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+#include <igl/readMESH.h>
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+#include <igl/winding_number.h>
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+#include <igl/barycenter.h>
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+#include <igl/boundary_facets.h>
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+#include <igl/parula.h>
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+#include <igl/slice_tets.h>
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+#include <igl/slice.h>
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+#include <igl/viewer/Viewer.h>
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+#include <Eigen/Sparse>
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+#include <iostream>
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+
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+Eigen::MatrixXd V,BC;
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+Eigen::VectorXd W;
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+Eigen::MatrixXi T,F,G;
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+double slice_z = 0.5;
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+enum OverLayType
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+{
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+ OVERLAY_NONE = 0,
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+ OVERLAY_INPUT = 1,
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+ OVERLAY_OUTPUT = 2,
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+ NUM_OVERLAY = 3,
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+} overlay = OVERLAY_NONE;
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+
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+void update_visualization(igl::Viewer & viewer)
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+ Eigen::Vector4d plane(
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+ 0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
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+ MatrixXd V_vis;
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+ MatrixXi F_vis;
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+ VectorXi J;
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+ SparseMatrix<double> bary;
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+ igl::slice_tets(V,T,plane,V_vis,F_vis,J,bary);
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+ VectorXd W_vis;
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+ igl::slice(W,J,W_vis);
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+ MatrixXd C_vis;
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+ // color without normalizing
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+ igl::parula(W_vis,false,C_vis);
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+
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+
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+ const auto & append_mesh = [&C_vis,&F_vis,&V_vis](
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+ const Eigen::MatrixXd & V,
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+ const Eigen::MatrixXi & F,
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+ const RowVector3d & color)
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+ {
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+ F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
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+ F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
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+ V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
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+ V_vis.bottomRows(V.rows()) = V;
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+ C_vis.conservativeResize(C_vis.rows()+F.rows(),3);
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+ C_vis.bottomRows(F.rows()).rowwise() = color;
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+ };
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+ switch(overlay)
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+ {
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+ case OVERLAY_INPUT:
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+ append_mesh(V,F,RowVector3d(1.,0.894,0.227));
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+ break;
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+ case OVERLAY_OUTPUT:
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+ append_mesh(V,G,RowVector3d(0.8,0.8,0.8));
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+ break;
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+ default:
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+ break;
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+ }
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+ viewer.data.clear();
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+ viewer.data.set_mesh(V_vis,F_vis);
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+ viewer.data.set_colors(C_vis);
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+ viewer.data.set_face_based(true);
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+}
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+
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+bool key_down(igl::Viewer& viewer, unsigned char key, int mod)
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+{
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+ switch(key)
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+ {
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+ default:
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+ return false;
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+ case ' ':
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+ overlay = (OverLayType)((1+(int)overlay)%NUM_OVERLAY);
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+ break;
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+ case '.':
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+ slice_z = std::min(slice_z+0.01,0.99);
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+ break;
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+ case ',':
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+ slice_z = std::max(slice_z-0.01,0.01);
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+ break;
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+ }
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+ update_visualization(viewer);
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+ return true;
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+}
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+
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+int main(int argc, char *argv[])
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+
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+ cout<<"Usage:"<<endl;
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+ cout<<"[space] toggle showing input mesh, output mesh or slice "<<endl;
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+ cout<<" through tet-mesh of convex hull."<<endl;
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+ cout<<"'.'/',' push back/pull forward slicing plane."<<endl;
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+ cout<<endl;
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+
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+ // Load mesh: (V,T) tet-mesh of convex hull, F contains facets of input
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+ // surface mesh _after_ self-intersection resolution
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+ igl::readMESH("../shared/big-sigcat.mesh",V,T,F);
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+
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+ // Compute barycenters of all tets
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+ igl::barycenter(V,T,BC);
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+
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+ // Compute generalized winding number at all barycenters
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+ cout<<"Computing winding number over all "<<T.rows()<<" tets..."<<endl;
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+ igl::winding_number(V,F,BC,W);
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+
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+ // Extract interior tets
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+ MatrixXi CT((W.array()>0.5).count(),4);
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+ {
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+ size_t k = 0;
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+ for(size_t t = 0;t<T.rows();t++)
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+ {
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+ if(W(t)>0.5)
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+ {
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+ CT.row(k) = T.row(t);
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+ k++;
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+ }
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+ }
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+ }
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+ // find bounary facets of interior tets
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+ igl::boundary_facets(CT,G);
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+ // boundary_facets seems to be reversed...
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+ G = G.rowwise().reverse().eval();
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+
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+ // normalize
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+ W = (W.array() - W.minCoeff())/(W.maxCoeff()-W.minCoeff());
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+
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+ // Plot the generated mesh
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+ igl::Viewer viewer;
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+ update_visualization(viewer);
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+ viewer.callback_key_down = &key_down;
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+ viewer.launch();
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+}
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