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@@ -14,15 +14,6 @@
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#include <Eigen/Core>
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namespace igl {
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- //todo
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- /// Given 2 vectors centered on origin calculate the rotation matrix from first to the second
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-
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- // Inputs:
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- // v0, v1 the two #3 by 1 vectors
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- // normalized boolean, if false, then the vectors are normalized prior to the calculation
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- // Output:
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- // 3 by 3 rotation matrix that takes v0 to v1
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- //
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IGL_INLINE void nchoosek(int offset,
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int k,
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int N,
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