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@@ -46,7 +46,7 @@ int main(int argc, char *argv[])
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// Cast a ray in the view direction starting from the mouse position
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double x = viewer.current_mouse_x;
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double y = viewer.core.viewport(3) - viewer.current_mouse_y;
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- if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core.view * viewer.core.model,
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+ if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core.view,
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viewer.core.proj, viewer.core.viewport, V, F, fid, bc))
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{
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int max;
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