Former-commit-id: 1cdc3b127f254e2cb6645e3c5cc050ebcdb30135
@@ -30,7 +30,9 @@ IGL_INLINE void igl::draw_point(
float f;
glGetFloatv(GL_POINT_SIZE_MAX,&f);
- assert(requested_r<=0.5*f);
+ // THIS IS OVERZEALOUS on Mac OS X: OpenGL reports a smaller point size than
+ // possible.
+ //assert(requested_r<=0.5*f);
double r = (requested_r<0.5*f?requested_r:0.5*f);
//glDisable(GL_DEPTH_TEST);