fixed a bug concerning load mesh from dialog Former-commit-id: 132de038112050ac2b30c44e346fb87d367be39d
@@ -68,9 +68,8 @@ IGL_INLINE std::string igl::file_dialog_open()
buffer[pos] = (char)ofn.lpstrFile[pos];
pos++;
}
- buffer[pos] = 0;
-
+ buffer[pos] = 0;
#else
// For linux use zenity