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@@ -66,104 +66,117 @@ IGL_INLINE void igl::opengl::State::free_buffers()
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glDeleteTextures(1, &vbo_tex);
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}
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-IGL_INLINE void igl::opengl::State::set_data(const igl::ViewerData &data, bool invert_normals)
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+IGL_INLINE void igl::opengl::State::set_data(
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+ const igl::ViewerData &data,
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+ bool invert_normals)
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{
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bool per_corner_uv = (data.F_uv.rows() == data.F.rows());
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bool per_corner_normals = (data.F_normals.rows() == 3 * data.F.rows());
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dirty |= data.dirty;
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+ // Input:
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+ // X #F by dim quantity
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+ // Output:
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+ // X_vbo #F*3 by dim scattering per corner
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+ const auto per_face = [&data](
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+ const Eigen::MatrixXd & X,
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+ RowMatrixXf & X_vbo)
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+ {
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+ X_vbo.resize(data.F.rows()*3,3);
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+ for (unsigned i=0; i<data.F.rows();++i)
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+ for (unsigned j=0;j<3;++j)
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+ X_vbo.row(i*3+j) = X.row(i).cast<float>();
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+ };
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+
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+ // Input:
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+ // X #V by dim quantity
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+ // Output:
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+ // X_vbo #F*3 by dim scattering per corner
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+ const auto per_corner = [&data](
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+ const Eigen::MatrixXd & X,
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+ RowMatrixXf & X_vbo)
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+ {
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+ X_vbo.resize(data.F.rows()*3,3);
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+ for (unsigned i=0; i<data.F.rows();++i)
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+ for (unsigned j=0;j<3;++j)
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+ X_vbo.row(i*3+j) = X.row(data.F(i,j)).cast<float>();
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+ };
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+
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if (!data.face_based)
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{
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if (!per_corner_uv)
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{
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// Vertex positions
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if (dirty & ViewerData::DIRTY_POSITION)
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- V_vbo = (data.V.transpose()).cast<float>();
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+ V_vbo = data.V.cast<float>();
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// Vertex normals
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if (dirty & ViewerData::DIRTY_NORMAL)
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{
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- V_normals_vbo = (data.V_normals.transpose()).cast<float>();
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+ V_normals_vbo = data.V_normals.cast<float>();
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if (invert_normals)
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V_normals_vbo = -V_normals_vbo;
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}
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// Per-vertex material settings
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if (dirty & ViewerData::DIRTY_AMBIENT)
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- V_ambient_vbo = (data.V_material_ambient.transpose()).cast<float>();
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+ V_ambient_vbo = data.V_material_ambient.cast<float>();
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if (dirty & ViewerData::DIRTY_DIFFUSE)
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- V_diffuse_vbo = (data.V_material_diffuse.transpose()).cast<float>();
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+ V_diffuse_vbo = data.V_material_diffuse.cast<float>();
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if (dirty & ViewerData::DIRTY_SPECULAR)
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- V_specular_vbo = (data.V_material_specular.transpose()).cast<float>();
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+ V_specular_vbo = data.V_material_specular.cast<float>();
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// Face indices
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if (dirty & ViewerData::DIRTY_FACE)
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- F_vbo = (data.F.transpose()).cast<unsigned>();
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+ F_vbo = data.F.cast<unsigned>();
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// Texture coordinates
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if (dirty & ViewerData::DIRTY_UV)
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- V_uv_vbo = (data.V_uv.transpose()).cast<float>();
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+ V_uv_vbo = data.V_uv.cast<float>();
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}
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else
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{
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+
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// Per vertex properties with per corner UVs
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if (dirty & ViewerData::DIRTY_POSITION)
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{
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- V_vbo.resize(3,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_vbo.col(i*3+j) = data.V.row(data.F(i,j)).transpose().cast<float>();
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+ per_corner(data.V,V_vbo);
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}
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if (dirty & ViewerData::DIRTY_AMBIENT)
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{
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- V_ambient_vbo.resize(3,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_ambient_vbo.col (i*3+j) = data.V_material_ambient.row(data.F(i,j)).transpose().cast<float>();
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+ per_corner(data.V_material_ambient,V_ambient_vbo);
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}
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-
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if (dirty & ViewerData::DIRTY_DIFFUSE)
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{
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- V_diffuse_vbo.resize(3,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_diffuse_vbo.col (i*3+j) = data.V_material_diffuse.row(data.F(i,j)).transpose().cast<float>();
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+ per_corner(data.V_material_diffuse,V_diffuse_vbo);
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}
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-
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if (dirty & ViewerData::DIRTY_SPECULAR)
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{
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- V_specular_vbo.resize(3,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_specular_vbo.col(i*3+j) = data.V_material_specular.row(data.F(i,j)).transpose().cast<float>();
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+ per_corner(data.V_material_specular,V_specular_vbo);
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}
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if (dirty & ViewerData::DIRTY_NORMAL)
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{
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- V_normals_vbo.resize(3,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_normals_vbo.col (i*3+j) = data.V_normals.row(data.F(i,j)).transpose().cast<float>();
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-
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+ per_corner(data.V_normals,V_normals_vbo);
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if (invert_normals)
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V_normals_vbo = -V_normals_vbo;
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}
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if (dirty & ViewerData::DIRTY_FACE)
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{
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- F_vbo.resize(3,data.F.rows());
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+ F_vbo.resize(data.F.rows(),3);
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for (unsigned i=0; i<data.F.rows();++i)
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- F_vbo.col(i) << i*3+0, i*3+1, i*3+2;
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+ F_vbo.row(i) << i*3+0, i*3+1, i*3+2;
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}
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if (dirty & ViewerData::DIRTY_UV)
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{
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- V_uv_vbo.resize(2,data.F.rows()*3);
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+ V_uv_vbo.resize(data.F.rows()*3,2);
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for (unsigned i=0; i<data.F.rows();++i)
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for (unsigned j=0;j<3;++j)
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- V_uv_vbo.col(i*3+j) = data.V_uv.row(data.F(i,j)).transpose().cast<float>();
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+ V_uv_vbo.row(i*3+j) = data.V_uv.row(data.F(i,j)).cast<float>();
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}
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}
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}
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@@ -171,45 +184,31 @@ IGL_INLINE void igl::opengl::State::set_data(const igl::ViewerData &data, bool i
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{
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if (dirty & ViewerData::DIRTY_POSITION)
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{
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- V_vbo.resize(3,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_vbo.col(i*3+j) = data.V.row(data.F(i,j)).transpose().cast<float>();
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+ per_corner(data.V,V_vbo);
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}
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if (dirty & ViewerData::DIRTY_AMBIENT)
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{
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- V_ambient_vbo.resize(4,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_ambient_vbo.col (i*3+j) = data.F_material_ambient.row(i).transpose().cast<float>();
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+ per_face(data.F_material_ambient,V_ambient_vbo);
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}
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-
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if (dirty & ViewerData::DIRTY_DIFFUSE)
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{
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- V_diffuse_vbo.resize(4,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_diffuse_vbo.col (i*3+j) = data.F_material_diffuse.row(i).transpose().cast<float>();
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+ per_face(data.F_material_diffuse,V_diffuse_vbo);
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}
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-
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if (dirty & ViewerData::DIRTY_SPECULAR)
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{
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- V_specular_vbo.resize(4,data.F.rows()*3);
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- for (unsigned i=0; i<data.F.rows();++i)
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- for (unsigned j=0;j<3;++j)
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- V_specular_vbo.col(i*3+j) = data.F_material_specular.row(i).transpose().cast<float>();
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+ per_face(data.F_material_specular,V_specular_vbo);
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}
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if (dirty & ViewerData::DIRTY_NORMAL)
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{
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- V_normals_vbo.resize(3,data.F.rows()*3);
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+ V_normals_vbo.resize(data.F.rows()*3,3);
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for (unsigned i=0; i<data.F.rows();++i)
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for (unsigned j=0;j<3;++j)
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- V_normals_vbo.col (i*3+j) =
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+ V_normals_vbo.row(i*3+j) =
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per_corner_normals ?
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- data.F_normals.row(i*3+j).transpose().cast<float>() :
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- data.F_normals.row(i).transpose().cast<float>();
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+ data.F_normals.row(i*3+j).cast<float>() :
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+ data.F_normals.row(i).cast<float>();
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if (invert_normals)
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V_normals_vbo = -V_normals_vbo;
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@@ -217,17 +216,17 @@ IGL_INLINE void igl::opengl::State::set_data(const igl::ViewerData &data, bool i
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if (dirty & ViewerData::DIRTY_FACE)
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{
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- F_vbo.resize(3,data.F.rows());
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+ F_vbo.resize(data.F.rows(),3);
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for (unsigned i=0; i<data.F.rows();++i)
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- F_vbo.col(i) << i*3+0, i*3+1, i*3+2;
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+ F_vbo.row(i) << i*3+0, i*3+1, i*3+2;
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}
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if (dirty & ViewerData::DIRTY_UV)
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{
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- V_uv_vbo.resize(2,data.F.rows()*3);
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+ V_uv_vbo.resize(data.F.rows()*3,2);
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for (unsigned i=0; i<data.F.rows();++i)
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for (unsigned j=0;j<3;++j)
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- V_uv_vbo.col(i*3+j) = data.V_uv.row(per_corner_uv ? data.F_uv(i,j) : data.F(i,j)).transpose().cast<float>();
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+ V_uv_vbo.row(i*3+j) = data.V_uv.row(per_corner_uv ? data.F_uv(i,j) : data.F(i,j)).cast<float>();
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}
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}
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@@ -247,15 +246,15 @@ IGL_INLINE void igl::opengl::State::set_data(const igl::ViewerData &data, bool i
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if (dirty & ViewerData::DIRTY_OVERLAY_LINES)
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{
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- lines_V_vbo.resize(3, data.lines.rows()*2);
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- lines_V_colors_vbo.resize(3, data.lines.rows()*2);
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- lines_F_vbo.resize(1, data.lines.rows()*2);
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+ lines_V_vbo.resize(data.lines.rows()*2,3);
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+ lines_V_colors_vbo.resize(data.lines.rows()*2,3);
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+ lines_F_vbo.resize(data.lines.rows()*2,1);
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for (unsigned i=0; i<data.lines.rows();++i)
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{
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- lines_V_vbo.col(2*i+0) = data.lines.block<1, 3>(i, 0).transpose().cast<float>();
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- lines_V_vbo.col(2*i+1) = data.lines.block<1, 3>(i, 3).transpose().cast<float>();
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- lines_V_colors_vbo.col(2*i+0) = data.lines.block<1, 3>(i, 6).transpose().cast<float>();
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- lines_V_colors_vbo.col(2*i+1) = data.lines.block<1, 3>(i, 6).transpose().cast<float>();
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+ lines_V_vbo.row(2*i+0) = data.lines.block<1, 3>(i, 0).cast<float>();
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+ lines_V_vbo.row(2*i+1) = data.lines.block<1, 3>(i, 3).cast<float>();
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+ lines_V_colors_vbo.row(2*i+0) = data.lines.block<1, 3>(i, 6).cast<float>();
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+ lines_V_colors_vbo.row(2*i+1) = data.lines.block<1, 3>(i, 6).cast<float>();
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lines_F_vbo(2*i+0) = 2*i+0;
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lines_F_vbo(2*i+1) = 2*i+1;
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}
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@@ -263,13 +262,13 @@ IGL_INLINE void igl::opengl::State::set_data(const igl::ViewerData &data, bool i
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if (dirty & ViewerData::DIRTY_OVERLAY_POINTS)
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{
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- points_V_vbo.resize(3, data.points.rows());
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- points_V_colors_vbo.resize(3, data.points.rows());
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- points_F_vbo.resize(1, data.points.rows());
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+ points_V_vbo.resize(data.points.rows(),3);
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+ points_V_colors_vbo.resize(data.points.rows(),3);
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+ points_F_vbo.resize(data.points.rows(),1);
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for (unsigned i=0; i<data.points.rows();++i)
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{
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- points_V_vbo.col(i) = data.points.block<1, 3>(i, 0).transpose().cast<float>();
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- points_V_colors_vbo.col(i) = data.points.block<1, 3>(i, 3).transpose().cast<float>();
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+ points_V_vbo.row(i) = data.points.block<1, 3>(i, 0).cast<float>();
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+ points_V_colors_vbo.row(i) = data.points.block<1, 3>(i, 3).cast<float>();
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points_F_vbo(i) = i;
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}
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}
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@@ -347,7 +346,7 @@ IGL_INLINE void igl::opengl::State::draw_mesh(bool solid)
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(1.0, 1.0);
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}
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- glDrawElements(GL_TRIANGLES, 3*F_vbo.cols(), GL_UNSIGNED_INT, 0);
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+ glDrawElements(GL_TRIANGLES, 3*F_vbo.rows(), GL_UNSIGNED_INT, 0);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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@@ -355,12 +354,12 @@ IGL_INLINE void igl::opengl::State::draw_mesh(bool solid)
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IGL_INLINE void igl::opengl::State::draw_overlay_lines()
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{
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- glDrawElements(GL_LINES, lines_F_vbo.cols(), GL_UNSIGNED_INT, 0);
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+ glDrawElements(GL_LINES, lines_F_vbo.rows(), GL_UNSIGNED_INT, 0);
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}
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IGL_INLINE void igl::opengl::State::draw_overlay_points()
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{
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- glDrawElements(GL_POINTS, points_F_vbo.cols(), GL_UNSIGNED_INT, 0);
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+ glDrawElements(GL_POINTS, points_F_vbo.rows(), GL_UNSIGNED_INT, 0);
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}
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IGL_INLINE void igl::opengl::State::init()
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