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@@ -11,6 +11,7 @@
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#include <iostream>
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#include <igl/per_face_normals.h>
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+#include <igl/material_colors.h>
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#include <igl/per_vertex_normals.h>
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#ifdef ENABLE_SERIALIZATION
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@@ -104,9 +105,10 @@ IGL_INLINE void igl::viewer::ViewerData::set_mesh(const Eigen::MatrixXd& _V, con
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F = _F;
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compute_normals();
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- uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
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- Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
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- Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
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+ uniform_colors(
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+ Eigen::Vector3d(GOLD_AMBIENT[0], GOLD_AMBIENT[1], GOLD_AMBIENT[2]),
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+ Eigen::Vector3d(GOLD_DIFFUSE[0], GOLD_DIFFUSE[1], GOLD_DIFFUSE[2]),
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+ Eigen::Vector3d(GOLD_SPECULAR[0], GOLD_SPECULAR[1], GOLD_SPECULAR[2]));
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grid_texture();
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}
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