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@@ -23,9 +23,9 @@ namespace igl
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// Scalar type for positions and vectors (will be read as double and cast
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// to Scalar)
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// Inputs:
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- // filename path to .obj file
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+ // filename path to .stl file
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// Outputs:
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- // V double matrix of vertex positions #F*3 by 3
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+ // V double matrix of vertex positions #V*3 by 3
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// F index matrix of triangle indices #F by 3
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// N double matrix of vertex positions #F by 3
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// Returns true on success, false on errors
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