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@@ -30,7 +30,9 @@ IGL_INLINE void igl::draw_point(
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float f;
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glGetFloatv(GL_POINT_SIZE_MAX,&f);
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- assert(requested_r<=0.5*f);
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+ // THIS IS OVERZEALOUS on Mac OS X: OpenGL reports a smaller point size than
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+ // possible.
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+ //assert(requested_r<=0.5*f);
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double r = (requested_r<0.5*f?requested_r:0.5*f);
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//glDisable(GL_DEPTH_TEST);
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