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+// This file is part of libigl, a simple c++ geometry processing library.
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+//
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+// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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+//
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+// This Source Code Form is subject to the terms of the Mozilla Public License
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+// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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+// obtain one at http://mozilla.org/MPL/2.0/.
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+
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+#include "HalfEdgeIterator.h"
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+
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+template <typename DerivedF>
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+IGL_INLINE igl::HalfEdgeIterator<DerivedF>::HalfEdgeIterator(
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+ const Eigen::PlainObjectBase<DerivedF>& _F,
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+ const Eigen::PlainObjectBase<DerivedF>& _FF,
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+ const Eigen::PlainObjectBase<DerivedF>& _FFi,
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+ int _fi,
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+ int _ei,
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+ bool _reverse
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+)
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+: fi(_fi), ei(_ei), reverse(_reverse), F(_F), FF(_FF), FFi(_FFi)
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+{}
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+
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+template <typename DerivedF>
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+IGL_INLINE void igl::HalfEdgeIterator<DerivedF>::flipF()
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+{
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+ if (isBorder())
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+ return;
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+
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+ int fin = (FF)(fi,ei);
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+ int ein = (FFi)(fi,ei);
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+
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+ fi = fin;
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+ ei = ein;
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+ reverse = !reverse;
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+}
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+
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+
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+// Change Edge
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+template <typename DerivedF>
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+IGL_INLINE void igl::HalfEdgeIterator<DerivedF>::flipE()
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+{
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+ if (!reverse)
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+ ei = (ei+2)%3; // ei-1
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+ else
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+ ei = (ei+1)%3;
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+
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+ reverse = !reverse;
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+}
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+
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+// Change Vertex
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+template <typename DerivedF>
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+IGL_INLINE void igl::HalfEdgeIterator<DerivedF>::flipV()
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+{
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+ reverse = !reverse;
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+}
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+
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+template <typename DerivedF>
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+IGL_INLINE bool igl::HalfEdgeIterator<DerivedF>::isBorder()
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+{
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+ return (FF)(fi,ei) == -1;
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+}
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+
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+/*!
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+ * Returns the next edge skipping the border
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+ * _________
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+ * /\ c | b /\
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+ * / \ | / \
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+ * / d \ | / a \
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+ * /______\|/______\
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+ * v
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+ * In this example, if a and d are of-border and the pos is iterating counterclockwise, this method iterate through the faces incident on vertex v,
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+ * producing the sequence a, b, c, d, a, b, c, ...
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+ */
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+template <typename DerivedF>
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+IGL_INLINE bool igl::HalfEdgeIterator<DerivedF>::NextFE()
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+{
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+ if ( isBorder() ) // we are on a border
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+ {
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+ do
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+ {
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+ flipF();
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+ flipE();
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+ } while (!isBorder());
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+ flipE();
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+ return false;
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+ }
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+ else
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+ {
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+ flipF();
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+ flipE();
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+ return true;
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+ }
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+}
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+
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+// Get vertex index
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+template <typename DerivedF>
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+IGL_INLINE int igl::HalfEdgeIterator<DerivedF>::Vi()
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+{
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+ assert(fi >= 0);
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+ assert(fi < F.rows());
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+ assert(ei >= 0);
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+ assert(ei <= 2);
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+
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+ if (!reverse)
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+ return (F)(fi,ei);
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+ else
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+ return (F)(fi,(ei+1)%3);
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+}
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+
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+// Get face index
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+template <typename DerivedF>
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+IGL_INLINE int igl::HalfEdgeIterator<DerivedF>::Fi()
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+{
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+ return fi;
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+}
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+
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+// Get edge index
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+template <typename DerivedF>
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+IGL_INLINE int igl::HalfEdgeIterator<DerivedF>::Ei()
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+{
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+ return ei;
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+}
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+
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+
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+template <typename DerivedF>
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+IGL_INLINE bool igl::HalfEdgeIterator<DerivedF>::operator==(HalfEdgeIterator& p2)
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+{
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+ return
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+ (
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+ (fi == p2.fi) &&
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+ (ei == p2.ei) &&
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+ (reverse == p2.reverse) &&
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+ (F == p2.F) &&
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+ (FF == p2.FF) &&
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+ (FFi == p2.FFi)
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+ );
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+}
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+
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+#ifdef IGL_STATIC_LIBRARY
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+// Explicit template instantiation
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+template igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> >::HalfEdgeIterator(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, int, int, bool);
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+template bool igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::NextFE();
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+template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> >::Ei();
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+template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> >::Fi();
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+template bool igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> >::NextFE();
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+template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Vi();
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+template igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::HalfEdgeIterator(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, bool);
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+template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Ei();
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+template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Fi();
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+template void igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::flipE();
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+template void igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::flipF();
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+template void igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::flipV();
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+template bool igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >::operator==(igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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+#endif
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