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@@ -50,6 +50,7 @@ inline bool igl::writeMESH(
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{
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// not implemented but should be
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assert(false);
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+ return false;
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}
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#include <Eigen/Core>
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@@ -77,7 +78,7 @@ inline bool igl::writeMESH(
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fprintf(mesh_file,"Vertices\n");
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// print number of tet vertices
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int number_of_tet_vertices = V.rows();
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- fprintf(mesh_file,"%ld\n",number_of_tet_vertices);
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+ fprintf(mesh_file,"%d\n",number_of_tet_vertices);
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// loop over tet vertices
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for(int i = 0;i<number_of_tet_vertices;i++)
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{
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@@ -93,7 +94,7 @@ inline bool igl::writeMESH(
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fprintf(mesh_file,"Triangles\n");
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// print number of triangles
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int number_of_triangles = F.rows();
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- fprintf(mesh_file,"%ld\n",number_of_triangles);
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+ fprintf(mesh_file,"%d\n",number_of_triangles);
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// loop over faces
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for(int i = 0;i<number_of_triangles;i++)
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{
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@@ -107,7 +108,7 @@ inline bool igl::writeMESH(
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fprintf(mesh_file,"Tetrahedra\n");
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int number_of_tetrahedra = T.rows();
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// print number of tetrahedra
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- fprintf(mesh_file,"%ld\n",number_of_tetrahedra);
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+ fprintf(mesh_file,"%d\n",number_of_tetrahedra);
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// loop over tetrahedra
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for(int i = 0; i < number_of_tetrahedra;i++)
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{
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