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+#include "mvc.h"
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+#include <vector>
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+#include <cassert>
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+#include <iostream>
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+
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+// Broken Implementation
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+IGL_INLINE void igl::mvc(const Eigen::MatrixXd &V, const Eigen::MatrixXd &C, Eigen::MatrixXd &W)
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+{
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+
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+ // at least three control points
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+ assert(C.rows()>2);
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+
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+ // dimension of points
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+ assert(C.cols() == 3 || C.cols() == 2);
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+ assert(V.cols() == 3 || V.cols() == 2);
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+
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+ // number of polygon points
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+ int num = C.rows();
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+
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+ Eigen::MatrixXd V1,C1;
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+ int i_prev, i_next;
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+
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+ // check if either are 3D but really all z's are 0
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+ bool V_flat = (V.cols() == 3) && (std::sqrt( (V.col(3)).dot(V.col(3)) ) < 1e-10);
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+ bool C_flat = (C.cols() == 3) && (std::sqrt( (C.col(3)).dot(C.col(3)) ) < 1e-10);
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+
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+ // if both are essentially 2D then ignore z-coords
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+ if((C.cols() == 2 || C_flat) && (V.cols() == 2 || V_flat))
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+ {
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+ // ignore z coordinate
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+ V1 = V.block(0,0,V.rows(),2);
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+ C1 = C.block(0,0,C.rows(),2);
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+ }
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+ else
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+ {
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+ // give dummy z coordinate to either mesh or poly
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+ if(V.rows() == 2)
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+ {
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+ V1 = Eigen::MatrixXd(V.rows(),3);
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+ V1.block(0,0,V.rows(),2) = V;
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+ }
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+ else
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+ V1 = V;
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+
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+ if(C.rows() == 2)
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+ {
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+ C1 = Eigen::MatrixXd(C.rows(),3);
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+ C1.block(0,0,C.rows(),2) = C;
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+ }
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+ else
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+ C1 = C;
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+
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+ // check that C is planar
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+ // average normal around poly corners
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+
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+ Eigen::Vector3d n = Eigen::Vector3d::Zero();
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+ // take centroid as point on plane
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+ Eigen::Vector3d p = Eigen::Vector3d::Zero();
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+ for (int i = 0; i<num; ++i)
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+ {
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+ i_prev = (i>0)?(i-1):(num-1);
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+ i_next = (i<num-1)?(i+1):0;
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+ Eigen::Vector3d vnext = (C1.row(i_next) - C1.row(i)).transpose();
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+ Eigen::Vector3d vprev = (C1.row(i_prev) - C1.row(i)).transpose();
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+ n += vnext.cross(vprev);
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+ p += C1.row(i);
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+ }
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+ p/=num;
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+ n/=num;
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+ // normalize n
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+ n /= std::sqrt(n.dot(n));
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+
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+ // check that poly is really coplanar
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+#ifndef NDEBUG
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+ for (int i = 0; i<num; ++i)
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+ {
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+ double dist_to_plane_C = std::abs((C1.row(i)-p.transpose()).dot(n));
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+ assert(dist_to_plane_C<1e-10);
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+ }
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+#endif
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+
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+ // check that poly is really coplanar
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+ for (int i = 0; i<V1.rows(); ++i)
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+ {
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+ double dist_to_plane_V = std::abs((V1.row(i)-p.transpose()).dot(n));
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+ if(dist_to_plane_V>1e-10)
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+ std::cerr<<"Distance from V to plane of C is large..."<<std::endl;
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+ }
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+
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+ // change of basis
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+ Eigen::Vector3d b1 = C1.row(1)-C1.row(0);
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+ Eigen::Vector3d b2 = n.cross(b1);
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+ // normalize basis rows
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+ b1 /= std::sqrt(b1.dot(b1));
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+ b2 /= std::sqrt(b2.dot(b2));
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+ n /= std::sqrt(n.dot(n));
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+
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+ //transpose of the basis matrix in the m-file
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+ Eigen::Matrix3d basis = Eigen::Matrix3d::Zero();
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+ basis.col(0) = b1;
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+ basis.col(1) = b2;
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+ basis.col(2) = n;
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+
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+ // change basis of rows vectors by right multiplying with inverse of matrix
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+ // with basis vectors as rows
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+ Eigen::ColPivHouseholderQR<Eigen::Matrix3d> solver = basis.colPivHouseholderQr();
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+ // Throw away coordinates in normal direction
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+ V1 = solver.solve(V1.transpose()).transpose().block(0,0,V1.rows(),2);
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+ C1 = solver.solve(C1.transpose()).transpose().block(0,0,C1.rows(),2);
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+
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+ }
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+
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+ // vectors from V to every C, where CmV(i,j,:) is the vector from domain
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+ // vertex j to handle i
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+ double EPSILON = 1e-10;
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+ Eigen::MatrixXd WW = Eigen::MatrixXd(C1.rows(), V1.rows());
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+ Eigen::MatrixXd dist_C_V (C1.rows(), V1.rows());
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+ std::vector< std::pair<int,int> > on_corner(0);
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+ std::vector< std::pair<int,int> > on_segment(0);
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+ for (int i = 0; i<C1.rows(); ++i)
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+ {
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+ i_prev = (i>0)?(i-1):(num-1);
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+ i_next = (i<num-1)?(i+1):0;
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+ // distance from each corner in C to the next corner so that edge_length(i)
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+ // is the distance from C(i,:) to C(i+1,:) defined cyclically
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+ double edge_length = std::sqrt((C1.row(i) - C1.row(i_next)).dot(C1.row(i) - C1.row(i_next)));
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+ for (int j = 0; j<V1.rows(); ++j)
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+ {
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+ Eigen::VectorXd v = C1.row(i) - V1.row(j);
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+ Eigen::VectorXd vnext = C1.row(i_next) - V1.row(j);
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+ Eigen::VectorXd vprev = C1.row(i_prev) - V1.row(j);
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+ // distance from V to every C, where dist_C_V(i,j) is the distance from domain
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+ // vertex j to handle i
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+ dist_C_V(i,j) = std::sqrt(v.dot(v));
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+ double dist_C_V_next = std::sqrt(vnext.dot(vnext));
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+ double a_prev = std::atan2(vprev[1],vprev[0]) - std::atan2(v[1],v[0]);
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+ double a_next = std::atan2(v[1],v[0]) - std::atan2(vnext[1],vnext[0]);
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+ // mean value coordinates
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+ WW(i,j) = (std::tan(a_prev/2.0) + std::tan(a_next/2.0)) / dist_C_V(i,j);
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+
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+ if (dist_C_V(i,j) < EPSILON)
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+ on_corner.push_back(std::make_pair(j,i));
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+ else
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+ // only in case of no-corner (no need for checking for multiple segments afterwards --
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+ // should only be on one segment (otherwise must be on a corner and we already
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+ // handled that)
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+ // domain vertex j is on the segment from i to i+1 if the distances from vj to
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+ // pi and pi+1 are about
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+ if(abs((dist_C_V(i,j) + dist_C_V_next) / edge_length - 1) < EPSILON)
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+ on_segment.push_back(std::make_pair(j,i));
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+
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+ }
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+ }
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+
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+ // handle degenerate cases
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+ // snap vertices close to corners
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+ for (unsigned i = 0; i<on_corner.size(); ++i)
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+ {
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+ int vi = on_corner[i].first;
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+ int ci = on_corner[i].second;
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+ for (int ii = 0; ii<C.rows(); ++ii)
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+ WW(ii,vi) = (ii==ci)?1:0;
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+ }
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+
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+ // snap vertices close to segments
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+ for (unsigned i = 0; i<on_segment.size(); ++i)
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+ {
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+ int vi = on_segment[i].first;
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+ int ci = on_segment[i].second;
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+ int ci_next = (ci<num-1)?(ci+1):0;
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+ for (int ii = 0; ii<C.rows(); ++ii)
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+ if (ii == ci)
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+ WW(ii,vi) = dist_C_V(ci_next,vi);
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+ else
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+ {
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+ if ( ii == ci_next)
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+ WW(ii,vi) = dist_C_V(ci,vi);
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+ else
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+ WW(ii,vi) = 0;
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+ }
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+ }
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+
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+ // normalize W
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+ for (int i = 0; i<V.rows(); ++i)
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+ WW.col(i) /= WW.col(i).sum();
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+
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+ // we've made W transpose
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+ W = WW.transpose();
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+}
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