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+// This file is part of libigl, a simple c++ geometry processing library.
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+//
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+// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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+//
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+// This Source Code Form is subject to the terms of the Mozilla Public License
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+// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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+// obtain one at http://mozilla.org/MPL/2.0/.
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+#ifndef IGL_UNPROJECT_ONTO_MESH
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+#define IGL_UNPROJECT_ONTO_MESH
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+#include "igl_inline.h"
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+#include "Hit.h"
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+#include <Eigen/Core>
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+#include <functional>
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+
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+namespace igl
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+{
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+ // Unproject a screen location (using current opengl viewport, projection, and
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+ // model view) to a 3D position _onto_ a given mesh, if the ray through the
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+ // given screen location (x,y) _hits_ the mesh.
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+ //
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+ // Inputs:
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+ // pos screen space coordinates
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+ // model model matrix
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+ // proj projection matrix
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+ // viewport vieweport vector
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+ // V #V by 3 list of mesh vertex positions
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+ // F #F by 3 list of mesh triangle indices into V
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+ // Outputs:
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+ // fid id of the first face hit
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+ // bc barycentric coordinates of hit
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+ // Returns true if there's a hit
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+ template < typename DerivedV, typename DerivedF, typename Derivedbc>
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+ IGL_INLINE bool unproject_onto_mesh(
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+ const Eigen::Vector2f& pos,
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+ const Eigen::Matrix4f& model,
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+ const Eigen::Matrix4f& proj,
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+ const Eigen::Vector4f& viewport,
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+ const Eigen::PlainObjectBase<DerivedV> & V,
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+ const Eigen::PlainObjectBase<DerivedF> & F,
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+ int & fid,
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+ Eigen::PlainObjectBase<Derivedbc> & bc);
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+ //
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+ // Inputs:
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+ // pos screen space coordinates
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+ // model model matrix
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+ // proj projection matrix
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+ // viewport vieweport vector
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+ // shoot_ray function handle that outputs hits of a given ray against a
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+ // mesh (embedded in function handles as captured variable/data)
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+ // Outputs:
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+ // fid id of the first face hit
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+ // bc barycentric coordinates of hit
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+ // Returns true if there's a hit
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+ template <typename Derivedbc>
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+ IGL_INLINE bool unproject_onto_mesh(
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+ const Eigen::Vector2f& pos,
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+ const Eigen::Matrix4f& model,
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+ const Eigen::Matrix4f& proj,
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+ const Eigen::Vector4f& viewport,
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+ const std::function<
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+ bool(
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+ const Eigen::Vector3f&,
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+ const Eigen::Vector3f&,
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+ igl::Hit &)
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+ > & shoot_ray,
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+ int & fid,
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+ Eigen::PlainObjectBase<Derivedbc> & bc);
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+}
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+#ifndef IGL_STATIC_LIBRARY
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+# include "unproject_onto_mesh.cpp"
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+#endif
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+#endif
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+
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+
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