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rm shader_program_uniforms_map because it doesn;t find locations of uniform vairables which was the whole point

Former-commit-id: 836c56785ed4072fc31989a29e1d4b6db68019a5
jalec vor 13 Jahren
Ursprung
Commit
61b9e488ed
1 geänderte Dateien mit 0 neuen und 71 gelöschten Zeilen
  1. 0 71
      shader_program_uniforms_map.h

+ 0 - 71
shader_program_uniforms_map.h

@@ -1,71 +0,0 @@
-#ifndef IGL_SHADER_PROGRAM_UNIFORMS_MAP_H
-#define IGL_SHADER_PROGRAM_UNIFORMS_MAP_H
-#include <string>
-#include <map>
-
-#ifdef __APPLE__
-#   include <OpenGL/gl.h>
-#else
-#   include <GL/gl.h>
-#endif
-
-namespace igl
-{
-  // Builds a map of *active* uniform names as strings to their respective
-  // indices (NOT locations) as GLuint.
-  // Input:
-  //   id  index id of the program to query 
-  // Output:
-  //   uniforms  map of names to indices
-  // Returns true on success, false on errors
-  void shader_program_uniforms_map(
-    const GLuint id, 
-    std::map<std::string,GLint> & uniforms);
-}
-
-// Implementation
-#include "verbose.h"
-#include "report_gl_error.h"
-#include "uniform_type_to_string.h"
-
-void igl::shader_program_uniforms_map(
-  const GLuint id, 
-  std::map<std::string,GLint> & uniforms)
-{
-  // empty the map of previous contents
-  uniforms.clear();
-
-  // get number of active uniforms
-  GLint n = 200;
-  glGetProgramiv(id,GL_ACTIVE_UNIFORMS,&n);
-
-  // get max uniform name length
-  GLint max_name_length;
-  glGetProgramiv(id,GL_ACTIVE_UNIFORM_MAX_LENGTH,&max_name_length);
-
-  // buffer for name
-  GLchar * name = new GLchar[max_name_length];
-  // buffer for length
-  GLsizei length = 100;
-  GLenum type;
-  GLint size;
-
-  // loop over active uniforms getting each's name
-  for(GLuint u = 0;u < n;u++)
-  {
-    // I have no idea why glGetActiveUniformName doesn't work but
-    // glGetActiveUniform does...
-    //glGetActiveUniformName(id,u,max_name_length,&length,name);
-    glGetActiveUniform(id,u,max_name_length,&length,&size,&type,name);
-    // insert into map
-    uniforms[string(name)] = u;
-    verbose("%s --> index: %d size: %d type: %s\n",
-      name,
-      (int)u,
-      size,
-      uniform_type_to_string(type).c_str());
-  }
-
-  delete[] name;
-}
-#endif