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+#include <igl/cat.h>
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+#include <igl/edge_lengths.h>
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+#include <igl/parula.h>
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+#include <igl/per_edge_normals.h>
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+#include <igl/per_face_normals.h>
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+#include <igl/per_vertex_normals.h>
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+#include <igl/point_mesh_squared_distance.h>
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+#include <igl/readMESH.h>
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+#include <igl/signed_distance.h>
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+#include <igl/slice_mask.h>
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+#include <igl/slice_tets.h>
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+#include <igl/upsample.h>
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+#include <igl/viewer/Viewer.h>
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+#include <Eigen/Sparse>
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+#include <iostream>
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+
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+Eigen::MatrixXd V;
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+Eigen::MatrixXi T,F;
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+igl::AABB<Eigen::MatrixXd,3> tree;
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+Eigen::MatrixXd FN,VN,EN;
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+Eigen::MatrixXi E;
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+Eigen::VectorXi EMAP;
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+double max_distance = 1;
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+
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+double slice_z = 0.5;
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+bool overlay = false;
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+
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+void update_visualization(igl::Viewer & viewer)
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+ Eigen::Vector4d plane(
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+ 0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
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+ MatrixXd V_vis;
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+ MatrixXi F_vis;
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+ // Extract triangle mesh slice through volume mesh and subdivide nasty
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+ // triangles
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+ {
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+ VectorXi J;
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+ SparseMatrix<double> bary;
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+ igl::slice_tets(V,T,plane,V_vis,F_vis,J,bary);
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+ while(true)
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+ {
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+ MatrixXd l;
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+ igl::edge_lengths(V_vis,F_vis,l);
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+ l /= (V_vis.colwise().maxCoeff() - V_vis.colwise().minCoeff()).norm();
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+ const double max_l = 0.03;
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+ if(l.maxCoeff()<max_l)
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+ {
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+ break;
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+ }
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+ Array<bool,Dynamic,1> bad = l.array().rowwise().maxCoeff() > max_l;
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+ MatrixXi F_vis_bad, F_vis_good;
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+ igl::slice_mask(F_vis,bad,1,F_vis_bad);
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+ igl::slice_mask(F_vis,(bad!=true).eval(),1,F_vis_good);
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+ igl::upsample(V_vis,F_vis_bad);
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+ F_vis = igl::cat(1,F_vis_bad,F_vis_good);
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+ }
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+ }
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+
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+ // Compute signed distance
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+ VectorXd S_vis;
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+ {
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+ VectorXi I;
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+ MatrixXd N,C;
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+ // Bunny is a watertight mesh so use pseudonormal for signing
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+ signed_distance_pseudonormal(V_vis,V,F,tree,FN,VN,EN,EMAP,S_vis,I,C,N);
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+ }
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+ // push to [0,1] range
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+ S_vis.array() = 0.5*(S_vis.array()/max_distance)+0.5;
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+ MatrixXd C_vis;
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+ // color without normalizing
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+ igl::parula(S_vis,false,C_vis);
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+
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+
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+ const auto & append_mesh = [&C_vis,&F_vis,&V_vis](
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+ const Eigen::MatrixXd & V,
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+ const Eigen::MatrixXi & F,
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+ const RowVector3d & color)
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+ {
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+ F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
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+ F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
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+ V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
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+ V_vis.bottomRows(V.rows()) = V;
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+ C_vis.conservativeResize(C_vis.rows()+V.rows(),3);
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+ C_vis.bottomRows(V.rows()).rowwise() = color;
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+ };
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+ if(overlay)
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+ {
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+ append_mesh(V,F,RowVector3d(0.8,0.8,0.8));
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+ }
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+ viewer.data.clear();
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+ viewer.data.set_mesh(V_vis,F_vis);
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+ viewer.data.set_colors(C_vis);
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+ viewer.core.lighting_factor = overlay;
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+}
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+
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+bool key_down(igl::Viewer& viewer, unsigned char key, int mod)
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+{
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+ switch(key)
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+ {
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+ default:
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+ return false;
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+ case ' ':
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+ overlay ^= true;
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+ break;
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+ case '.':
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+ slice_z = std::min(slice_z+0.01,0.99);
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+ break;
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+ case ',':
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+ slice_z = std::max(slice_z-0.01,0.01);
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+ break;
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+ }
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+ update_visualization(viewer);
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+ return true;
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+}
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+
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+int main(int argc, char *argv[])
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+
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+ cout<<"Usage:"<<endl;
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+ cout<<"[space] toggle showing surface."<<endl;
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+ cout<<"'.'/',' push back/pull forward slicing plane."<<endl;
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+ cout<<endl;
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+
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+ // Load mesh: (V,T) tet-mesh of convex hull, F contains original surface
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+ // triangles
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+ igl::readMESH("../shared/bunny.mesh",V,T,F);
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+
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+
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+ // Encapsulated call to point_mesh_squared_distance to determine bounds
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+ {
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+ VectorXd sqrD;
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+ VectorXi I;
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+ MatrixXd C;
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+ igl::point_mesh_squared_distance(V,V,F,sqrD,I,C);
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+ max_distance = sqrt(sqrD.maxCoeff());
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+ }
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+
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+ // Precompute signed distance AABB tree
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+ tree.init(V,F);
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+ // Precompute vertex,edge and face normals
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+ igl::per_face_normals(V,F,FN);
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+ igl::per_vertex_normals(
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+ V,F,igl::PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE,FN,VN);
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+ igl::per_edge_normals(
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+ V,F,igl::PER_EDGE_NORMALS_WEIGHTING_TYPE_UNIFORM,FN,EN,E,EMAP);
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+
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+ // Plot the generated mesh
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+ igl::Viewer viewer;
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+ update_visualization(viewer);
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+ viewer.callback_key_down = &key_down;
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+ viewer.core.show_lines = false;
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+ viewer.launch();
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+}
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