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@@ -3,6 +3,7 @@
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// Define som constant material colors for use with opengl glMaterialfv
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namespace igl
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{
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+ // Gold/Silver used in BBW/MONO/STBS/FAST
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const float GOLD_AMBIENT[4] = { 51.0/255.0, 43.0/255.0,33.3/255.0,1.0f };
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const float GOLD_DIFFUSE[4] = { 255.0/255.0,228.0/255.0,58.0/255.0,1.0f };
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const float GOLD_SPECULAR[4] = { 255.0/255.0,235.0/255.0,80.0/255.0,1.0f };
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@@ -20,10 +21,12 @@ namespace igl
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const float FAST_RED_DIFFUSE[4] = { 255.0f/255.0f, 65.0f/255.0f, 46.0f/255.0f, 1.0f};
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const float FAST_BLUE_DIFFUSE[4] = { 106.0f/255.0f, 106.0f/255.0f, 255.0f/255.0f, 1.0f};
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const float FAST_GRAY_DIFFUSE[4] = { 150.0f/255.0f, 150.0f/255.0f, 150.0f/255.0f, 1.0f};
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+ // Basic colors
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const float WHITE_AMBIENT[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
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const float WHITE_DIFFUSE[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
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const float WHITE_SPECULAR[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f };
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const float BBW_POINT_COLOR[4] = {239./255.,213./255.,46./255.,255.0/255.0};
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const float BBW_LINE_COLOR[4] = {106./255.,106./255.,255./255.,255./255.};
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+ const float MIDNIGHT_BLUE_DIFFUSE[4] = { 21.0f/255.0f, 27.0f/255.0f, 84.0f/255.0f, 1.0f};
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}
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#endif
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