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@@ -13,8 +13,8 @@
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namespace igl
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namespace igl
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{
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{
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- // Deform a mesh to transform the given per-face frame field to be as close as possible
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- // to a cross field, in the least square sense.
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+ // Deform a mesh to transform the given per-face frame field to be as close
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+ // as possible to a cross field, in the least square sense.
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//
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//
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// Inputs:
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// Inputs:
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// V #V by 3 coordinates of the vertices
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// V #V by 3 coordinates of the vertices
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