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@@ -87,11 +87,16 @@ IGL_INLINE void igl::opengl::ViewerCore::get_scale_and_shift_to_fit_mesh(
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IGL_INLINE void igl::opengl::ViewerCore::clear_framebuffers()
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{
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+ // The glScissor call ensures we only clear this core's buffers,
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+ // (in case the user wants different background colors in each viewport.)
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+ glScissor(viewport(0), viewport(1), viewport(2), viewport(3));
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+ glEnable(GL_SCISSOR_TEST);
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glClearColor(background_color[0],
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background_color[1],
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background_color[2],
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background_color[3]);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+ glDisable(GL_SCISSOR_TEST);
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}
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IGL_INLINE void igl::opengl::ViewerCore::draw(
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