Former-commit-id: 53c85dbdfb1f70ace22b51c8628eba493969faa7
@@ -39,8 +39,10 @@ IGL_INLINE void igl::deform_skeleton(
{
BET(e,0) = 2*e;
BET(e,1) = 2*e+1;
+ Matrix4d t;
+ t << T.block(e*4,0,4,3).transpose(), 0,0,0,0;
Affine3d a;
- a.matrix() = T.block(e*4,0,4,3).transpose();
+ a.matrix() = t;
Vector3d c0 = C.row(BE(e,0));
Vector3d c1 = C.row(BE(e,1));
CT.row(2*e) = a * c0;