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@@ -32,7 +32,6 @@ IGL_INLINE void igl::sort_triangles(
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Eigen::PlainObjectBase<DerivedI> & I)
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{
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using namespace Eigen;
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- using namespace igl;
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using namespace std;
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@@ -101,7 +100,6 @@ void igl::sort_triangles(
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Eigen::PlainObjectBase<DerivedI> & I)
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{
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using namespace Eigen;
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- using namespace igl;
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using namespace std;
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// Put model, projection, and viewport matrices into double arrays
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Matrix4d MV;
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@@ -136,7 +134,6 @@ void igl::sort_triangles_slow(
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Eigen::PlainObjectBase<DerivedI> & I)
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{
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using namespace Eigen;
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- using namespace igl;
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using namespace std;
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// Barycenter, centroid
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Eigen::Matrix<typename DerivedV::Scalar, DerivedF::RowsAtCompileTime,1> D,sD;
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@@ -463,7 +460,6 @@ class Triangle
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// "must be drawn before that one'");
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// using namespace std;
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// using namespace Eigen;
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-// using namespace igl;
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// typedef Matrix<typename DerivedV::Scalar,3,1> Vec3;
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// assert(V.cols() == 4);
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// Matrix<typename DerivedV::Scalar, DerivedV::RowsAtCompileTime,3> VMVP =
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@@ -542,7 +538,6 @@ class Triangle
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// Eigen::PlainObjectBase<DerivedI> & I)
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//{
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// using namespace Eigen;
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-// using namespace igl;
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// using namespace std;
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// // Put model, projection, and viewport matrices into double arrays
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// Matrix4d MV;
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