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@@ -93,6 +93,8 @@ template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, -1, 0, -1
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template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, long, long>(Eigen::Matrix<int, -1, -1, 0, -1, -1>::Scalar, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&);
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template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, unsigned long, unsigned long>(Eigen::Matrix<int, -1, -1, 0, -1, -1>::Scalar, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&);
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template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, int>(Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&);
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+template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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+template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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#ifdef WIN32
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template void igl::vertex_triangle_adjacency<class Eigen::Matrix<int, -1, -1, 0, -1, -1>, unsigned __int64, unsigned __int64>(int, class Eigen::MatrixBase<class Eigen::Matrix<int, -1, -1, 0, -1, -1>> const &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &);
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template void igl::vertex_triangle_adjacency<class Eigen::Matrix<int, -1, 3, 1, -1, 3>, unsigned __int64, unsigned __int64>(int, class Eigen::MatrixBase<class Eigen::Matrix<int, -1, 3, 1, -1, 3>> const &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> &);
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