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@@ -1,6 +1,6 @@
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#ifndef IGL_MIXED_INTEGER_QUADRANGULATE_H
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#define IGL_MIXED_INTEGER_QUADRANGULATE_H
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-#include "igl_inline.h"
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+#include <igl/igl_inline.h>
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#include <Eigen/Core>
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#include <vector>
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@@ -10,7 +10,7 @@ namespace igl
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// per face, using the algorithm described in the paper
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// "Mixed-Integer Quadrangulation" by D. Bommes, H. Zimmer, L. Kobbelt
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// ACM SIGGRAPH 2009, Article No. 77 (http://dl.acm.org/citation.cfm?id=1531383)
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-
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+
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// Inputs:
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// Vin #V by 3 eigen Matrix of mesh vertex 3D positions
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// F #F by 4 eigen Matrix of face (quad) indices
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@@ -19,7 +19,7 @@ namespace igl
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// Output:
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// Vout #V by 3 eigen Matrix of planar mesh vertex 3D positions
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//
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-
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+
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template <typename DerivedV, typename DerivedF, typename DerivedU>
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IGL_INLINE void mixed_integer_quadrangulate(const Eigen::PlainObjectBase<DerivedV> &V,
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const Eigen::PlainObjectBase<DerivedF> &F,
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