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@@ -16,7 +16,7 @@ namespace igl
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// Compute vertex normals via vertex position list, face list
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// Compute vertex normals via vertex position list, face list
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// Inputs:
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// Inputs:
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// V #V by 3 eigen Matrix of mesh vertex 3D positions
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// V #V by 3 eigen Matrix of mesh vertex 3D positions
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- // F #F by 3 eigne Matrix of face (triangle) indices
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+ // F #F by 3 eigen Matrix of face (triangle) indices
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// corner_threshold threshold in degrees on sharp angles
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// corner_threshold threshold in degrees on sharp angles
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// Output:
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// Output:
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// CN #F*3 by 3 eigen Matrix of mesh vertex 3D normals, where the normal
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// CN #F*3 by 3 eigen Matrix of mesh vertex 3D normals, where the normal
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