+ tmp = tmp.array() * 0.5f + 0.5f;
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+ tmp(0) = tmp(0) * viewport(2) + viewport(0);
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+ tmp(1) = tmp(1) * viewport(3) + viewport(1);
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+
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+ return tmp.head(3);
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+}
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+
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+Eigen::Vector3f unproject(const Eigen::Vector3f& win,
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+ const Eigen::Matrix4f& model,
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+ const Eigen::Matrix4f& proj,
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+ const Eigen::Vector4f& viewport)
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+{
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+ Eigen::Matrix4f Inverse = (proj * model).inverse();
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+
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+ Eigen::Vector4f tmp;
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+ tmp << win, 1;
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+ tmp(0) = (tmp(0) - viewport(0)) / viewport(2);
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+ tmp(1) = (tmp(1) - viewport(1)) / viewport(3);
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+ tmp = tmp.array() * 2.0f - 1.0f;
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+
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+ Eigen::Vector4f obj = Inverse * tmp;
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+ obj /= obj(3);
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+
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+ return obj.head(3);
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+}
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+
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+Eigen::Matrix4f lookAt (
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+ const Eigen::Vector3f& eye,
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+ const Eigen::Vector3f& center,
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+ const Eigen::Vector3f& up)
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+{
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+ Eigen::Vector3f f = (center - eye).normalized();
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+ Eigen::Vector3f s = f.cross(up).normalized();
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+ Eigen::Vector3f u = s.cross(f);
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+
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+ Eigen::Matrix4f Result = Eigen::Matrix4f::Identity();
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+ Result(0,0) = s(0);
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+ Result(0,1) = s(1);
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+ Result(0,2) = s(2);
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+ Result(1,0) = u(0);
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+ Result(1,1) = u(1);
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+ Result(1,2) = u(2);
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+ Result(2,0) =-f(0);
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+ Result(2,1) =-f(1);
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+ Result(2,2) =-f(2);
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+ Result(0,3) =-s.transpose() * eye;
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+ Result(1,3) =-u.transpose() * eye;
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+ Result(2,3) = f.transpose() * eye;
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+ return Result;
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+}
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+
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+Eigen::Matrix4f ortho (
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+ const float left,
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+ const float right,
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+ const float bottom,
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+ const float top,
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+ const float zNear,
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+ const float zFar
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+ )
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+{
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+ Eigen::Matrix4f Result = Eigen::Matrix4f::Identity();
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+ Result(0,0) = 2.0f / (right - left);
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+ Result(1,1) = 2.0f / (top - bottom);
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+ Result(2,2) = - 2.0f / (zFar - zNear);
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+ Result(0,3) = - (right + left) / (right - left);
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+ Result(1,3) = - (top + bottom) / (top - bottom);
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+ Result(2,3) = - (zFar + zNear) / (zFar - zNear);
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+ return Result;
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+}
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+
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+Eigen::Matrix4f frustum (
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+ const float left,
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+ const float right,
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+ const float bottom,
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+ const float top,
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+ const float nearVal,
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+ const float farVal)
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+{
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+ Eigen::Matrix4f Result = Eigen::Matrix4f::Zero();
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+ Result(0,0) = (2.0f * nearVal) / (right - left);
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+ Result(1,1) = (2.0f * nearVal) / (top - bottom);
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+ Result(0,2) = (right + left) / (right - left);
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+ Result(1,2) = (top + bottom) / (top - bottom);
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+ Result(2,2) = -(farVal + nearVal) / (farVal - nearVal);
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+ Result(3,2) = -1.0f;
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+ Result(2,3) = -(2.0f * farVal * nearVal) / (farVal - nearVal);
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+ return Result;
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+}
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+
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+Eigen::Matrix4f scale (const Eigen::Matrix4f& m,
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+ const Eigen::Vector3f& v)
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+{
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+ Eigen::Matrix4f Result;
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+ Result.col(0) = m.col(0).array() * v(0);
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+ Result.col(1) = m.col(1).array() * v(1);
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+ Result.col(2) = m.col(2).array() * v(2);
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+ Result.col(3) = m.col(3);
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+ return Result;
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+}
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+
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+Eigen::Matrix4f translate(
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+ const Eigen::Matrix4f& m,
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+ const Eigen::Vector3f& v)
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+{
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+ Eigen::Matrix4f Result = m;
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+ Result.col(3) = m.col(0).array() * v(0) + m.col(1).array() * v(1) + m.col(2).array() * v(2) + m.col(3).array();
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+ return Result;
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+}
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+
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+
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+// Undef Visual Studio macros...
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+#undef max
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+#undef min
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+
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+#include <limits>
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+#include <cassert>
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+
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+#define IGL_HEADER_ONLY
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+
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+#ifdef ENABLE_XML_SERIALIZATION
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+ #include "igl/xml/XMLSerializer.h"
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+#endif
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+
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+#include "igl/readOBJ.h"
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+#include "igl/readOFF.h"
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+#include "igl/per_face_normals.h"
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+#include "igl/per_vertex_normals.h"
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+#include "igl/per_corner_normals.h"
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+#include "igl/vf.h"
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+#include "igl/adjacency_list.h"
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+#include "igl/writeOBJ.h"
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+#include "igl/writeOFF.h"
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+#include "igl/file_dialog_open.h"
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+#include "igl/file_dialog_save.h"
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+#include <igl/quat_to_mat.h>
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+#include <igl/quat_mult.h>
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+#include <igl/axis_angle_to_quat.h>
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+#include <igl/trackball.h>
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+#include <igl/snap_to_canonical_view_quat.h>
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+#include <TwOpenGLCore.h>
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+
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+// This is needed for glfw event handling
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+
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+// main.cpp
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+igl::Viewer * __viewer;
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+igl::Plugin_manager igl_viewer_plugin_manager;
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+double highdpi = 1;
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+double scroll_x = 0;
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+double scroll_y = 0;
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+
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+/* This class extends the font rendering code in AntTweakBar
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+ so that it can be used to render text at arbitrary 3D positions */
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+class TextRenderer : public CTwGraphOpenGLCore {
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+public:
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+ TextRenderer() : m_shaderHandleBackup(0) { }
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+
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+ virtual int Init()
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+ {
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+ int retval = CTwGraphOpenGLCore::Init();
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+ if (retval == 1)
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+ {
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+ std::string vertexShader =
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+ "#version 150\n"
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+ "uniform vec2 offset;"
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+ "uniform vec2 wndSize;"
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+ "uniform vec4 color;"
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+ "uniform float depth;"
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+ "in vec2 vertex;"
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+ "in vec2 uv;"
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+ "out vec4 fcolor;"
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+ "out vec2 fuv;"
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+ "void main() {"
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+ " gl_Position = vec4(2.0*(vertex.x+offset.x-0.5)/wndSize.x - 1.0,"
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+ " 1.0 - 2.0*(vertex.y+offset.y-0.5)/wndSize.y,"
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+ " depth, 1);"
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+ " fuv = uv;"
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+ " fcolor = color;"
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+ "}";
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+
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+ std::string fragmentShader =
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+ "#version 150\n"
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+ "uniform sampler2D tex;"
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+ "in vec2 fuv;"
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+ "in vec4 fcolor;"
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+ "out vec4 outColor;"
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+ "void main() { outColor.rgb = fcolor.bgr; outColor.a = fcolor.a * texture(tex, fuv).r; }";
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+
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+ if (!m_shader.init(vertexShader, fragmentShader, "outColor"))
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+ return 0;
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+
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+ /* Adjust location bindings */
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+ glBindAttribLocation(m_shader.program_shader, 0, "vertex");
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+ glBindAttribLocation(m_shader.program_shader, 1, "uv");
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+ glBindAttribLocation(m_shader.program_shader, 2, "color");
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+ glLinkProgram(m_shader.program_shader);
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+
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+ m_shaderHandleBackup = m_TriTexUniProgram;
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+ m_TriTexUniProgram = m_shader.program_shader;
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+ m_TriTexUniLocationOffset = m_shader.uniform("offset");
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+ m_TriTexUniLocationWndSize = m_shader.uniform("wndSize");
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+ m_TriTexUniLocationColor = m_shader.uniform("color");
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+ m_TriTexUniLocationTexture = m_shader.uniform("tex");
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+ m_TriTexUniLocationDepth = m_shader.uniform("depth");
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+ }
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+ return retval;
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+ }
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+
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+ virtual int Shut()
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+ {
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+ for (auto kv : m_textObjects)
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+ DeleteTextObj(kv.second);
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+ m_shader.free();
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+ m_TriTexUniProgram = m_shaderHandleBackup;
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+ return CTwGraphOpenGLCore::Shut();
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+ }
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+
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+ void BeginDraw(const Eigen::Matrix4f &view, const Eigen::Matrix4f &proj,
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+ const Eigen::Vector4f &_viewport, float _object_scale)
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+ {
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+ viewport = _viewport;
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+ proj_matrix = proj;
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+ view_matrix = view;
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+ CTwGraphOpenGLCore::BeginDraw(viewport[2], viewport[3]);
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+ glEnable(GL_DEPTH_TEST);
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+ glDepthMask(GL_FALSE);
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+ object_scale = _object_scale;
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+ }
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+
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+ void EndDraw()
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+ {
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+ /* Limit the number of cached text objects */
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+ for (auto it = m_textObjects.cbegin(); it != m_textObjects.cend(); )
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+ {
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+ if (m_textObjects.size() < 1000000)
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+ break;
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+ DeleteTextObj(it->second);
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+ m_textObjects.erase(it++);
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+ }
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+
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+ glDepthMask(GL_TRUE);
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+ CTwGraphOpenGLCore::EndDraw();
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+ }
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+
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+ void DrawText(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text)
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+ {
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+ pos += normal * 0.005f * object_scale;
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+ Eigen::Vector3f coord = project(Eigen::Vector3f(pos(0), pos(1), pos(2)),
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+ view_matrix, proj_matrix, viewport);
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+ auto it = m_textObjects.find(text);
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+ void *text_obj = nullptr;
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+ if (it == m_textObjects.end())
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+ {
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+ text_obj = NewTextObj();
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+ BuildText(text_obj, &text, NULL, NULL, 1, g_DefaultNormalFont, 0, 0);
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+ m_textObjects[text] = text_obj;
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+ } else {
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+ text_obj = it->second;
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+ }
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+ m_shader.bind();
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+ glUniform1f(m_TriTexUniLocationDepth, 2*(coord(2)-0.5f));
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+ CTwGraphOpenGLCore::DrawText(text_obj, coord[0], viewport[3] - coord[1], COLOR32_BLUE, 0);
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+ }
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+protected:
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+ igl::Viewer::OpenGL_shader m_shader;
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+ std::map<std::string, void *> m_textObjects;
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+ GLuint m_shaderHandleBackup;
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+ GLuint m_TriTexUniLocationDepth;
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+ Eigen::Matrix4f view_matrix, proj_matrix;
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+ Eigen::Vector4f viewport;
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+ float object_scale;
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+};
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+
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+static TextRenderer __font_renderer;
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+
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+static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier)
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+{
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+ if (!TwEventMouseButtonGLFW(button, action))
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+ {
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+ igl::Viewer::MouseButton mb;
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+ if (button == GLFW_MOUSE_BUTTON_1)
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+ mb = igl::Viewer::IGL_LEFT;
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+ else if (button == GLFW_MOUSE_BUTTON_2)
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+ mb = igl::Viewer::IGL_RIGHT;
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+ else //if (button == GLFW_MOUSE_BUTTON_3)
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+ mb = igl::Viewer::IGL_MIDDLE;
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+
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+ if (action == GLFW_PRESS)
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+ __viewer->mouse_down(mb,modifier);
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+ else
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+ __viewer->mouse_up(mb,modifier);
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+ }
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+
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+}
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+
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+static void glfw_error_callback(int error, const char* description)
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+{
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+ fputs(description, stderr);
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+}
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+
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+int global_KMod = 0;
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+
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+int TwEventKeyGLFW3(int glfwKey, int glfwAction)
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+{
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+ int handled = 0;
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+
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+ // Register of modifiers state
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+ if (glfwAction==GLFW_PRESS)
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+ {
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+ switch (glfwKey)
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+ {
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+ case GLFW_KEY_LEFT_SHIFT:
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+ case GLFW_KEY_RIGHT_SHIFT:
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+ global_KMod |= TW_KMOD_SHIFT;
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+ break;
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+ case GLFW_KEY_LEFT_CONTROL:
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+ case GLFW_KEY_RIGHT_CONTROL:
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+ global_KMod |= TW_KMOD_CTRL;
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+ break;
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+ case GLFW_KEY_LEFT_ALT:
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+ case GLFW_KEY_RIGHT_ALT:
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+ global_KMod |= TW_KMOD_ALT;
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+ break;
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+ }
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+ }
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+ else
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+ {
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+ switch (glfwKey)
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+ {
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+ case GLFW_KEY_LEFT_SHIFT:
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+ case GLFW_KEY_RIGHT_SHIFT:
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+ global_KMod &= ~TW_KMOD_SHIFT;
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+ break;
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+ case GLFW_KEY_LEFT_CONTROL:
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+ case GLFW_KEY_RIGHT_CONTROL:
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+ global_KMod &= ~TW_KMOD_CTRL;
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+ break;
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+ case GLFW_KEY_LEFT_ALT:
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+ case GLFW_KEY_RIGHT_ALT:
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+ global_KMod &= ~TW_KMOD_ALT;
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+ break;
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+ }
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+ }
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+
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+ // Process key pressed
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+ if (glfwAction==GLFW_PRESS)
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+ {
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+ int mod = global_KMod;
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+ int testkp = ((mod&TW_KMOD_CTRL) || (mod&TW_KMOD_ALT)) ? 1 : 0;
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+
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+ if ((mod&TW_KMOD_CTRL) && glfwKey>0 && glfwKey<GLFW_KEY_ESCAPE ) // CTRL cases
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+ handled = TwKeyPressed(glfwKey, mod);
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+ else if (glfwKey>=GLFW_KEY_ESCAPE )
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+ {
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+ int k = 0;
|
|
|
+
|
|
|
+ if (glfwKey>=GLFW_KEY_F1 && glfwKey<=GLFW_KEY_F15)
|
|
|
+ k = TW_KEY_F1 + (glfwKey-GLFW_KEY_F1);
|
|
|
+ else if (testkp && glfwKey>=GLFW_KEY_KP_0 && glfwKey<=GLFW_KEY_KP_9)
|
|
|
+ k = '0' + (glfwKey-GLFW_KEY_KP_0);
|
|
|
+ else
|
|
|
+ {
|
|
|
+ switch (glfwKey)
|
|
|
+ {
|
|
|
+ case GLFW_KEY_ESCAPE :
|
|
|
+ k = TW_KEY_ESCAPE;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_UP:
|
|
|
+ k = TW_KEY_UP;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_DOWN:
|
|
|
+ k = TW_KEY_DOWN;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_LEFT:
|
|
|
+ k = TW_KEY_LEFT;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_RIGHT:
|
|
|
+ k = TW_KEY_RIGHT;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_TAB:
|
|
|
+ k = TW_KEY_TAB;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_ENTER:
|
|
|
+ k = TW_KEY_RETURN;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_BACKSPACE:
|
|
|
+ k = TW_KEY_BACKSPACE;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_INSERT:
|
|
|
+ k = TW_KEY_INSERT;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_DELETE:
|
|
|
+ k = TW_KEY_DELETE;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_PAGE_UP:
|
|
|
+ k = TW_KEY_PAGE_UP;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_PAGE_DOWN:
|
|
|
+ k = TW_KEY_PAGE_DOWN;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_HOME:
|
|
|
+ k = TW_KEY_HOME;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_END:
|
|
|
+ k = TW_KEY_END;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_KP_ENTER:
|
|
|
+ k = TW_KEY_RETURN;
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_KP_DIVIDE:
|
|
|
+ if (testkp)
|
|
|
+ k = '/';
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_KP_MULTIPLY:
|
|
|
+ if (testkp)
|
|
|
+ k = '*';
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_KP_SUBTRACT:
|
|
|
+ if (testkp)
|
|
|
+ k = '-';
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_KP_ADD:
|
|
|
+ if (testkp)
|
|
|
+ k = '+';
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_KP_DECIMAL:
|
|
|
+ if (testkp)
|
|
|
+ k = '.';
|
|
|
+ break;
|
|
|
+ case GLFW_KEY_KP_EQUAL:
|
|
|
+ if (testkp)
|
|
|
+ k = '=';
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (k>0)
|
|
|
+ handled = TwKeyPressed(k, mod);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return handled;
|
|
|
+}
|
|
|
+
|
|
|
+static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier)
|
|
|
+{
|
|
|
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
|
|
+ glfwSetWindowShouldClose(window, GL_TRUE);
|
|
|
+
|
|
|
+ if (!TwEventKeyGLFW3(key,action))
|
|
|
+ {
|
|
|
+ if (action == GLFW_PRESS)
|
|
|
+ __viewer->key_down(key, modifier);
|
|
|
+ else
|
|
|
+ __viewer->key_up(key, modifier);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void glfw_window_size(GLFWwindow* window, int width, int height)
|
|
|
+{
|
|
|
+ int w = width*highdpi;
|
|
|
+ int h = height*highdpi;
|
|
|
+
|
|
|
+ __viewer->resize(w, h);
|
|
|
+
|
|
|
+ TwWindowSize(w, h);
|
|
|
+}
|
|
|
+
|
|
|
+static void glfw_mouse_move(GLFWwindow* window, double x, double y)
|
|
|
+{
|
|
|
+ if (!TwEventMousePosGLFW(x*highdpi,y*highdpi))
|
|
|
+ __viewer->mouse_move(x*highdpi, y*highdpi);
|
|
|
+}
|
|
|
+
|
|
|
+static void glfw_mouse_scroll(GLFWwindow* window, double x, double y)
|
|
|
+{
|
|
|
+ scroll_x += x;
|
|
|
+ scroll_y += y;
|
|
|
+
|
|
|
+ if (!TwEventMouseWheelGLFW(scroll_y))
|
|
|
+ __viewer->mouse_scroll(y);
|
|
|
+}
|
|
|
+
|
|
|
+static void glfw_char_callback(GLFWwindow* window, unsigned int c)
|
|
|
+{
|
|
|
+ if ((c & 0xff00)==0)
|
|
|
+ TwKeyPressed(c, global_KMod);
|
|
|
+}
|
|
|
+
|
|
|
+namespace igl
|
|
|
+{
|
|
|
+ void Viewer::init(Plugin_manager* pm)
|
|
|
+ {
|
|
|
+ plugin_manager = pm;
|
|
|
+
|
|
|
+ // Create a tweak bar
|
|
|
+ bar = TwNewBar("libIGL-Viewer");
|
|
|
+ TwDefine(" libIGL-Viewer help='This is a simple 3D mesh viewer.' "); // Message added to the help bar->
|
|
|
+ TwDefine(" libIGL-Viewer size='200 685'"); // change default tweak bar size
|
|
|
+ TwDefine(" libIGL-Viewer color='76 76 127' "); // change default tweak bar color
|
|
|
+ TwDefine(" libIGL-Viewer refresh=0.5"); // change refresh rate
|
|
|
+
|
|
|
+ // ---------------------- LOADING ----------------------
|
|
|
+
|
|
|
+ #ifdef ENABLE_XML_SERIALIZATION
|
|
|
+ TwAddButton(bar,"Load Scene", load_scene_cb, this, "group='Workspace'");
|
|
|
+ TwAddButton(bar,"Save Scene", save_scene_cb, this, "group='Workspace'");
|
|
|
+ #endif
|
|
|
+
|
|
|
+ #ifdef ENABLE_IO
|
|
|
+ TwAddButton(bar,"Load Mesh", open_dialog_mesh, this, "group='Mesh' key=o");
|
|
|
+ #endif
|
|
|
+
|
|
|
+ // ---------------------- SCENE ----------------------
|
|
|
+
|
|
|
+ TwAddButton(bar,"Center object", align_camera_center_cb, this,
|
|
|
+ " group='Viewing Options'"
|
|
|
+ " label='Center object' key=A help='Set the center of the camera to the mesh center.'");
|
|
|
+ TwAddVarRW(bar, "Zoom", TW_TYPE_FLOAT, &(options.camera_zoom),
|
|
|
+ " min=0.05 max=50 step=0.1 keyIncr=+ keyDecr=- help='Scale the object (1=original size).' group='Scene'");
|
|
|
+ TwAddButton(bar,"SnapView", snap_to_canonical_quaternion_cb, this,
|
|
|
+ " group='Scene'"
|
|
|
+ " label='Snap to canonical view' key=Z "
|
|
|
+ " help='Snaps view to nearest canonical view.'");
|
|
|
+ TwAddVarRW(bar,"LightDir", TW_TYPE_DIR3F, options.light_position.data(),
|
|
|
+ " group='Scene'"
|
|
|
+ " label='Light direction' open help='Change the light direction.' ");
|
|
|
+
|
|
|
+ // ---------------------- DRAW OPTIONS ----------------------
|
|
|
+ TwAddVarRW(bar, "Toggle Orthographic/Perspective", TW_TYPE_BOOLCPP, &(options.orthographic),
|
|
|
+ " group='Viewing Options'"
|
|
|
+ " label='Orthographic view' "
|
|
|
+ " help='Toggles orthographic / perspective view. Default: perspective.'");
|
|
|
+
|
|
|
+ TwAddVarCB(bar,"Face-based Normals/Colors", TW_TYPE_BOOLCPP, set_face_based_cb, get_face_based_cb, this,
|
|
|
+ " group='Draw options'"
|
|
|
+ " label='Face-based' key=T help='Toggle per face shading/colors.' ");
|
|
|
+
|
|
|
+ TwAddVarRW(bar,"Show texture", TW_TYPE_BOOLCPP, &(options.show_texture),
|
|
|
+ " group='Draw options'");
|
|
|
+
|
|
|
+ TwAddVarCB(bar,"Invert Normals", TW_TYPE_BOOLCPP, set_invert_normals_cb, get_invert_normals_cb, this,
|
|
|
+ " group='Draw options'"
|
|
|
+ " label='Invert normals' key=i help='Invert normal directions for inside out meshes.' ");
|
|
|
+
|
|
|
+ TwAddVarRW(bar,"ShowOverlay", TW_TYPE_BOOLCPP, &(options.show_overlay),
|
|
|
+ " group='Draw options'"
|
|
|
+ " label='Show overlay' key=o help='Show the overlay layers.' ");
|
|
|
+ TwAddVarRW(bar,"ShowOverlayDepth", TW_TYPE_BOOLCPP, &(options.show_overlay_depth),
|
|
|
+ " group='Draw options'"
|
|
|
+ " label='Show overlay depth test' help='Enable the depth test for overlay layer.' ");
|
|
|
+ TwAddVarRW(bar,"Background color", TW_TYPE_COLOR3F,
|
|
|
+ options.background_color.data(),
|
|
|
+ " help='Select a background color' colormode=hls group='Draw options'");
|
|
|
+ TwAddVarRW(bar, "LineColor", TW_TYPE_COLOR3F,
|
|
|
+ options.line_color.data(),
|
|
|
+ " label='Line color' help='Select a outline color' group='Draw options'");
|
|
|
+ TwAddVarRW(bar,"Shininess",TW_TYPE_FLOAT,&options.shininess," group='Draw options'"
|
|
|
+ " min=1 max=128");
|
|
|
+
|
|
|
+ // ---------------------- Overlays ----------------------
|
|
|
+
|
|
|
+ TwAddVarRW(bar,"Wireframe", TW_TYPE_BOOLCPP, &(options.show_lines),
|
|
|
+ " group='Overlays'"
|
|
|
+ " label='Wireframe' key=l help='Toggle wire frame of mesh'");
|
|
|
+ TwAddVarRW(bar,"Fill", TW_TYPE_BOOLCPP, &(options.show_faces),
|
|
|
+ " group='Overlays'"
|
|
|
+ " label='Fill' key=t help='Display filled polygons of mesh'");
|
|
|
+ TwAddVarRW(bar,"ShowVertexId", TW_TYPE_BOOLCPP, &(options.show_vertid),
|
|
|
+ " group='Overlays'"
|
|
|
+ " label='Show Vertex Labels' key=';' help='Toggle vertex indices'");
|
|
|
+ TwAddVarRW(bar,"ShowFaceId", TW_TYPE_BOOLCPP, &(options.show_faceid),
|
|
|
+ " group='Overlays'"
|
|
|
+ " label='Show Faces Labels' key='CTRL+;' help='Toggle face"
|
|
|
+ " indices'");
|
|
|
+
|
|
|
+ __font_renderer.Init();
|
|
|
+
|
|
|
+ init_plugins();
|
|
|
+ }
|
|
|
+
|
|
|
+ Viewer::Viewer()
|
|
|
+ {
|
|
|
+ plugin_manager = 0;
|
|
|
+
|
|
|
+ // Default shininess
|
|
|
+ options.shininess = 35.0f;
|
|
|
+
|
|
|
+ // Default colors
|
|
|
+ options.background_color << 0.3f, 0.3f, 0.5f;
|
|
|
+ options.line_color << 0.0f, 0.0f, 0.0f;
|
|
|
+
|
|
|
+ // Default lights settings
|
|
|
+ options.light_position << 0.0f, 0.30f, 5.0f;
|
|
|
+
|
|
|
+ // Default trackball
|
|
|
+ options.trackball_angle << 0.0f, 0.0f, 0.0f, 1.0f;
|
|
|
+
|
|
|
+ // Defalut model viewing parameters
|
|
|
+ options.model_zoom = 1.0f;
|
|
|
+ options.model_translation << 0,0,0;
|
|
|
+
|
|
|
+ // Camera parameters
|
|
|
+ options.camera_zoom = 1.0f;
|
|
|
+ options.orthographic = false;
|
|
|
+ options.camera_view_angle = 45.0;
|
|
|
+ options.camera_dnear = 1.0;
|
|
|
+ options.camera_dfar = 100.0;
|
|
|
+ options.camera_eye << 0, 0, 5;
|
|
|
+ options.camera_center << 0, 0, 0;
|
|
|
+ options.camera_up << 0, 1, 0;
|
|
|
+
|
|
|
+ // Default visualization options
|
|
|
+ options.show_faces = true;
|
|
|
+ options.show_lines = true;
|
|
|
+ options.invert_normals = false;
|
|
|
+ options.show_overlay = true;
|
|
|
+ options.show_overlay_depth = true;
|
|
|
+ options.show_vertid = false;
|
|
|
+ options.show_faceid = false;
|
|
|
+ options.show_texture = false;
|
|
|
+
|
|
|
+ // Default point size / line width
|
|
|
+ options.point_size = 15;
|
|
|
+ options.line_width = 0.5f;
|
|
|
+
|
|
|
+ // Temporary variables initialization
|
|
|
+ down = false;
|
|
|
+ scroll_position = 0.0f;
|
|
|
+
|
|
|
+ // Per face
|
|
|
+ options.face_based = false;
|
|
|
+
|
|
|
+ // C-style callbacks
|
|
|
+ callback_pre_draw = 0;
|
|
|
+ callback_post_draw = 0;
|
|
|
+ callback_mouse_down = 0;
|
|
|
+ callback_mouse_up = 0;
|
|
|
+ callback_mouse_move = 0;
|
|
|
+ callback_mouse_scroll = 0;
|
|
|
+ callback_key_down = 0;
|
|
|
+ callback_key_up = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::init_plugins()
|
|
|
+ {
|
|
|
+ // Init all plugins
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i<plugin_manager->plugin_list.size(); ++i)
|
|
|
+ plugin_manager->plugin_list[i]->init(this);
|
|
|
+ }
|
|
|
+
|
|
|
+ Viewer::~Viewer()
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::load_mesh_from_file(const char* mesh_file_name)
|
|
|
+ {
|
|
|
+ std::string mesh_file_name_string = std::string(mesh_file_name);
|
|
|
+
|
|
|
+ // first try to load it with a plugin
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i<plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->load(mesh_file_name_string))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ clear_mesh();
|
|
|
+
|
|
|
+ size_t last_dot = mesh_file_name_string.rfind('.');
|
|
|
+ if (last_dot == std::string::npos)
|
|
|
+ {
|
|
|
+ printf("Error: No file extension found in %s\n",mesh_file_name);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ std::string extension = mesh_file_name_string.substr(last_dot+1);
|
|
|
+
|
|
|
+ if (extension == "off" || extension =="OFF")
|
|
|
+ {
|
|
|
+ if (!igl::readOFF(mesh_file_name_string, data.V, data.F))
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ else if (extension == "obj" || extension =="OBJ")
|
|
|
+ {
|
|
|
+ Eigen::MatrixXd corner_normals;
|
|
|
+ Eigen::MatrixXi fNormIndices;
|
|
|
+
|
|
|
+ Eigen::MatrixXd UV_V;
|
|
|
+ Eigen::MatrixXi UV_F;
|
|
|
+
|
|
|
+ if (!(igl::readOBJ(mesh_file_name_string, data.V, data.F, corner_normals, fNormIndices, UV_V, UV_F)))
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // unrecognized file type
|
|
|
+ printf("Error: %s is not a recognized file type.\n",extension.c_str());
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ compute_normals();
|
|
|
+ uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
|
|
|
+ Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
|
|
|
+ Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
|
|
|
+ if (data.V_uv.rows() == 0)
|
|
|
+ grid_texture();
|
|
|
+
|
|
|
+ alignCameraCenter();
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i<plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->post_load())
|
|
|
+ return true;
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::compute_normals()
|
|
|
+ {
|
|
|
+ igl::per_face_normals(data.V, data.F, data.F_normals);
|
|
|
+ igl::per_vertex_normals(data.V, data.F, data.F_normals, data.V_normals);
|
|
|
+ data.dirty |= DIRTY_NORMAL;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::uniform_colors(Eigen::Vector3d ambient, Eigen::Vector3d diffuse, Eigen::Vector3d specular)
|
|
|
+ {
|
|
|
+ data.V_material_ambient.resize(data.V.rows(),3);
|
|
|
+ data.V_material_diffuse.resize(data.V.rows(),3);
|
|
|
+ data.V_material_specular.resize(data.V.rows(),3);
|
|
|
+
|
|
|
+ for (unsigned i=0; i<data.V.rows();++i)
|
|
|
+ {
|
|
|
+ data.V_material_ambient.row(i) = ambient;
|
|
|
+ data.V_material_diffuse.row(i) = diffuse;
|
|
|
+ data.V_material_specular.row(i) = specular;
|
|
|
+ }
|
|
|
+
|
|
|
+ data.F_material_ambient.resize(data.F.rows(),3);
|
|
|
+ data.F_material_diffuse.resize(data.F.rows(),3);
|
|
|
+ data.F_material_specular.resize(data.F.rows(),3);
|
|
|
+
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ {
|
|
|
+ data.F_material_ambient.row(i) = ambient;
|
|
|
+ data.F_material_diffuse.row(i) = diffuse;
|
|
|
+ data.F_material_specular.row(i) = specular;
|
|
|
+ }
|
|
|
+ data.dirty |= DIRTY_SPECULAR | DIRTY_DIFFUSE | DIRTY_AMBIENT;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::grid_texture()
|
|
|
+ {
|
|
|
+ if (data.V_uv.rows() == 0)
|
|
|
+ {
|
|
|
+ data.V_uv = data.V.block(0, 0, data.V.rows(), 2);
|
|
|
+ data.V_uv.col(0) = data.V_uv.col(0).array() - data.V_uv.col(0).minCoeff();
|
|
|
+ data.V_uv.col(0) = data.V_uv.col(0).array() / data.V_uv.col(0).maxCoeff();
|
|
|
+ data.V_uv.col(1) = data.V_uv.col(1).array() - data.V_uv.col(1).minCoeff();
|
|
|
+ data.V_uv.col(1) = data.V_uv.col(1).array() / data.V_uv.col(1).maxCoeff();
|
|
|
+ data.V_uv = data.V_uv.array() * 10;
|
|
|
+ data.dirty |= DIRTY_TEXTURE;
|
|
|
+ }
|
|
|
+
|
|
|
+ int size = 128;
|
|
|
+ int size2 = size/2;
|
|
|
+ data.texture_R.resize(size, size);
|
|
|
+ for (unsigned i=0; i<size; ++i)
|
|
|
+ {
|
|
|
+ for (unsigned j=0; j<size; ++j)
|
|
|
+ {
|
|
|
+ data.texture_R(i,j) = 0;
|
|
|
+ if ((i<size2 && j<size2) || (i>=size2 && j>=size2))
|
|
|
+ data.texture_R(i,j) = 255;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ data.texture_G = data.texture_R;
|
|
|
+ data.texture_B = data.texture_R;
|
|
|
+ data.dirty |= DIRTY_TEXTURE;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::save_mesh_to_file(const char* mesh_file_name)
|
|
|
+ {
|
|
|
+ std::string mesh_file_name_string(mesh_file_name);
|
|
|
+
|
|
|
+ // first try to load it with a plugin
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i<plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->save(mesh_file_name_string))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ size_t last_dot = mesh_file_name_string.rfind('.');
|
|
|
+ if (last_dot == std::string::npos)
|
|
|
+ {
|
|
|
+ // No file type determined
|
|
|
+ printf("Error: No file extension found in %s\n",mesh_file_name);
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ std::string extension = mesh_file_name_string.substr(last_dot+1);
|
|
|
+ if (extension == "off" || extension =="OFF")
|
|
|
+ {
|
|
|
+ return igl::writeOFF(mesh_file_name_string,data.V,data.F);
|
|
|
+ }
|
|
|
+ else if (extension == "obj" || extension =="OBJ")
|
|
|
+ {
|
|
|
+ Eigen::MatrixXd corner_normals;
|
|
|
+ Eigen::MatrixXi fNormIndices;
|
|
|
+
|
|
|
+ Eigen::MatrixXd UV_V;
|
|
|
+ Eigen::MatrixXi UV_F;
|
|
|
+
|
|
|
+ return igl::writeOBJ(mesh_file_name_string, data.V,
|
|
|
+ data.F, corner_normals, fNormIndices, UV_V, UV_F);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // unrecognized file type
|
|
|
+ printf("Error: %s is not a recognized file type.\n",extension.c_str());
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::clear_mesh()
|
|
|
+ {
|
|
|
+ data.V = Eigen::MatrixXd (0,3);
|
|
|
+ data.F = Eigen::MatrixXi (0,3);
|
|
|
+
|
|
|
+ data.F_material_ambient = Eigen::MatrixXd (0,3);
|
|
|
+ data.F_material_diffuse = Eigen::MatrixXd (0,3);
|
|
|
+ data.F_material_specular = Eigen::MatrixXd (0,3);
|
|
|
+
|
|
|
+ data.V_material_ambient = Eigen::MatrixXd (0,3);
|
|
|
+ data.V_material_diffuse = Eigen::MatrixXd (0,3);
|
|
|
+ data.V_material_specular = Eigen::MatrixXd (0,3);
|
|
|
+
|
|
|
+ data.F_normals = Eigen::MatrixXd (0,3);
|
|
|
+ data.V_normals = Eigen::MatrixXd (0,3);
|
|
|
+
|
|
|
+ data.V_uv = Eigen::MatrixXd (0,2);
|
|
|
+ data.F_uv = Eigen::MatrixXi (0,3);
|
|
|
+
|
|
|
+ data.lines = Eigen::MatrixXd (0,9);
|
|
|
+ data.points = Eigen::MatrixXd (0,6);
|
|
|
+ data.labels_positions = Eigen::MatrixXd (0,3);
|
|
|
+ data.labels_strings.clear();
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::key_down(unsigned char key, int modifiers)
|
|
|
+ {
|
|
|
+ if (callback_key_down)
|
|
|
+ if (callback_key_down(*this,key,modifiers))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->key_down(key, modifiers))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (key == 'S')
|
|
|
+ mouse_scroll(1);
|
|
|
+
|
|
|
+ if (key == 'A')
|
|
|
+ mouse_scroll(-1);
|
|
|
+
|
|
|
+ if (key == 'Z')
|
|
|
+ options.trackball_angle << 0.0f, 0.0f, 0.0f, 1.0f;
|
|
|
+
|
|
|
+ if (key == 'Y')
|
|
|
+ options.trackball_angle << -sqrt(2.0f)/2.0f, 0.0f, 0.0f, sqrt(2.0f)/2.0f;
|
|
|
+
|
|
|
+ if (key == 'X')
|
|
|
+ options.trackball_angle << -0.5f, -0.5f, -0.5f, 0.5f;
|
|
|
+
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::key_up(unsigned char key, int modifiers)
|
|
|
+ {
|
|
|
+ if (callback_key_up)
|
|
|
+ if (callback_key_up(*this,key,modifiers))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->key_up(key, modifiers))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::mouse_down(MouseButton button, int modifier)
|
|
|
+ {
|
|
|
+ if (callback_mouse_down)
|
|
|
+ if (callback_mouse_down(*this,button,modifier))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i < plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->mouse_down(button,modifier))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ down = true;
|
|
|
+
|
|
|
+ down_mouse_x = current_mouse_x;
|
|
|
+ down_mouse_y = current_mouse_y;
|
|
|
+ down_translation = options.model_translation;
|
|
|
+
|
|
|
+
|
|
|
+ // Initialization code for the trackball
|
|
|
+ Eigen::RowVector3d center;
|
|
|
+ if (data.V.rows() == 0)
|
|
|
+ center << 0,0,0;
|
|
|
+ else
|
|
|
+ center = data.V.colwise().sum()/data.V.rows();
|
|
|
+
|
|
|
+ Eigen::Vector3f coord = project(Eigen::Vector3f(center(0),center(1),center(2)), view * model, proj, viewport);
|
|
|
+ down_mouse_z = coord[2];
|
|
|
+ down_rotation = options.trackball_angle;
|
|
|
+
|
|
|
+ mouse_mode = ROTATION;
|
|
|
+
|
|
|
+ switch (button)
|
|
|
+ {
|
|
|
+ case IGL_LEFT:
|
|
|
+ mouse_mode = ROTATION;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case IGL_RIGHT:
|
|
|
+ mouse_mode = TRANSLATE;
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ mouse_mode = NOTHING;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::mouse_up(MouseButton button, int modifier)
|
|
|
+ {
|
|
|
+ down = false;
|
|
|
+
|
|
|
+ if (callback_mouse_up)
|
|
|
+ if (callback_mouse_up(*this,button,modifier))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->mouse_up(button,modifier))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ mouse_mode = NOTHING;
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::mouse_move(int mouse_x, int mouse_y)
|
|
|
+ {
|
|
|
+ current_mouse_x = mouse_x;
|
|
|
+ current_mouse_y = mouse_y;
|
|
|
+
|
|
|
+ if (callback_mouse_move)
|
|
|
+ if (callback_mouse_move(*this,mouse_x,mouse_y))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i < plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->mouse_move(mouse_x, mouse_y))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (down)
|
|
|
+ {
|
|
|
+ switch (mouse_mode)
|
|
|
+ {
|
|
|
+ case ROTATION :
|
|
|
+ {
|
|
|
+ igl::trackball(width,
|
|
|
+ height,
|
|
|
+ 2.0f,
|
|
|
+ down_rotation.data(),
|
|
|
+ down_mouse_x,
|
|
|
+ down_mouse_y,
|
|
|
+ mouse_x,
|
|
|
+ mouse_y,
|
|
|
+ options.trackball_angle.data());
|
|
|
+ Eigen::Vector4f snapq = options.trackball_angle;
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ case TRANSLATE:
|
|
|
+ {
|
|
|
+ //translation
|
|
|
+ Eigen::Vector3f pos1 = unproject(Eigen::Vector3f(mouse_x, viewport[3] - mouse_y, down_mouse_z), view * model, proj, viewport);
|
|
|
+ Eigen::Vector3f pos0 = unproject(Eigen::Vector3f(down_mouse_x, viewport[3] - down_mouse_y, down_mouse_z), view * model, proj, viewport);
|
|
|
+
|
|
|
+ Eigen::Vector3f diff = pos1 - pos0;
|
|
|
+ options.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case ZOOM:
|
|
|
+ {
|
|
|
+ float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
|
|
|
+ options.camera_zoom *= 1 + delta;
|
|
|
+ down_mouse_x = mouse_x;
|
|
|
+ down_mouse_y = mouse_y;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::mouse_scroll(float delta_y)
|
|
|
+ {
|
|
|
+ scroll_position += delta_y;
|
|
|
+
|
|
|
+ if (callback_mouse_scroll)
|
|
|
+ if (callback_mouse_scroll(*this,delta_y))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->mouse_scroll(delta_y))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ float mult = (delta_y>0)?1.1:0.9;
|
|
|
+ options.camera_zoom = (options.camera_zoom * mult > 0.1f ? options.camera_zoom * mult : 0.1f);
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ static GLuint create_shader_helper(GLint type, const std::string &shader_string)
|
|
|
+ {
|
|
|
+ if (shader_string.empty())
|
|
|
+ return (GLuint) 0;
|
|
|
+
|
|
|
+ GLuint id = glCreateShader(type);
|
|
|
+ const char *shader_string_const = shader_string.c_str();
|
|
|
+ glShaderSource(id, 1, &shader_string_const, NULL);
|
|
|
+ glCompileShader(id);
|
|
|
+
|
|
|
+ GLint status;
|
|
|
+ glGetShaderiv(id, GL_COMPILE_STATUS, &status);
|
|
|
+
|
|
|
+ if (status != GL_TRUE)
|
|
|
+ {
|
|
|
+ char buffer[512];
|
|
|
+ if (type == GL_VERTEX_SHADER)
|
|
|
+ cerr << "Vertex shader:" << endl;
|
|
|
+ else if (type == GL_FRAGMENT_SHADER)
|
|
|
+ cerr << "Fragment shader:" << endl;
|
|
|
+ else if (type == GL_GEOMETRY_SHADER)
|
|
|
+ cerr << "Geometry shader:" << endl;
|
|
|
+ cerr << shader_string << endl << endl;
|
|
|
+ glGetShaderInfoLog(id, 512, NULL, buffer);
|
|
|
+ cerr << "Error: " << endl << buffer << endl;
|
|
|
+ return (GLuint) 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ return id;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::OpenGL_shader::init_from_files(
|
|
|
+ const std::string &vertex_shader_filename,
|
|
|
+ const std::string &fragment_shader_filename,
|
|
|
+ const std::string &fragment_data_name,
|
|
|
+ const std::string &geometry_shader_filename,
|
|
|
+ int geometry_shader_max_vertices)
|
|
|
+ {
|
|
|
+ auto file_to_string = [](const std::string &filename)
|
|
|
+ {
|
|
|
+ std::ifstream t(filename);
|
|
|
+ return std::string((std::istreambuf_iterator<char>(t)),
|
|
|
+ std::istreambuf_iterator<char>());
|
|
|
+ };
|
|
|
+
|
|
|
+ return init(
|
|
|
+ file_to_string(vertex_shader_filename),
|
|
|
+ file_to_string(fragment_shader_filename),
|
|
|
+ fragment_data_name,
|
|
|
+ file_to_string(geometry_shader_filename),
|
|
|
+ geometry_shader_max_vertices
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::OpenGL_shader::init(
|
|
|
+ const std::string &vertex_shader_string,
|
|
|
+ const std::string &fragment_shader_string,
|
|
|
+ const std::string &fragment_data_name,
|
|
|
+ const std::string &geometry_shader_string,
|
|
|
+ int geometry_shader_max_vertices)
|
|
|
+ {
|
|
|
+ vertex_shader = create_shader_helper(GL_VERTEX_SHADER, vertex_shader_string);
|
|
|
+ geometry_shader = create_shader_helper(GL_GEOMETRY_SHADER, geometry_shader_string);
|
|
|
+ fragment_shader = create_shader_helper(GL_FRAGMENT_SHADER, fragment_shader_string);
|
|
|
+
|
|
|
+ if (!vertex_shader || !fragment_shader)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ program_shader = glCreateProgram();
|
|
|
+
|
|
|
+ glAttachShader(program_shader, vertex_shader);
|
|
|
+ glAttachShader(program_shader, fragment_shader);
|
|
|
+
|
|
|
+ if (geometry_shader)
|
|
|
+ {
|
|
|
+ glAttachShader(program_shader, geometry_shader);
|
|
|
+
|
|
|
+ /* This covers only basic cases and may need to be modified */
|
|
|
+ glProgramParameteri(program_shader, GL_GEOMETRY_INPUT_TYPE, GL_TRIANGLES);
|
|
|
+ glProgramParameteri(program_shader, GL_GEOMETRY_OUTPUT_TYPE, GL_TRIANGLES);
|
|
|
+ glProgramParameteri(program_shader, GL_GEOMETRY_VERTICES_OUT, geometry_shader_max_vertices);
|
|
|
+ }
|
|
|
+
|
|
|
+ glBindFragDataLocation(program_shader, 0, fragment_data_name.c_str());
|
|
|
+ glLinkProgram(program_shader);
|
|
|
+
|
|
|
+ GLint status;
|
|
|
+ glGetProgramiv(program_shader, GL_LINK_STATUS, &status);
|
|
|
+
|
|
|
+ if (status != GL_TRUE)
|
|
|
+ {
|
|
|
+ char buffer[512];
|
|
|
+ glGetProgramInfoLog(program_shader, 512, NULL, buffer);
|
|
|
+ cerr << "Linker error: " << endl << buffer << endl;
|
|
|
+ program_shader = 0;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_shader::bind()
|
|
|
+ {
|
|
|
+ glUseProgram(program_shader);
|
|
|
+ }
|
|
|
+
|
|
|
+ GLint Viewer::OpenGL_shader::attrib(const std::string &name) const
|
|
|
+ {
|
|
|
+ return glGetAttribLocation(program_shader, name.c_str());
|
|
|
+ }
|
|
|
+
|
|
|
+ GLint Viewer::OpenGL_shader::uniform(const std::string &name) const
|
|
|
+ {
|
|
|
+ return glGetUniformLocation(program_shader, name.c_str());
|
|
|
+ }
|
|
|
+
|
|
|
+ GLint Viewer::OpenGL_shader::bindVertexAttribArray(
|
|
|
+ const std::string &name, GLuint bufferID, const Eigen::MatrixXf &M, bool refresh) const
|
|
|
+ {
|
|
|
+ GLint id = attrib(name);
|
|
|
+ if (id < 0)
|
|
|
+ return id;
|
|
|
+ if (M.size() == 0)
|
|
|
+ {
|
|
|
+ glDisableVertexAttribArray(id);
|
|
|
+ return id;
|
|
|
+ }
|
|
|
+ glBindBuffer(GL_ARRAY_BUFFER, bufferID);
|
|
|
+ if (refresh)
|
|
|
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float)*M.size(), M.data(), GL_DYNAMIC_DRAW);
|
|
|
+ glVertexAttribPointer(id, M.rows(), GL_FLOAT, GL_FALSE, 0, 0);
|
|
|
+ glEnableVertexAttribArray(id);
|
|
|
+ return id;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_shader::free()
|
|
|
+ {
|
|
|
+ if (program_shader)
|
|
|
+ {
|
|
|
+ glDeleteProgram(program_shader);
|
|
|
+ program_shader = 0;
|
|
|
+ }
|
|
|
+ if (vertex_shader)
|
|
|
+ {
|
|
|
+ glDeleteShader(vertex_shader);
|
|
|
+ vertex_shader = 0;
|
|
|
+ }
|
|
|
+ if (fragment_shader)
|
|
|
+ {
|
|
|
+ glDeleteShader(fragment_shader);
|
|
|
+ fragment_shader = 0;
|
|
|
+ }
|
|
|
+ if (geometry_shader)
|
|
|
+ {
|
|
|
+ glDeleteShader(geometry_shader);
|
|
|
+ geometry_shader = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::init()
|
|
|
+ {
|
|
|
+ // Mesh: Vertex Array Object & Buffer objects
|
|
|
+ glGenVertexArrays(1, &vao_mesh);
|
|
|
+ glBindVertexArray(vao_mesh);
|
|
|
+ glGenBuffers(1, &vbo_V);
|
|
|
+ glGenBuffers(1, &vbo_V_normals);
|
|
|
+ glGenBuffers(1, &vbo_V_ambient);
|
|
|
+ glGenBuffers(1, &vbo_V_diffuse);
|
|
|
+ glGenBuffers(1, &vbo_V_specular);
|
|
|
+ glGenBuffers(1, &vbo_V_uv);
|
|
|
+ glGenBuffers(1, &vbo_F);
|
|
|
+ glGenTextures(1, &vbo_tex);
|
|
|
+
|
|
|
+ // Line overlay
|
|
|
+ glGenVertexArrays(1, &vao_overlay_lines);
|
|
|
+ glBindVertexArray(vao_overlay_lines);
|
|
|
+ glGenBuffers(1, &vbo_lines_F);
|
|
|
+ glGenBuffers(1, &vbo_lines_V);
|
|
|
+ glGenBuffers(1, &vbo_lines_V_colors);
|
|
|
+
|
|
|
+ // Point overlay
|
|
|
+ glGenVertexArrays(1, &vao_overlay_points);
|
|
|
+ glBindVertexArray(vao_overlay_points);
|
|
|
+ glGenBuffers(1, &vbo_points_F);
|
|
|
+ glGenBuffers(1, &vbo_points_V);
|
|
|
+ glGenBuffers(1, &vbo_points_V_colors);
|
|
|
+
|
|
|
+ dirty = DIRTY_ALL;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::free()
|
|
|
+ {
|
|
|
+ glDeleteVertexArrays(1, &vao_mesh);
|
|
|
+ glDeleteVertexArrays(1, &vao_overlay_lines);
|
|
|
+ glDeleteVertexArrays(1, &vao_overlay_points);
|
|
|
+
|
|
|
+ glDeleteBuffers(1, &vbo_V);
|
|
|
+ glDeleteBuffers(1, &vbo_V_normals);
|
|
|
+ glDeleteBuffers(1, &vbo_V_ambient);
|
|
|
+ glDeleteBuffers(1, &vbo_V_diffuse);
|
|
|
+ glDeleteBuffers(1, &vbo_V_specular);
|
|
|
+ glDeleteBuffers(1, &vbo_V_uv);
|
|
|
+ glDeleteBuffers(1, &vbo_F);
|
|
|
+ glDeleteBuffers(1, &vbo_lines_F);
|
|
|
+ glDeleteBuffers(1, &vbo_lines_V);
|
|
|
+ glDeleteBuffers(1, &vbo_lines_V_colors);
|
|
|
+ glDeleteBuffers(1, &vbo_points_F);
|
|
|
+ glDeleteBuffers(1, &vbo_points_V);
|
|
|
+ glDeleteBuffers(1, &vbo_points_V_colors);
|
|
|
+
|
|
|
+ glDeleteTextures(1, &vbo_tex);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::set_data(const Data &data, bool face_based, bool invert_normals)
|
|
|
+ {
|
|
|
+ bool per_corner_uv = (data.F_uv.rows() == data.F.rows());
|
|
|
+ dirty |= data.dirty;
|
|
|
+
|
|
|
+ if (!face_based)
|
|
|
+ {
|
|
|
+ if (!per_corner_uv)
|
|
|
+ {
|
|
|
+ // Vertex positions
|
|
|
+ if (dirty & DIRTY_POSITION)
|
|
|
+ V_vbo = (data.V.transpose()).cast<float>();
|
|
|
+
|
|
|
+ // Vertex normals
|
|
|
+ if (dirty & DIRTY_NORMAL)
|
|
|
+ {
|
|
|
+ V_normals_vbo = (data.V_normals.transpose()).cast<float>();
|
|
|
+ if (invert_normals)
|
|
|
+ V_normals_vbo = -V_normals_vbo;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Per-vertex material settings
|
|
|
+ if (dirty & DIRTY_AMBIENT)
|
|
|
+ V_ambient_vbo = (data.V_material_ambient.transpose()).cast<float>();
|
|
|
+ if (dirty & DIRTY_DIFFUSE)
|
|
|
+ V_diffuse_vbo = (data.V_material_diffuse.transpose()).cast<float>();
|
|
|
+ if (dirty & DIRTY_SPECULAR)
|
|
|
+ V_specular_vbo = (data.V_material_specular.transpose()).cast<float>();
|
|
|
+
|
|
|
+ // Face indices
|
|
|
+ if (dirty & DIRTY_FACE)
|
|
|
+ F_vbo = (data.F.transpose()).cast<unsigned>();
|
|
|
+
|
|
|
+ // Texture coordinates
|
|
|
+ if (dirty & DIRTY_UV)
|
|
|
+ V_uv_vbo = (data.V_uv.transpose()).cast<float>();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Per vertex properties with per corner UVs
|
|
|
+ if (dirty & DIRTY_POSITION)
|
|
|
+ {
|
|
|
+ V_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_vbo.col(i*3+j) = data.V.row(data.F(i,j)).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_AMBIENT)
|
|
|
+ {
|
|
|
+ V_ambient_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_ambient_vbo.col (i*3+j) = data.V_material_ambient.row(data.F(i,j)).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_DIFFUSE)
|
|
|
+ {
|
|
|
+ V_diffuse_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_diffuse_vbo.col (i*3+j) = data.V_material_diffuse.row(data.F(i,j)).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_SPECULAR)
|
|
|
+ {
|
|
|
+ V_specular_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_specular_vbo.col(i*3+j) = data.V_material_specular.row(data.F(i,j)).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_NORMAL)
|
|
|
+ {
|
|
|
+ V_normals_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_normals_vbo.col (i*3+j) = data.V_normals.row(data.F(i,j)).transpose().cast<float>();
|
|
|
+
|
|
|
+ if (invert_normals)
|
|
|
+ V_normals_vbo = -V_normals_vbo;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_FACE)
|
|
|
+ {
|
|
|
+ F_vbo.resize(3,data.F.rows());
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ F_vbo.col(i) << i*3+0, i*3+1, i*3+2;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_UV)
|
|
|
+ {
|
|
|
+ V_uv_vbo.resize(2,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_uv_vbo.col(i*3+j) = data.V_uv.row(data.F(i,j)).transpose().cast<float>();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (dirty & DIRTY_POSITION)
|
|
|
+ {
|
|
|
+ V_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_vbo.col(i*3+j) = data.V.row(data.F(i,j)).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_AMBIENT)
|
|
|
+ {
|
|
|
+ V_ambient_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_ambient_vbo.col (i*3+j) = data.F_material_ambient.row(i).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_DIFFUSE)
|
|
|
+ {
|
|
|
+ V_diffuse_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_diffuse_vbo.col (i*3+j) = data.F_material_diffuse.row(i).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_SPECULAR)
|
|
|
+ {
|
|
|
+ V_specular_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_specular_vbo.col(i*3+j) = data.F_material_specular.row(i).transpose().cast<float>();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_NORMAL)
|
|
|
+ {
|
|
|
+ V_normals_vbo.resize(3,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_normals_vbo.col (i*3+j) = data.F_normals.row(i).transpose().cast<float>();
|
|
|
+
|
|
|
+ if (invert_normals)
|
|
|
+ V_normals_vbo = -V_normals_vbo;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_FACE)
|
|
|
+ {
|
|
|
+ F_vbo.resize(3,data.F.rows());
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ F_vbo.col(i) << i*3+0, i*3+1, i*3+2;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_UV)
|
|
|
+ {
|
|
|
+ V_uv_vbo.resize(2,data.F.rows()*3);
|
|
|
+ for (unsigned i=0; i<data.F.rows();++i)
|
|
|
+ for (unsigned j=0;j<3;++j)
|
|
|
+ V_uv_vbo.col(i*3+j) = data.V_uv.row(per_corner_uv ? data.F_uv(i,j) : data.F(i,j)).transpose().cast<float>();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_TEXTURE)
|
|
|
+ {
|
|
|
+ tex_u = data.texture_R.rows();
|
|
|
+ tex_v = data.texture_R.cols();
|
|
|
+ tex.resize(data.texture_R.size()*3);
|
|
|
+ for (unsigned i=0;i<data.texture_R.size();++i)
|
|
|
+ {
|
|
|
+ tex(i*3+0) = data.texture_R(i);
|
|
|
+ tex(i*3+1) = data.texture_G(i);
|
|
|
+ tex(i*3+2) = data.texture_B(i);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_OVERLAY_LINES)
|
|
|
+ {
|
|
|
+ lines_V_vbo.resize(3, data.lines.rows()*2);
|
|
|
+ lines_V_colors_vbo.resize(3, data.lines.rows()*2);
|
|
|
+ lines_F_vbo.resize(1, data.lines.rows()*2);
|
|
|
+ for (unsigned i=0; i<data.lines.rows();++i)
|
|
|
+ {
|
|
|
+ lines_V_vbo.col(2*i+0) = data.lines.block<1, 3>(i, 0).transpose().cast<float>();
|
|
|
+ lines_V_vbo.col(2*i+1) = data.lines.block<1, 3>(i, 3).transpose().cast<float>();
|
|
|
+ lines_V_colors_vbo.col(2*i+0) = data.lines.block<1, 3>(i, 6).transpose().cast<float>();
|
|
|
+ lines_V_colors_vbo.col(2*i+1) = data.lines.block<1, 3>(i, 6).transpose().cast<float>();
|
|
|
+ lines_F_vbo(2*i+0) = 2*i+0;
|
|
|
+ lines_F_vbo(2*i+1) = 2*i+1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dirty & DIRTY_OVERLAY_POINTS)
|
|
|
+ {
|
|
|
+ points_V_vbo.resize(3, data.points.rows());
|
|
|
+ points_V_colors_vbo.resize(3, data.points.rows());
|
|
|
+ points_F_vbo.resize(1, data.points.rows());
|
|
|
+ for (unsigned i=0; i<data.points.rows();++i)
|
|
|
+ {
|
|
|
+ points_V_vbo.col(i) = data.points.block<1, 3>(i, 0).transpose().cast<float>();
|
|
|
+ points_V_colors_vbo.col(i) = data.points.block<1, 3>(i, 3).transpose().cast<float>();
|
|
|
+ points_F_vbo(i) = i;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::bind_mesh()
|
|
|
+ {
|
|
|
+ glBindVertexArray(vao_mesh);
|
|
|
+ shader_mesh.bind();
|
|
|
+ shader_mesh.bindVertexAttribArray("position", vbo_V, V_vbo, dirty & DIRTY_POSITION);
|
|
|
+ shader_mesh.bindVertexAttribArray("normal", vbo_V_normals, V_normals_vbo, dirty & DIRTY_NORMAL);
|
|
|
+ shader_mesh.bindVertexAttribArray("Ka", vbo_V_ambient, V_ambient_vbo, dirty & DIRTY_AMBIENT);
|
|
|
+ shader_mesh.bindVertexAttribArray("Kd", vbo_V_diffuse, V_diffuse_vbo, dirty & DIRTY_DIFFUSE);
|
|
|
+ shader_mesh.bindVertexAttribArray("Ks", vbo_V_specular, V_specular_vbo, dirty & DIRTY_SPECULAR);
|
|
|
+ shader_mesh.bindVertexAttribArray("texcoord", vbo_V_uv, V_uv_vbo, dirty & DIRTY_UV);
|
|
|
+
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_F);
|
|
|
+ if (dirty & DIRTY_FACE)
|
|
|
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned)*F_vbo.size(), F_vbo.data(), GL_DYNAMIC_DRAW);
|
|
|
+
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
+ glBindTexture(GL_TEXTURE_2D, vbo_tex);
|
|
|
+ if (dirty & DIRTY_TEXTURE)
|
|
|
+ {
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_u, tex_v, 0, GL_RGB, GL_UNSIGNED_BYTE, tex.data());
|
|
|
+ }
|
|
|
+ glUniform1i(shader_mesh.uniform("tex"), 0);
|
|
|
+ dirty &= ~DIRTY_MESH;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::bind_overlay_lines()
|
|
|
+ {
|
|
|
+ bool is_dirty = dirty & DIRTY_OVERLAY_LINES;
|
|
|
+
|
|
|
+ glBindVertexArray(vao_overlay_lines);
|
|
|
+ shader_overlay_lines.bind();
|
|
|
+ shader_overlay_lines.bindVertexAttribArray("position", vbo_lines_V, lines_V_vbo, is_dirty);
|
|
|
+ shader_overlay_lines.bindVertexAttribArray("color", vbo_lines_V_colors, lines_V_colors_vbo, is_dirty);
|
|
|
+
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_lines_F);
|
|
|
+ if (is_dirty)
|
|
|
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned)*lines_F_vbo.size(), lines_F_vbo.data(), GL_DYNAMIC_DRAW);
|
|
|
+
|
|
|
+ dirty &= ~DIRTY_OVERLAY_LINES;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::bind_overlay_points()
|
|
|
+ {
|
|
|
+ bool is_dirty = dirty & DIRTY_OVERLAY_POINTS;
|
|
|
+
|
|
|
+ glBindVertexArray(vao_overlay_points);
|
|
|
+ shader_overlay_points.bind();
|
|
|
+ shader_overlay_points.bindVertexAttribArray("position", vbo_points_V, points_V_vbo, is_dirty);
|
|
|
+ shader_overlay_points.bindVertexAttribArray("color", vbo_points_V_colors, points_V_colors_vbo, is_dirty);
|
|
|
+
|
|
|
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_points_F);
|
|
|
+ if (is_dirty)
|
|
|
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned)*points_F_vbo.size(), points_F_vbo.data(), GL_DYNAMIC_DRAW);
|
|
|
+
|
|
|
+ dirty &= ~DIRTY_OVERLAY_POINTS;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::draw_mesh(bool solid)
|
|
|
+ {
|
|
|
+ glPolygonMode(GL_FRONT_AND_BACK, solid ? GL_FILL : GL_LINE);
|
|
|
+
|
|
|
+ /* Avoid Z-buffer fighting between filled triangles & wireframe lines */
|
|
|
+ if (solid)
|
|
|
+ {
|
|
|
+ glEnable(GL_POLYGON_OFFSET_FILL);
|
|
|
+ glPolygonOffset(1.0, 1.0);
|
|
|
+ }
|
|
|
+ glDrawElements(GL_TRIANGLES, 3*F_vbo.cols(), GL_UNSIGNED_INT, 0);
|
|
|
+
|
|
|
+ glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::draw_overlay_lines()
|
|
|
+ {
|
|
|
+ glDrawElements(GL_LINES, 2*lines_F_vbo.cols(), GL_UNSIGNED_INT, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::OpenGL_state::draw_overlay_points()
|
|
|
+ {
|
|
|
+ glDrawElements(GL_POINTS, points_F_vbo.cols(), GL_UNSIGNED_INT, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::init_opengl()
|
|
|
+ {
|
|
|
+ std::string mesh_vertex_shader_string =
|
|
|
+ "#version 150\n"
|
|
|
+ "uniform mat4 model;"
|
|
|
+ "uniform mat4 view;"
|
|
|
+ "uniform mat4 proj;"
|
|
|
+ "in vec3 position;"
|
|
|
+ "in vec3 normal;"
|
|
|
+ "out vec3 position_eye;"
|
|
|
+ "out vec3 normal_eye;"
|
|
|
+ "in vec3 Ka;"
|
|
|
+ "in vec3 Kd;"
|
|
|
+ "in vec3 Ks;"
|
|
|
+ "in vec2 texcoord;"
|
|
|
+ "out vec2 texcoordi;"
|
|
|
+ "out vec3 Kai;"
|
|
|
+ "out vec3 Kdi;"
|
|
|
+ "out vec3 Ksi;"
|
|
|
+
|
|
|
+ "void main()"
|
|
|
+ "{"
|
|
|
+ " position_eye = vec3 (view * model * vec4 (position, 1.0));"
|
|
|
+ " normal_eye = vec3 (view * model * vec4 (normal, 0.0));"
|
|
|
+ " normal_eye = normalize(normal_eye);"
|
|
|
+ " gl_Position = proj * vec4 (position_eye, 1.0);" //proj * view * model * vec4(position, 1.0);"
|
|
|
+ " Kai = Ka;"
|
|
|
+ " Kdi = Kd;"
|
|
|
+ " Ksi = Ks;"
|
|
|
+ " texcoordi = texcoord;"
|
|
|
+ "}";
|
|
|
+
|
|
|
+ std::string mesh_fragment_shader_string =
|
|
|
+ "#version 150\n"
|
|
|
+ "uniform mat4 model;"
|
|
|
+ "uniform mat4 view;"
|
|
|
+ "uniform mat4 proj;"
|
|
|
+ "uniform vec4 fixed_color;"
|
|
|
+ "in vec3 position_eye;"
|
|
|
+ "in vec3 normal_eye;"
|
|
|
+ "uniform vec3 light_position_world;"
|
|
|
+ "vec3 Ls = vec3 (1, 1, 1);"
|
|
|
+ "vec3 Ld = vec3 (1, 1, 1);"
|
|
|
+ "vec3 La = vec3 (1, 1, 1);"
|
|
|
+ "in vec3 Ksi;"
|
|
|
+ "in vec3 Kdi;"
|
|
|
+ "in vec3 Kai;"
|
|
|
+ "in vec2 texcoordi;"
|
|
|
+ "uniform sampler2D tex;"
|
|
|
+ "uniform float specular_exponent;"
|
|
|
+ "uniform float lighting_factor;"
|
|
|
+ "uniform float texture_factor;"
|
|
|
+ "out vec4 outColor;"
|
|
|
+ "void main()"
|
|
|
+ "{"
|
|
|
+ "vec3 Ia = La * Kai;" // ambient intensity
|
|
|
+
|
|
|
+ "vec3 light_position_eye = vec3 (view * vec4 (light_position_world, 1.0));"
|
|
|
+ "vec3 distance_to_light_eye = light_position_eye - position_eye;"
|
|
|
+ "vec3 direction_to_light_eye = normalize (distance_to_light_eye);"
|
|
|
+ "float dot_prod = dot (direction_to_light_eye, normal_eye);"
|
|
|
+ "dot_prod = max (dot_prod, 0.0);"
|
|
|
+ "vec3 Id = Ld * Kdi * dot_prod;" // Diffuse intensity
|
|
|
+
|
|
|
+ "vec3 reflection_eye = reflect (-direction_to_light_eye, normal_eye);"
|
|
|
+ "vec3 surface_to_viewer_eye = normalize (-position_eye);"
|
|
|
+ "float dot_prod_specular = dot (reflection_eye, surface_to_viewer_eye);"
|
|
|
+ "dot_prod_specular = max (dot_prod_specular, 0.0);"
|
|
|
+ "float specular_factor = pow (dot_prod_specular, specular_exponent);"
|
|
|
+ "vec3 Is = Ls * Ksi * specular_factor;" // specular intensity
|
|
|
+ "vec4 color = vec4(lighting_factor * (Is + Id) + Ia, 1.0);"
|
|
|
+ "outColor = mix(vec4(1,1,1,1), texture(tex, texcoordi), texture_factor) * color;"
|
|
|
+ "if (fixed_color != vec4(0.0)) outColor = fixed_color;"
|
|
|
+ "}";
|
|
|
+
|
|
|
+ std::string overlay_vertex_shader_string =
|
|
|
+ "#version 150\n"
|
|
|
+ "uniform mat4 model;"
|
|
|
+ "uniform mat4 view;"
|
|
|
+ "uniform mat4 proj;"
|
|
|
+ "in vec3 position;"
|
|
|
+ "in vec3 color;"
|
|
|
+ "out vec3 color_frag;"
|
|
|
+
|
|
|
+ "void main()"
|
|
|
+ "{"
|
|
|
+ " gl_Position = proj * view * model * vec4 (position, 1.0);"
|
|
|
+ " color_frag = color;"
|
|
|
+ "}";
|
|
|
+
|
|
|
+ std::string overlay_fragment_shader_string =
|
|
|
+ "#version 150\n"
|
|
|
+ "in vec3 color_frag;"
|
|
|
+ "out vec4 outColor;"
|
|
|
+ "void main()"
|
|
|
+ "{"
|
|
|
+ " outColor = vec4(color_frag, 1.0);"
|
|
|
+ "}";
|
|
|
+
|
|
|
+ std::string overlay_point_fragment_shader_string =
|
|
|
+ "#version 150\n"
|
|
|
+ "in vec3 color_frag;"
|
|
|
+ "out vec4 outColor;"
|
|
|
+ "void main()"
|
|
|
+ "{"
|
|
|
+ " if (length(gl_PointCoord - vec2(0.5)) > 0.5)"
|
|
|
+ " discard;"
|
|
|
+ " outColor = vec4(color_frag, 1.0);"
|
|
|
+ "}";
|
|
|
+
|
|
|
+ opengl.init();
|
|
|
+ opengl.shader_mesh.init(mesh_vertex_shader_string,
|
|
|
+ mesh_fragment_shader_string, "outColor");
|
|
|
+ opengl.shader_overlay_lines.init(overlay_vertex_shader_string,
|
|
|
+ overlay_fragment_shader_string, "outColor");
|
|
|
+ opengl.shader_overlay_points.init(overlay_vertex_shader_string,
|
|
|
+ overlay_point_fragment_shader_string, "outColor");
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::free_opengl()
|
|
|
+ {
|
|
|
+ opengl.shader_mesh.free();
|
|
|
+ opengl.shader_overlay_lines.free();
|
|
|
+ opengl.shader_overlay_points.free();
|
|
|
+ opengl.free();
|
|
|
+ __font_renderer.Shut();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::draw()
|
|
|
+ {
|
|
|
+ glClearColor(options.background_color[0],
|
|
|
+ options.background_color[1],
|
|
|
+ options.background_color[2],
|
|
|
+ 1.0f);
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
+
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
+
|
|
|
+ if (callback_pre_draw)
|
|
|
+ if (callback_pre_draw(*this))
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->pre_draw())
|
|
|
+ return;
|
|
|
+
|
|
|
+ /* Bind and potentially refresh mesh/line/point data */
|
|
|
+ if (data.dirty)
|
|
|
+ {
|
|
|
+ opengl.set_data(data, options.face_based, options.invert_normals);
|
|
|
+ data.dirty = DIRTY_NONE;
|
|
|
+ }
|
|
|
+ opengl.bind_mesh();
|
|
|
+
|
|
|
+ // Initialize uniform
|
|
|
+ glViewport(0, 0, width, height);
|
|
|
+
|
|
|
+ model = Eigen::Matrix4f::Identity();
|
|
|
+ view = Eigen::Matrix4f::Identity();
|
|
|
+ proj = Eigen::Matrix4f::Identity();
|
|
|
+
|
|
|
+ // Set view
|
|
|
+ view = lookAt(Eigen::Vector3f(options.camera_eye[0], options.camera_eye[1], options.camera_eye[2]),
|
|
|
+ Eigen::Vector3f(options.camera_center[0], options.camera_center[1], options.camera_center[2]),
|
|
|
+ Eigen::Vector3f(options.camera_up[0], options.camera_up[1], options.camera_up[2]));
|
|
|
+
|
|
|
+ // Set projection
|
|
|
+ if (options.orthographic)
|
|
|
+ {
|
|
|
+ float length = (options.camera_eye - options.camera_center).norm();
|
|
|
+ float h = tan(options.camera_view_angle/360.0 * M_PI) * (length);
|
|
|
+ proj = ortho(-h*width/height, h*width/height, -h, h, options.camera_dnear, options.camera_dfar);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ float fH = tan(options.camera_view_angle / 360.0 * M_PI) * options.camera_dnear;
|
|
|
+ float fW = fH * (double)width/(double)height;
|
|
|
+ proj = frustum(-fW, fW, -fH, fH, options.camera_dnear, options.camera_dfar);
|
|
|
+ }
|
|
|
+ // end projection
|
|
|
+
|
|
|
+ // Set model transformation
|
|
|
+ float mat[16];
|
|
|
+ igl::quat_to_mat(options.trackball_angle.data(), mat);
|
|
|
+
|
|
|
+ for (unsigned i=0;i<4;++i)
|
|
|
+ for (unsigned j=0;j<4;++j)
|
|
|
+ model(i,j) = mat[i+4*j];
|
|
|
+
|
|
|
+ model = scale(model, Eigen::Vector3f(options.camera_zoom,options.camera_zoom,options.camera_zoom));
|
|
|
+ model = scale(model, Eigen::Vector3f(options.model_zoom,options.model_zoom,options.model_zoom));
|
|
|
+ model = translate(model, Eigen::Vector3f(options.model_translation[0],options.model_translation[1],options.model_translation[2]));
|
|
|
+
|
|
|
+ // Send transformations to the GPU
|
|
|
+ GLint modeli = opengl.shader_mesh.uniform("model");
|
|
|
+ GLint viewi = opengl.shader_mesh.uniform("view");
|
|
|
+ GLint proji = opengl.shader_mesh.uniform("proj");
|
|
|
+ glUniformMatrix4fv(modeli, 1, GL_FALSE, model.data());
|
|
|
+ glUniformMatrix4fv(viewi, 1, GL_FALSE, view.data());
|
|
|
+ glUniformMatrix4fv(proji, 1, GL_FALSE, proj.data());
|
|
|
+
|
|
|
+ // Light parameters
|
|
|
+ GLint specular_exponenti = opengl.shader_mesh.uniform("specular_exponent");
|
|
|
+ GLint light_position_worldi = opengl.shader_mesh.uniform("light_position_world");
|
|
|
+ GLint lighting_factori = opengl.shader_mesh.uniform("lighting_factor");
|
|
|
+ GLint fixed_colori = opengl.shader_mesh.uniform("fixed_color");
|
|
|
+ GLint texture_factori = opengl.shader_mesh.uniform("texture_factor");
|
|
|
+
|
|
|
+ glUniform1f(specular_exponenti, options.shininess);
|
|
|
+ glUniform3fv(light_position_worldi, 1, options.light_position.data());
|
|
|
+ glUniform1f(lighting_factori, 1.0f); // enables lighting
|
|
|
+ glUniform4f(fixed_colori, 0.0, 0.0, 0.0, 0.0);
|
|
|
+
|
|
|
+ if (data.V.rows()>0)
|
|
|
+ {
|
|
|
+ // Render fill
|
|
|
+ if (options.show_faces)
|
|
|
+ {
|
|
|
+ // Texture
|
|
|
+ glUniform1f(texture_factori, options.show_texture ? 1.0f : 0.0f);
|
|
|
+ opengl.draw_mesh(true);
|
|
|
+ glUniform1f(texture_factori, 0.0f);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Render wireframe
|
|
|
+ if (options.show_lines)
|
|
|
+ {
|
|
|
+ glLineWidth(options.line_width);
|
|
|
+ glUniform4f(fixed_colori, options.line_color[0], options.line_color[1],
|
|
|
+ options.line_color[2], 1.0f);
|
|
|
+ opengl.draw_mesh(false);
|
|
|
+ glUniform4f(fixed_colori, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (options.show_vertid)
|
|
|
+ {
|
|
|
+ __font_renderer.BeginDraw(view*model, proj, viewport, data.object_scale);
|
|
|
+ for (int i=0; i<data.V.rows(); ++i)
|
|
|
+ __font_renderer.DrawText(data.V.row(i), data.V_normals.row(i), to_string(i));
|
|
|
+ __font_renderer.EndDraw();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (options.show_faceid)
|
|
|
+ {
|
|
|
+ __font_renderer.BeginDraw(view*model, proj, viewport, data.object_scale);
|
|
|
+
|
|
|
+ for (int i=0; i<data.F.rows(); ++i)
|
|
|
+ {
|
|
|
+ Eigen::RowVector3d p = Eigen::RowVector3d::Zero();
|
|
|
+ for (int j=0;j<data.F.cols();++j)
|
|
|
+ p += data.V.row(data.F(i,j));
|
|
|
+ p /= data.F.cols();
|
|
|
+
|
|
|
+ __font_renderer.DrawText(p, data.F_normals.row(i), to_string(i));
|
|
|
+ }
|
|
|
+ __font_renderer.EndDraw();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (options.show_overlay)
|
|
|
+ {
|
|
|
+ if (options.show_overlay_depth)
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
+ else
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
+
|
|
|
+ if (data.lines.rows() > 0)
|
|
|
+ {
|
|
|
+ opengl.bind_overlay_lines();
|
|
|
+ modeli = opengl.shader_overlay_lines.uniform("model");
|
|
|
+ viewi = opengl.shader_overlay_lines.uniform("view");
|
|
|
+ proji = opengl.shader_overlay_lines.uniform("proj");
|
|
|
+
|
|
|
+ glUniformMatrix4fv(modeli, 1, GL_FALSE, model.data());
|
|
|
+ glUniformMatrix4fv(viewi, 1, GL_FALSE, view.data());
|
|
|
+ glUniformMatrix4fv(proji, 1, GL_FALSE, proj.data());
|
|
|
+ glLineWidth(options.line_width);
|
|
|
+
|
|
|
+ opengl.draw_overlay_lines();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (data.points.rows() > 0)
|
|
|
+ {
|
|
|
+ opengl.bind_overlay_points();
|
|
|
+ modeli = opengl.shader_overlay_points.uniform("model");
|
|
|
+ viewi = opengl.shader_overlay_points.uniform("view");
|
|
|
+ proji = opengl.shader_overlay_points.uniform("proj");
|
|
|
+
|
|
|
+ glUniformMatrix4fv(modeli, 1, GL_FALSE, model.data());
|
|
|
+ glUniformMatrix4fv(viewi, 1, GL_FALSE, view.data());
|
|
|
+ glUniformMatrix4fv(proji, 1, GL_FALSE, proj.data());
|
|
|
+ glPointSize(options.point_size);
|
|
|
+
|
|
|
+ opengl.draw_overlay_points();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (data.labels_positions.rows() > 0)
|
|
|
+ {
|
|
|
+ __font_renderer.BeginDraw(view*model, proj, viewport, data.object_scale);
|
|
|
+ for (int i=0; i<data.labels_positions.rows(); ++i)
|
|
|
+ __font_renderer.DrawText(data.labels_positions.row(i), Eigen::Vector3d(0.0),
|
|
|
+ data.labels_strings[i]);
|
|
|
+ __font_renderer.EndDraw();
|
|
|
+ }
|
|
|
+
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (callback_post_draw)
|
|
|
+ if (callback_post_draw(*this))
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ if (plugin_manager->plugin_list[i]->post_draw())
|
|
|
+ break;
|
|
|
+
|
|
|
+ TwDraw();
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::save_scene()
|
|
|
+ {
|
|
|
+ #ifdef ENABLE_XML_SERIALIZATION
|
|
|
+ string fname = igl::file_dialog_save();
|
|
|
+ if (fname.length() == 0)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ ::igl::XMLSerializer serializer("Viewer");
|
|
|
+ serializer.Add(data,"Data");
|
|
|
+ serializer.Add(options,"Options");
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ serializer.Add(*(plugin_manager->plugin_list[i]),plugin_manager->plugin_list[i]->plugin_name);
|
|
|
+
|
|
|
+ serializer.Save(fname.c_str(),true);
|
|
|
+
|
|
|
+ #endif
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool Viewer::load_scene()
|
|
|
+ {
|
|
|
+ #ifdef ENABLE_XML_SERIALIZATION
|
|
|
+ string fname = igl::file_dialog_open();
|
|
|
+ if (fname.length() == 0)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ ::igl::XMLSerializer serializer("Viewer");
|
|
|
+ serializer.Add(data,"Data");
|
|
|
+ serializer.Add(options,"Options");
|
|
|
+
|
|
|
+ if (plugin_manager)
|
|
|
+ for (unsigned int i = 0; i <plugin_manager->plugin_list.size(); ++i)
|
|
|
+ serializer.Add(*(plugin_manager->plugin_list[i]),plugin_manager->plugin_list[i]->plugin_name);
|
|
|
+
|
|
|
+ serializer.Load(fname.c_str());
|
|
|
+
|
|
|
+ #endif
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::alignCameraCenter()
|
|
|
+ {
|
|
|
+ get_scale_and_shift_to_fit_mesh(data.V,options.model_zoom,options.model_translation);
|
|
|
+ data.object_scale = (data.V.colwise().maxCoeff() - data.V.colwise().minCoeff()).norm();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::resize(int w, int h)
|
|
|
+ {
|
|
|
+ width = w;
|
|
|
+ height = h;
|
|
|
+ viewport = Eigen::Vector4f(0,0,width,height);
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::get_scale_and_shift_to_fit_mesh(const Eigen::MatrixXd& vertices,
|
|
|
+ float& zoom,
|
|
|
+ Eigen::Vector3f& shift)
|
|
|
+ {
|
|
|
+ if (vertices.rows() == 0)
|
|
|
+ return;
|
|
|
+ //Compute mesh centroid
|
|
|
+ Eigen::RowVector3d centroid = vertices.colwise().sum()/vertices.rows();
|
|
|
+ Eigen::RowVector3d min_point = vertices.colwise().minCoeff();
|
|
|
+ Eigen::RowVector3d max_point = vertices.colwise().maxCoeff();
|
|
|
+
|
|
|
+ shift = -centroid.cast<float>();
|
|
|
+ double x_scale = fabs(max_point[0] - min_point[0]);
|
|
|
+ double y_scale = fabs(max_point[1] - min_point[1]);
|
|
|
+ double z_scale = fabs(max_point[2] - min_point[2]);
|
|
|
+ zoom = 2.0/ std::max(z_scale,std::max(x_scale,y_scale));
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::snap_to_canonical_quaternion_cb(void *clientData)
|
|
|
+ {
|
|
|
+ Eigen::Vector4f snapq = static_cast<Viewer *>(clientData)->options.trackball_angle;
|
|
|
+ igl::snap_to_canonical_view_quat<float>(snapq.data(),1,static_cast<Viewer *>(clientData)->options.trackball_angle.data());
|
|
|
+ }
|
|
|
+ void TW_CALL Viewer::align_camera_center_cb(void *clientData)
|
|
|
+ {
|
|
|
+ static_cast<Viewer *>(clientData)->alignCameraCenter();
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::save_scene_cb(void *clientData)
|
|
|
+ {
|
|
|
+ static_cast<Viewer *>(clientData)->save_scene();
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::load_scene_cb(void *clientData)
|
|
|
+ {
|
|
|
+ static_cast<Viewer *>(clientData)->load_scene();
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::set_invert_normals_cb(const void *param, void *clientData)
|
|
|
+ {
|
|
|
+ Viewer *viewer = static_cast<Viewer *>(clientData);
|
|
|
+ viewer->data.dirty |= Viewer::DIRTY_NORMAL;
|
|
|
+ viewer->options.invert_normals = *((bool *) param);
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::get_invert_normals_cb(void *param, void *clientData)
|
|
|
+ {
|
|
|
+ *((bool *) param) = static_cast<Viewer *>(clientData)->options.invert_normals;
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::set_face_based_cb(const void *param, void *clientData)
|
|
|
+ {
|
|
|
+ Viewer *viewer = static_cast<Viewer *>(clientData);
|
|
|
+ viewer->data.dirty = Viewer::DIRTY_ALL;
|
|
|
+ viewer->options.face_based = *((bool *) param);
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::get_face_based_cb(void *param, void *clientData)
|
|
|
+ {
|
|
|
+ *((bool *) param) = static_cast<Viewer *>(clientData)->options.face_based;
|
|
|
+ }
|
|
|
+
|
|
|
+ void TW_CALL Viewer::open_dialog_mesh(void *clientData)
|
|
|
+ {
|
|
|
+ std::string fname = igl::file_dialog_open();
|
|
|
+
|
|
|
+ if (fname.length() == 0)
|
|
|
+ return;
|
|
|
+
|
|
|
+ static_cast<Viewer *>(clientData)->load_mesh_from_file(fname.c_str());
|
|
|
+ }
|
|
|
+
|
|
|
+ // Serialization
|
|
|
+ void Viewer::Options::InitSerialization()
|
|
|
+ {
|
|
|
+ #ifdef ENABLE_XML_SERIALIZATION
|
|
|
+ xmlSerializer->Add(shininess, "shininess");
|
|
|
+ xmlSerializer->Add(background_color, "background_color");
|
|
|
+ xmlSerializer->Add(line_color, "line_color");
|
|
|
+ xmlSerializer->Add(light_position, "light_position");
|
|
|
+ xmlSerializer->Add(trackball_angle, "trackball_angle");
|
|
|
+ xmlSerializer->Add(model_zoom, "model_zoom");
|
|
|
+ xmlSerializer->Add(model_translation, "model_translation");
|
|
|
+ xmlSerializer->Add(model_zoom_uv, "model_zoom_uv");
|
|
|
+ xmlSerializer->Add(model_translation_uv, "model_translation_uv");
|
|
|
+ xmlSerializer->Add(camera_zoom, "camera_zoom");
|
|
|
+ xmlSerializer->Add(orthographic, "orthographic");
|
|
|
+ xmlSerializer->Add(camera_eye, "camera_eye");
|
|
|
+ xmlSerializer->Add(camera_up, "camera_up");
|
|
|
+ xmlSerializer->Add(camera_center, "camera_center");
|
|
|
+ xmlSerializer->Add(camera_view_angle, "camera_view_angle");
|
|
|
+ xmlSerializer->Add(camera_dnear, "camera_dnear");
|
|
|
+ xmlSerializer->Add(camera_dfar, "camera_dfar");
|
|
|
+ xmlSerializer->Add(show_overlay, "show_overlay");
|
|
|
+ xmlSerializer->Add(show_overlay_depth, "show_overlay_depth");
|
|
|
+ xmlSerializer->Add(show_texture, "show_texture");
|
|
|
+ xmlSerializer->Add(show_faces, "show_faces");
|
|
|
+ xmlSerializer->Add(show_lines, "show_lines");
|
|
|
+ xmlSerializer->Add(show_vertid, "show_vertid");
|
|
|
+ xmlSerializer->Add(show_faceid, "show_faceid");
|
|
|
+ xmlSerializer->Add(point_size, "point_size");
|
|
|
+ xmlSerializer->Add(line_width, "line_width");
|
|
|
+ xmlSerializer->Add(invert_normals, "invert_normals");
|
|
|
+ xmlSerializer->Add(face_based, "face_based");
|
|
|
+ #endif
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::Data::InitSerialization()
|
|
|
+ {
|
|
|
+ #ifdef ENABLE_XML_SERIALIZATION
|
|
|
+ xmlSerializer->Add(V,"V");
|
|
|
+ xmlSerializer->Add(F,"F");
|
|
|
+ xmlSerializer->Add(F_normals,"F_normals");
|
|
|
+
|
|
|
+ xmlSerializer->Add(F_material_ambient,"F_material_ambient");
|
|
|
+ xmlSerializer->Add(F_material_diffuse,"F_material_diffuse");
|
|
|
+ xmlSerializer->Add(F_material_specular,"F_material_specular");
|
|
|
+
|
|
|
+ xmlSerializer->Add(V_normals,"V_normals");
|
|
|
+ xmlSerializer->Add(V_material_ambient,"V_material_ambient");
|
|
|
+ xmlSerializer->Add(V_material_diffuse,"V_material_diffuse");
|
|
|
+ xmlSerializer->Add(V_material_specular,"V_material_specular");
|
|
|
+
|
|
|
+ xmlSerializer->Add(V_uv,"V_uv");
|
|
|
+ xmlSerializer->Add(F_uv,"F_uv");
|
|
|
+ xmlSerializer->Add(texture_R,"texture_R");
|
|
|
+ xmlSerializer->Add(texture_G,"texture_G");
|
|
|
+ xmlSerializer->Add(texture_B,"texture_B");
|
|
|
+ xmlSerializer->Add(lines,"lines");
|
|
|
+ xmlSerializer->Add(points,"points");
|
|
|
+
|
|
|
+ xmlSerializer->Add(labels_positions,"labels_positions");
|
|
|
+ xmlSerializer->Add(labels_strings,"labels_strings");
|
|
|
+ #endif
|
|
|
+ }
|
|
|
+
|
|
|
+ // Helpers that draws the most common meshes
|
|
|
+ void Viewer::draw_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F)
|
|
|
+ {
|
|
|
+ if (data.V.rows() == 0 && data.F.rows() == 0)
|
|
|
+ {
|
|
|
+ clear_mesh();
|
|
|
+ data.V = V;
|
|
|
+ data.F = F;
|
|
|
+
|
|
|
+ compute_normals();
|
|
|
+ uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
|
|
|
+ Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
|
|
|
+ Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
|
|
|
+
|
|
|
+ grid_texture();
|
|
|
+ alignCameraCenter();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (data.V.rows() == V.rows() && data.F.rows() == F.rows())
|
|
|
+ {
|
|
|
+ data.V = V;
|
|
|
+ data.F = F;
|
|
|
+ alignCameraCenter();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ cerr << "ERROR (draw_mesh): The new mesh has a different number of vertices/faces. Please clear the mesh before plotting.";
|
|
|
+ }
|
|
|
+ data.dirty |= DIRTY_FACE | DIRTY_POSITION;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::draw_normals(const Eigen::MatrixXd& N)
|
|
|
+ {
|
|
|
+ if (N.rows() == data.V.rows())
|
|
|
+ {
|
|
|
+ options.face_based = false;
|
|
|
+ data.V_normals = N;
|
|
|
+ }
|
|
|
+ else if (N.rows() == data.F.rows())
|
|
|
+ {
|
|
|
+ options.face_based = true;
|
|
|
+ data.F_normals = N;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ cerr << "ERROR (draw_normals): Please provide a normal per face or a normal per vertex.";
|
|
|
+ data.dirty |= DIRTY_NORMAL;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::draw_colors(Eigen::MatrixXd C)
|
|
|
+ {
|
|
|
+ if (C.rows() == 1)
|
|
|
+ {
|
|
|
+ for (unsigned i=0;i<data.V_material_diffuse.rows();++i)
|
|
|
+ data.V_material_diffuse.row(i) = C.row(0);
|
|
|
+
|
|
|
+ for (unsigned i=0;i<data.F_material_diffuse.rows();++i)
|
|
|
+ data.F_material_diffuse.row(i) = C.row(0);
|
|
|
+ }
|
|
|
+ else if (C.rows() == data.V.rows())
|
|
|
+ {
|
|
|
+ options.face_based = false;
|
|
|
+ data.V_material_diffuse = C;
|
|
|
+ }
|
|
|
+ else if (C.rows() == data.F.rows())
|
|
|
+ {
|
|
|
+ options.face_based = true;
|
|
|
+ data.F_material_diffuse = C;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ cerr << "ERROR (draw_colors): Please provide a single color, or a color per face or per vertex.";
|
|
|
+ data.dirty |= DIRTY_DIFFUSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::draw_UV(const Eigen::MatrixXd& UV)
|
|
|
+ {
|
|
|
+ if (UV.rows() == data.V.rows())
|
|
|
+ {
|
|
|
+ options.face_based = false;
|
|
|
+ data.V_uv = UV;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ cerr << "ERROR (draw_UV): Please provide uv per vertex.";
|
|
|
+ data.dirty |= DIRTY_UV;
|
|
|
+ }
|
|
|
+
|
|
|
+ void Viewer::draw_UV(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F)
|
|
|
+ {
|
|
|
+ options.face_based = true;
|
|
|
+ data.V_uv = UV_V;
|
|
|
+ data.F_uv = UV_F;
|
|
|
+ data.dirty |= DIRTY_UV;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ void Viewer::draw_texture(
|
|
|
+ const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
|
|
|
+ const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
|
|
|
+ const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B)
|
|
|
+ {
|
|
|
+ data.texture_R = R;
|
|
|
+ data.texture_G = G;
|
|
|
+ data.texture_B = B;
|
|
|
+ data.dirty |= DIRTY_TEXTURE;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ void Viewer::launch(string filename)
|
|
|
+ {
|
|
|
+ GLFWwindow* window;
|
|
|
+
|
|
|
+ glfwSetErrorCallback(glfw_error_callback);
|
|
|
+ if (!glfwInit())
|
|
|
+ exit(EXIT_FAILURE);
|
|
|
+
|
|
|
+ glfwWindowHint(GLFW_SAMPLES, 16);
|
|
|
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
|
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
|
|
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|
|
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
|
|
+
|
|
|
+ window = glfwCreateWindow(1280, 800, "IGL Viewer", NULL, NULL);
|
|
|
+ if (!window)
|
|
|
+ {
|
|
|
+ glfwTerminate();
|
|
|
+ exit(EXIT_FAILURE);
|
|
|
+ }
|
|
|
+ glfwMakeContextCurrent(window);
|
|
|
+
|
|
|
+ int major, minor, rev;
|
|
|
+ major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
|
|
|
+ minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
|
|
|
+ rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
|
|
|
+
|
|
|
+ #ifdef DEBUG
|
|
|
+ printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev);
|
|
|
+ printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
|
|
|
+ printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
|
+ #endif
|
|
|
+
|
|
|
+ glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
|
|
|
+
|
|
|
+ // Initialize AntTweakBar
|
|
|
+ TwInit(TW_OPENGL_CORE, NULL);
|
|
|
+
|
|
|
+ // // Initialize IGL viewer
|
|
|
+ init(&igl_viewer_plugin_manager);
|
|
|
+ __viewer = this;
|
|
|
+ // Register callbacks
|
|
|
+ glfwSetKeyCallback(window, glfw_key_callback);
|
|
|
+ glfwSetCursorPosCallback(window,glfw_mouse_move);
|
|
|
+ glfwSetWindowSizeCallback(window,glfw_window_size);
|
|
|
+ glfwSetMouseButtonCallback(window,glfw_mouse_press);
|
|
|
+ glfwSetScrollCallback(window,glfw_mouse_scroll);
|
|
|
+ glfwSetCharCallback(window, glfw_char_callback);
|
|
|
+
|
|
|
+ // Handle retina displays (windows and mac)
|
|
|
+ int width, height;
|
|
|
+ glfwGetFramebufferSize(window, &width, &height);
|
|
|
+
|
|
|
+ int width_window, height_window;
|
|
|
+ glfwGetWindowSize(window, &width_window, &height_window);
|
|
|
+
|
|
|
+ highdpi = width/width_window;
|
|
|
+
|
|
|
+ glfw_window_size(window,width_window,height_window);
|
|
|
+
|
|
|
+ init_opengl();
|
|
|
+
|
|
|
+ // Load the mesh passed as input
|
|
|
+ if (filename.size() > 0)
|
|
|
+ __viewer->load_mesh_from_file(filename.c_str());
|
|
|
+
|
|
|
+ // Rendering loop
|
|
|
+ while (!glfwWindowShouldClose(window))
|
|
|
+ {
|
|
|
+ __viewer->draw();
|
|
|
+
|
|
|
+ glfwSwapBuffers(window);
|
|
|
+ //glfwPollEvents();
|
|
|
+ glfwWaitEvents();
|
|
|
+ }
|
|
|
+
|
|
|
+ __viewer->free_opengl();
|
|
|
+
|
|
|
+ glfwDestroyWindow(window);
|
|
|
+ glfwTerminate();
|
|
|
+ exit(EXIT_SUCCESS);
|
|
|
+ }
|
|
|
+} // end namespace
|