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@@ -60,7 +60,11 @@ namespace igl
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// Inputs:
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// Inputs:
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// V #V by 3 list of vertex positions.
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// V #V by 3 list of vertex positions.
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// F #F by 3 list of triangle indices into V.
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// F #F by 3 list of triangle indices into V.
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+ // uE #uE by 2 list of vertex_indices, represents undirected edges.
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+ // uE2E #uE list of lists that maps uE to E. (a one-to-many map)
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+ // num_patches number of patches
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// P #F list of patch ids.
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// P #F list of patch ids.
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+ // num_cells number of cells
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// C #P by 2 list of cell ids on each side of each patch.
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// C #P by 2 list of cell ids on each side of each patch.
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// labels #F list of facet labels ranging from 0 to k-1.
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// labels #F list of facet labels ranging from 0 to k-1.
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// Output:
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// Output:
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